So are people still so against a respec option for PerksAttr

Post » Mon Nov 12, 2012 1:24 pm

I know, this is an old topic to bring up and it'll just bring droves of angry people with broken spelling. But ignoring that, I wonder why it hasn't been implemented yet, and moreso why I've seen people unable to comprehend the concept.

By Attributes I mean Health, Magicka, and Stamina. It's just faster to type with one word instead of three.

Here are the reasons I've seen why people are against it.
  • This isn't an MMORPG, it's a Singe-player WRPG.
  • Just reroll your character and start over if you don't like your choices or load up an earlier save.
  • It would break the game making it too easy to change Perk/Attribute choices on a whim.
  • It'll ruin my roleplaying immersion!
These are all easily arguable. First of all, this game isn't just your average 5 hour campaign where you can replay it in the span of a day. This is an extensive RPG where even a casual playthrough takes a considerable amount of time. Not everyone has the luxury of being able to play and replay this game over and over from the beginning roleplaying in different ways.

I wouldn't be surprised if most players (the "casuals") only stick with one character through most of their playtime and applied Attributes and Perks at random. How would they know how silly it was to dump Perk Points into Heavy Armor with Illusion while only increasing Stamina? (just a random example) And not everyone constantly makes backup saves just in case one minor thing goes awry.

I find it interesting how Skyrim added in a facial surgery option with the Hearthfire Add-On. Beforehand if you didn't like how your Nord's face looked, your only option would be to "reroll". Now by paying a fee in Gold you get to change everything on your character except for their Race/six. Just the addition shows how Bethesda actually shows support for those that stuck with a character but may have disliked a minor appearence feature (my nose didn't look that fat when I built him!).

Whenever respeccing is brought up, I see people overexaggerate going "Oh you could just change your Perks in the middle of a fight to gain the upperhand!" or "it wouldn't make any sense at all". Which, frankly, is extremely childish. Looking at the above example with Riften, it's not like the option is just available; it requires payment in money each time after traveling to the NPC. Plus it was actually situated into the game's lore. It doesn't take much thought to apply this same concept to a respec option. Apply a fee per Perk/Attribute undone, or a large fee for a total respec. Why not have a questline where the end result gives you the option to "cleanse" yourself?

A respec option isn't meant to "win everything whenever I want on the post" option, but it is quite simply a "I think I want this thing instead" option. It's that simple. One nice popular PC mod akin to this concept is the "Spend Dragon Souls for Perks" mod. However, instead of respeccing, your character just grows more and more. You're able to increase both your Perks and Attributes! This idea would be really nice to be seen added in to an Official Add-On.

Now I feel as if I've already typed too much, so haters can feel free to kick and scream about why I'm wrong or how I'm not a true Elder Scrolls fan. I'm sorry, but gone are the days of the beloved hardcoe Morrowind dice rolls. Gaming development has moved on in order to attract larger audiences, even casual ones. Whatever can sell will be done. That is the harsh reality of today.

tl;dr - A respec option for Perks and Attributes would only benefit, not hurt, players.

Welp, those are my thoughts.
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carley moss
 
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Post » Mon Nov 12, 2012 1:17 pm

Great, let's make this game even more of a joke as an RPG...
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Kara Payne
 
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Post » Mon Nov 12, 2012 6:51 pm

Can't imagine why ppl would hate this idea, think it's great. Thumbs up to this idea.
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FITTAS
 
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Post » Mon Nov 12, 2012 6:39 pm

there's already a respec option, it's called a console command
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Laura Hicks
 
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Post » Mon Nov 12, 2012 9:24 pm

there's already a respec option, it's called a console command

Pst, not everyone plays on PC.
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Ally Chimienti
 
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Post » Mon Nov 12, 2012 10:29 pm

there's already a respec option, it's called a console command
Do I really need to point out that most people don't play on PC? I suppose I do.
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Sammie LM
 
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Post » Mon Nov 12, 2012 10:42 am

Do I really need to point out that most people don't play on PC? I suppose I do.

well too bad for them eh?
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Jhenna lee Lizama
 
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Post » Mon Nov 12, 2012 12:14 pm


Do I really need to point out that most people don't play on PC? I suppose I do.

For those of us who play on consoles, the respec option is called New Game. You can find that on the main menu of the game.

And no... I don't want an alternate respec option and it won't happen anyway.
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Ricky Rayner
 
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Post » Mon Nov 12, 2012 4:14 pm

I love Skyrim Love it. However, I think most of the perk system needs a complete overhaul - in addition to a reset option.
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Sabrina garzotto
 
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Post » Mon Nov 12, 2012 6:31 pm

See two practical reason for it, most important if you say pump lots of perks into making sneaking easier or armor better at higher level and find you can backstab people in the middle of day from the front and that you are armor capped in any armor it would be nice to remove perks. Second is if you do an mistake and did not like the perk.

Downside is that then you have taken an character to high level you could just shuffle around perks no need for an second play-trough. And I think that most casuals would just be confused of this, as it would be an far more complicated process en spelmaking.
Say you re-spec an two hand warrior to an archer without ever played one before, first you can dump some perks into archery but not many as you lack the skill and you still face the high level enemies so it would not work well. Perhaps removing the training restriction to and make it cheaper?
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Sarah Bishop
 
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Post » Mon Nov 12, 2012 11:40 pm

because your perk choices are supposed to have consequences of a sort. if you don't like Perk A, too bad. it would be pointless if you could shuffle it around at will
also, there is a difference between looks and perks.

make a bad choice, you have to face the consequences.
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Brittany Abner
 
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Post » Mon Nov 12, 2012 12:15 pm

because your perk choices are supposed to have consequences of a sort. if you don't like Perk A, too bad. it would be pointless if you could shuffle it around at will
also, there is a difference between looks and perks.

make a bad choice, you have to face the consequences.

