» Wed Jan 23, 2013 4:33 am
The most notable utility of dozens of gear slots (aside from the persuade bonus) was the access to a dozen enchantable slots in addition to armor. That would potentially (depending on how enchantment and gear-sharing works) make a vast gap between the abilities of a newbie's low-level character and a veteran's low-level character, who can easily afford to give it a dozen pieces of pre-enchanted gear (albeit low-level, naturally).
And the slots for gear in Morrowind and Daggerfall (not the same. Not distinguished here):
Head, cuirass, left pauldron, right pauldron, cloak, necklace, shirt, skirt, pants, robe, ring (2x), Main-hand, off-hand, left gauntlet, right gauntlet, feet, greaves.
Skyrim:
Left hand, right hand, body, feet, hands, head, necklace, ring.
[Edited: typo]