Arrested during battle cause player accidently hit wrong tar

Post » Mon May 14, 2012 8:56 pm

this is the most annoying thing in the game, when u accidently attack a chicken on the street or use your special ability(and you e.g. have something damaging selected) you instantly get attacked, means killed, or arrested.
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Juanita Hernandez
 
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Post » Tue May 15, 2012 3:52 am

I think the reviewer was just a dumb ass and probably hit the same guy 3 times. I'm pretty sure I saw it confirmed to be just like Oblivion where you have to hit them 3 times then it's considered a crime where you engaged combat.

What constitutes as 3 times with whats essentially a flame/ice/lightening thrower?
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glot
 
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Post » Tue May 15, 2012 8:02 am

I think the game should recognise if there are enemy NPCs in the area when you hit a friendly NPCs. If so then guards should come up to you and say:

'I'm keeping an eye on you, you attacked/killed someone in the chaos of a fight the other day and we're not sure if it was an accident but we have no proof either way.'

Naturally this could be exploited by the player to kill NPCs and get away with it. But then again setting up a scenario where an NPC is nearby an enemy NPC just to kill them is much harder to sneak-killing them. So I doubt many people would exploit such a system.

Also they could make friendly NPCs immortal to player damage if enemy NPCs are nearby. However I can see such a system being exploited.

I really like this idea, maybe if you have consecutive hits or this happens more than once or twice then they should arrest you. I like the idea of them finding you and telling you to watch yourself next time.
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Marie Maillos
 
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Post » Tue May 15, 2012 7:58 am

This reminds me of when I was doing that quest in Oblivion where you have to escort Martin and the priest-guy (yeah, you know, whats-his-face) to Cloud Ruler Temple. I decided that game that I was never going to use fast travel, a rule I had already broken to get Martin out of Kvatch, but that wasn't going to stop me from not breaking the rule again!

After a few dozen times of having to get off my horse to fight wolves because Martin refused to just ride past them, I accidentally got on Martin's horse instead of my own, and so he starts chasing after me yelling about me having stolen his horse, and despite him never even getting close to a guard I have a 500 septim bounty, and I could never talk to a guard again without being told to stop right there, criminal scum... :brokencomputer:

But yeah, as people said you'll likely get the three chances you got in Oblivion (I also hit Martin with a fireball at least twice) and the reviewer was just being silly.
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Chantelle Walker
 
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Post » Tue May 15, 2012 7:08 am

well it should be more incentive to be more careful, your playing with peoples lives after all, familys shouldn't go widowed because you wanted to use that awesome new firestorm :P
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lauren cleaves
 
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Post » Tue May 15, 2012 12:55 am

just reminds me of the battle of bruma in oblivion. all the guards die, almost lose martin and jeuffry (spelling?). single handedly have to push the entire horde back in to the firey hells and take the sigle stone pop back and "stop right criminal scum!!! citizen your under are arrest. you bounty is 50k for every guard that died and all the times jeuffry and martin got knocked unconcious". "are you serious right now?" "yep your under arrest criminal scum!!" "do you know who I am? I am the champion of cyrodill head of 3 guilds night mistress of the dark brotherhood and the hero of kavatch!!! I just saved all your ass' and you are trying to arrest me for murder and assault? well BRING IT!!"
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Jesus Lopez
 
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Post » Tue May 15, 2012 7:12 am

From what footage I have seen allies (people fighting with you) will forgive you a few hits (but seemingly not from shouts), but hitting civilians always gets you in trouble.
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Mashystar
 
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Post » Tue May 15, 2012 7:11 am

I thought I remember reading that your attacks were more likely to 'magnetically' be attracted to the enemy during combat, then to npc's around you.

Doesn't really change anything for spells and shouts I imagine.

I did find it hard using melee in oblivion when npc were fighting beside you. Always tend to hit them now and then, mainly due to the fact they constantly step in front of you.

NPC's should take into account your line of site with the enemy your fighting and stay the [censored] out of that space.
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Kelly Tomlinson
 
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Post » Mon May 14, 2012 8:00 pm

The reviewer sounded like a total noob.