Yup. One of the main reasons why I am against respec. It makes sense in an MMO where you may need to alter things every now and again to become/remain competitive but there's pretty much no reason to do that in a single player game, especially one like Skyrim. Though, even if you spend 1, 2 or 5 perks on something that turns out to be a bad choice you're not gimping your character much anyway (IMO).
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Prue
 
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Post » Mon Nov 12, 2012 7:37 pm

I think I prefer not having it for this game. It makes your character seem more "yours" when the way you can guide their development through the game leaves a permanent history that can't be erased, and having to consider perk choices more carefully because you can't have everything does add to the experience IMO. The game is flexible enough and awards enough perks that a few mistakes aren't going to be a huge deal or get you stuck.
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Dorian Cozens
 
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Post » Mon Nov 12, 2012 7:35 pm

I was never against it haha. I actively want this. It should've been in the base game.
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Mashystar
 
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Post » Mon Nov 12, 2012 10:26 am

because your perk choices are supposed to have consequences of a sort. if you don't like Perk A, too bad. it would be pointless if you could shuffle it around at will
also, there is a difference between looks and perks.

make a bad choice, you have to face the consequences.

This. If re specs are added, they will be exploited and overused. No thanks.
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Sun of Sammy
 
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Post » Mon Nov 12, 2012 4:40 pm

Eh, make it a once-a-character quest and it's golden. I can't see why people so vehemently oppose respec. I personally don't want to go through Helgen and watch Lokir die over and over again just to change my playstyle.

And what's this nonsense about consequences? As someone else has mentioned, you'll still be limited by your own skill level, which means no you can't grind Heavy Armor to 100 and magickally can pick Misdirection from level 20 Pickpocket. This mechanic alone actually holds more water than the "consequences" argument, because if you haven't actively leveled the other skills, respec (as in, remove all chosen perks and give back all the spend points) will be pointless: you'll be stuck with lower level perks which will only either buff the value by 20& or half the magicka cost for novice spells, and if you CAN pick end-level perk of a particular skill tree, you must have invested either quite a huge amount of gold or time on it, and you're well entitled to do so.

Lastly, seriously, Unbound gets tiring REAL quick. Good for you if you like to waste 5 minutes (or like to see Lokir die over and over again), but not everybody has that much free time. Yes, it's awesome first time you see it, maybe the next 2-3 times, but then it gets boring.
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Matthew Warren
 
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Post » Mon Nov 12, 2012 4:37 pm

because your perk choices are supposed to have consequences of a sort. if you don't like Perk A, too bad. it would be pointless if you could shuffle it around at will
also, there is a difference between looks and perks.

make a bad choice, you have to face the consequences.
This is why OP.
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Brian LeHury
 
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Post » Mon Nov 12, 2012 12:15 pm

Yup. One of the main reasons why I am against respec. It makes sense in an MMO where you may need to alter things every now and again to become/remain competitive but there's pretty much no reason to do that in a single player game, especially one like Skyrim. Though, even if you spend 1, 2 or 5 perks on something that turns out to be a bad choice you're not gimping your character much anyway (IMO).
True, some differences between wow and Skyrim is that first you are locked to your class, you only shuffle around in one or two perk trees, the rest you can not touch. However you had different play styles like PvP and raids who demanded different perks. Last patches might gimp and boost various functions pretty dramatically making an re speck necessary and you always get one free after the updates.
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Ann Church
 
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Post » Mon Nov 12, 2012 7:19 pm

This. If re specs are added, they will be exploited and overused.
So what? How does that affect your game? Or mine, for that matter? It doesn't. What you do or don't do in your game does not affect my game in any way and it is none of my business. What I do or don't do in my game does not affect your game in any way and is none of your business.

For the record, I would not use the feature if it were implemented. I too like the idea that my character's actions have consequences. But if someone else wants to respec it does not affect me and I don't see why I should care or why I should campaign against the use of respecs by other players.
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Lloyd Muldowney
 
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Post » Mon Nov 12, 2012 11:55 pm

The whole argument for removing character creation and selecting major skills/attributes was that it allowed players to change their preferences mid-game. Why undermine that goal by disallowing character adjustments at any point during the game? After all, perks are what actually determine your skill. Allowing players to drop one skill for another without allowing them to drop the associated perks for different ones is pointless.
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Chrissie Pillinger
 
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Post » Mon Nov 12, 2012 11:12 pm

So what? How does that affect your game? Or mine, for that matter? It doesn't. What you do or don't do in your game does not affect my game in any way and it is none of my business. What I do or don't do in my game does not affect your game in any way and is none of your business.

For the record, I would not use the feature if it were implemented. I too like the idea that my character's actions have consequences. But if someone else wants to respec it does not affect me and I don't see why I should care or why I should campaign against the use of respecs by other players.
"It's optional, and therefore does not affect me" is a horrible excuse for bad game design.
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Emzy Baby!
 
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