I have been trying to create a custom helmet with a different texture. I attached the world model in the object screen and it showed the correct texture in the inventory but the original when equipped. I then created an armoraddon with the texture. This changed the equipped texture however it also makes the helmet appear at my feet instead of on my head. I don't know what an armoraddon is it just seemed to work so have I changed that wrong or is it something to do with the texture itself?