Bumping to see if anyone can help me out.
Trouble is, there's 2 "Helmet" meshes (for the Officer Helm):
helmet.nif
helmetgnd.nif
But there are 3 Full-Face Helm meshes:
helmetfullface_0.nif
helmetfullface_1.nif
helmetfullfacegnd.nif
Is it just a question of trial and error, then? Or do the _0 and _1 denote which is the Preview mesh and which is the in-game mesh?
I looked at the _0 and _1 files in Nifskope, and the _1 file had nodes on it, so I figured it was the correct one - however, now, when equipped, the imperial officer's helm does... http://cloud.steampowered.com/ugc/648750155733055844/809FD8A9D2F9CB0363F2D8015BDBF9ABEDAEA727/
I THINK I'm getting closer, anyway.
So, full disclosure, here is what I have done so far:
1. Copied "helmetfullface_1.nif" and "helmetfullfacegnd.nif" into Meshes > Armor > Imperial > M, as "helmet.nif" and "helmetgnd.nif."
2. Copied the Full-Face Helmet's Texture, and pasted it into Textures > Armor > Imperial > M, and renamed appropriately (did the same for the Normal).
3. I do have mods that affect the Light and Studded helms - would that effect this? I don't THINK they should, because they are separate meshes, but...