If this texture streaming problem reared it's ugly head in testing the PC version, it's doubtful that they would release it to the masses like that. Who could stand looking at that for 5 years of development time. It could be a problem that arose in the final build and they didn't test it on enough systems to catch the bug. Or, maybe my computer just svcks and auto-detect knows that and punishes me for it.
It can't be a coincidence that it's also happening on the consoles, all the more to make me think they've either known about it throughout development and just ignored it, OR, it is in fact an unforeseen problem. I watch the trailers, and all the demos they've made on press events (E3, etc...), and never notice this issue, neither did the people they were demonstrating it to on stage (unless they were short sighted). So I'm mad as hell I've spent 60 bucks on false pretenses.