I'm reserving judgement until i play the game.
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Genevieve
 
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Post » Tue May 15, 2012 8:52 am

So soldiers who kill enemy soldiers need to be arrested too?

if said soldiers also kill their own men while doing so, yes.

as i said, from a game developer perspective, it makes sense. from a real world perspective, its tricky. as this is a game, the former wins.
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Sherry Speakman
 
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Post » Mon May 14, 2012 11:24 pm

I half to argue with that I sea game footage and I guy hit a npc that was helping him kill a creature and the guy did say I'm on your side I believe the game warns you first but if you repeadtly have bad aim and hit the helping npc then a bounty is put on you.. Seen this myself.. Also in real life if you hit someone on accident either way it's consider assault soo yea that's like shooting someone on accident and not excepting to go to jail
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Hannah Whitlock
 
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Post » Tue May 15, 2012 1:30 am

Guards may pardon small bounties a few times, I've seen it myself. If assault isn't a high bounty, it shouldn't be anything to worry about.
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Kit Marsden
 
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Post » Mon May 14, 2012 5:59 pm

That is why I'm going benton with mastery in conjuration.
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Kayla Keizer
 
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Post » Mon May 14, 2012 11:00 pm

it would annoy me in the moment, but actually, it is cool roleplay.

just think of the barney fife type who would be all mad you accidentally burned a townsperson while slaying a dragon and getting all officious. It would be nice is there was a way that in dragon fights, you got option to talk down the fine/penalty for collateral damage. and that is why I play on PC ....mods!
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KU Fint
 
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Post » Tue May 15, 2012 2:10 am

So soldiers who kill enemy soldiers need to be arrested too?


You are trying too hard because you said it yourself with the word, "kill".

Now... go away. :flamethrower:
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carley moss
 
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Post » Mon May 14, 2012 10:53 pm

lame.

yep
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kirsty joanne hines
 
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Post » Mon May 14, 2012 6:37 pm

Its been confirmed on a couple specific circumstances that Skyrim also suffers from psychic guards just like Oblivion.
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TOYA toys
 
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Post » Mon May 14, 2012 8:27 pm

Its been confirmed on a couple specific circumstances that Skyrim also suffers from psychic guards just like Oblivion.

Although this could have been from those pesky chickens that report you lol (yes I know that has been fixed) but you never know when sombody you don't see saw you :P
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JAY
 
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Post » Mon May 14, 2012 11:32 pm

If any of you have read the Atomic review, during a fight with a dragon, one of the player spells hit someone during the battle. I can see this easily happening during a fight since things could get pretty crazy. After the fight was over, a guard run up to the player and arrested him for hitting a towns folk. I was hoping this kind of thing would be fixed. Kinda svcks to be arrested after helping the people defeat something.
Does that mean player will be arrested after a crime? That would be lots of better system than previous "pay gold, go jail or die/escape" opinions.
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Kay O'Hara
 
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Post » Tue May 15, 2012 4:39 am

It surely can be implemented that NPC's which are treated as 'Guard' can help in a battle against a dragon or whatever. At their own risk.
NPC's which are treated as Non Combatants should FLEE instead of standing around and/or in the way or for gods sake attack.

That way it could easily be judged whether an attack was intended or friendly fire. For the later it could be a warning after the battle "Be more careful next time!"
There simply would be no collateral damages anymore. Since the really innocent have fled already and the other ones KNOW about the risks of friendly fire.
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Marine Arrègle
 
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Post » Mon May 14, 2012 4:37 pm

I've seen enough on youtube to know some players are just too eager to get their target, they don't even try to get away from a crowded area, it's their own fault if friendly fire kicks off the town guards, I saw one guy use a shout during an initiation fight and then complain because the guards attacked him, well duh!
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Hannah Whitlock
 
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Post » Tue May 15, 2012 5:06 am

Its been confirmed on a couple specific circumstances that Skyrim also suffers from psychic guards just like Oblivion.
Yeah it is kinda weird, they are psychic and not at the sametime. >.< oh and from what I have seen, if you attack anyone/anything in a city the people freak out and attack you. And guards do not talk to you, they just attack.
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Madeleine Rose Walsh
 
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Post » Mon May 14, 2012 7:02 pm

Well, if I do attack someone on my own team, I don't expect to be treated well. It's just like it should...
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Tiffany Castillo
 
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Post » Tue May 15, 2012 1:23 am

Do we know if it was scripted to have the guards there or if they just strolled by. Or it could be for something the player did before.
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Stephanie Nieves
 
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Post » Tue May 15, 2012 2:06 am

Also they could make friendly NPCs immortal to player damage if enemy NPCs are nearby. However I can see such a system being exploited.
I recall seeing *ahem* footage of Skyrim in which a player just kept swinging his 2H weapon while his ally ran up close to attack. Maybe my eyes deceived me, but I'm pretty sure I saw him swinging right through his ally without hitting him and still hitting the enemy. I think the OP is talking about magic perhaps, in which case an AOE could easily hit a citizen.

Does that mean player will be arrested after a crime? That would be lots of better system than previous "pay gold, go jail or die/escape" opinions.
I think you misunderstand the word "arrested." The options when you are arrested are Pay Gold, Go To Jail, and Resist Arrest.
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Paula Ramos
 
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