Todd Howard, DICE 2012 (watch on YouTube, at about 5:00)
The Elder Scrolls series is very visually ambitious - whether you're wandering through Vivec, Cheydinhal or Solitude, or just examining a bottle of mead you picked up in Skyrim, we all LOVE the meticulous and creative design that goes into TES games, right?
An MMO (remember, it's a totally different team working on TESO) is never going to match this standard of design. We all saw the first screenshots from TESO, and apparently few of us liked what we saw.
Let's think: There are NINE provinces in Tamriel, and although three have already been designed in detail, TESO takes place much earlier, and that still leaves SIX entire provinces to design from scratch! These 'unexplored' provinces are also some of the toughest to visualise (read up on Black Marsh, Valenwood and Summerset Isle if you don't know what I mean!).
Many of us may get a miniature nerdgasm

TESO could be a triumph in many other ways. However, what TES fans DON'T want is to explore an underwhelming version of Tamriel just because MMO's have different constraints. Worse still, the design decisions made by the TESO team MUST have implications for the way these locations are brought to life in future games, and The Elder Scrolls VI: Valenwood (or whatever) is likely to be a lesser game as a result.
That svcks if you ask me.

Do you guys agree?