Vanilla List
Spoiler
lvl 1 item - available at lvl 1
lvl 10 item - available at lvl 10
lvl 25 item - available at lvl 25
lvl 30 item - available at lvl 30
lvl 50 item - available at lvl 50
lvl 1 item - available at lvl 1
lvl 10 item - available at lvl 10
lvl 25 item - available at lvl 25
lvl 30 item - available at lvl 30
lvl 50 item - available at lvl 50
Custom list
Spoiler
lvl 1 item - available at lvl 1
lvl 1 item - available at lvl 1
lvl 1 item - available at lvl 1
lvl 1 item - available at lvl 1
lvl 1 item - available at lvl 1
lvl 10 item - available at lvl 1
lvl 10 item - available at lvl 1
lvl 10 item - available at lvl 1
lvl 10 item - available at lvl 1
lvl 25 item - available at lvl 1
lvl 25 item - available at lvl 1
lvl 25 item - available at lvl 1
lvl 30 item - available at lvl 1
lvl 30 item - available at lvl 1
lvl 50 item - available at lvl 1
lvl 1 item - available at lvl 1
lvl 1 item - available at lvl 1
lvl 1 item - available at lvl 1
lvl 1 item - available at lvl 1
lvl 1 item - available at lvl 1
lvl 10 item - available at lvl 1
lvl 10 item - available at lvl 1
lvl 10 item - available at lvl 1
lvl 10 item - available at lvl 1
lvl 25 item - available at lvl 1
lvl 25 item - available at lvl 1
lvl 25 item - available at lvl 1
lvl 30 item - available at lvl 1
lvl 30 item - available at lvl 1
lvl 50 item - available at lvl 1
What I'm doing is multyplying the less valuable items, then I set each item level to 1. The above is just to give a rough idea, in truth some lists have now more than 100 entries. The preview count in the CK gives the correct results but the game has them all wrong, I tested the above with merchants and loot and I often find valuable items regardless of what the CK is saying. I am perhaps pushing the system to its limits? It is my understanding that there's a hard limit of 255 entries but the above doesn't seem to work with much less entries anyway. Thoughts?