An argonian point of view

Post » Sat May 12, 2012 11:40 am

I can('t) has poison?
Ah, the fabled Argonian posion immunity, envy of the other races. Such a wonderful trait, to be able to go through life only needing to worry about a bandit's blade and not what may be coated on it, walk into a room traqed with poison gas with impunity, to... Oh, it's gone. Okay then, what takes it's place, like a 75% resistance or 50% or what? ... A once per day 60 second health regeneration? You're sure? ... Well, okay then.

Local waterways
All the rivers make for good overland highways, even if only one way because of the current and waterfalls every 30 feet (which are quite fun to go down). Being able to jump two hundred feet into seven feet of water and be fine is great for making a quick getaway... as long as your sure of where your jumping from, or rather where your jumping into. But being unable to use any weapons or spells underwater turns the normialy mostly harmless slaughterfish into something of a nuisance that can ruin an otherwise pleasant swim below the ice flows.
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Claudia Cook
 
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Post » Sat May 12, 2012 2:03 am

Argonian skin makes a fine coin purse.
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stephanie eastwood
 
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Post » Sat May 12, 2012 8:44 am

my first character was an arognian, until in a drunken stupor i started a new game and accidentally saved over him. His Name Was Nigel and he was a mage that was beast with one handed weapons as well..
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Elena Alina
 
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Post » Sat May 12, 2012 12:16 am

Argonian skin makes a fine coin purse.
Away from here, Telvanni!
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Saul C
 
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Post » Sat May 12, 2012 12:21 pm

Away from here, Telvanni!

Leave him be. Besides, dunmer skin makes decent leather and I need to upgrade my armor.
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Nauty
 
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Post » Sat May 12, 2012 7:38 am

Leave him be. Besides, dunmer skin makes decent leather and I need to upgrade my armor.


You N'wah! To Hircine's hunting grounds with you
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FLYBOYLEAK
 
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Post » Sat May 12, 2012 8:20 am

Wait a sec, you can't use weapons underwater?
Awww, and I expected someone to mod a big monster to fight.
At this rate, swimming will be removed from the next elderscroll.
Really hope it's not hard coded.
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Nathan Maughan
 
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Post » Sat May 12, 2012 9:48 am

Yeah; I always thought it was weird that we didn't get poison resistance, but I guess people would think it unfair that we would have 4 starting abilities.
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Chris Ellis
 
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Post » Sat May 12, 2012 8:04 am

Well, I'm not too sure on Argonian biology, but if they're cold-blooded they'll most definetely want to keep away from Skyrim's frigid waters.
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Taylah Haines
 
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Post » Fri May 11, 2012 8:37 pm

Many of the racial abilities are kind of nerfed. But then, they took away all the negatives, as well. Argonian is fun, but Bretons were generally the best for a magey player like me, as I got magicka and magic resistance... only now, it's only magic resistance, and I only get half as much of it. Meanwhile, Altmer lost their weakness, had their magicka bonus halved, but at least kept it, and that basically is 5 free levels of magicka, although the lack of an overall cap makes that not quite so overpowering.

Somehow, though, bosmer get the poison and disease double resist. Of course, they don't get anything else, really. Likewise, Redguards resist poison, so maybe it's just that there was already too much out there resisting poison?

And then the rest are just some silly once-per-day nonsense, with nords resisting frost, dunmer resisting fire, and imperials resisting poverty.

It's certainly more balanced in this version, though, although I'm not fond of some of the drop-offs in usefulness.

I think Khajiit should really get something like a bonus to jumping or run speed, though, since a kitty claw bonus doesn't really cut it.
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xxLindsAffec
 
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