Arvak's mana cost to summon needs to be decreased

Post » Wed Nov 21, 2012 11:11 am

Just as the title says, it is my problem. I'm not a magic user, therefore my magika is only at 100. At LEAST make it so 100 mana is the requirement so I myself can ride him, as I'd like to.
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Cathrine Jack
 
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Post » Wed Nov 21, 2012 3:00 am

Just as the title says, it is my problem. I'm not a magic user, therefore my magika is only at 100. At LEAST make it so 100 mana is the requirement so I myself can ride him, as I'd like to.
Wear an item that fortifies your magicka, cast Arvak, hop on the horse then change the equipment back. Hell the necromancers amulet should work fine.
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Chloé
 
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Post » Wed Nov 21, 2012 9:42 am

Wear an item that fortifies your magicka, cast Arvak, hop on the horse then change the equipment back. Hell the necromancers amulet should work fine.

This. There are tons of pieces of gear to increase your mana. Or better yet, wear one that decreases the cost of conjure spells.
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Vera Maslar
 
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Post » Tue Nov 20, 2012 8:00 pm

If you have Dual Enchantment Perk you get get an Amulet or Ring and put Fortify Magicka and Fortify Conjuration. That way you have more Magicka and less cost to summon Arvak.
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CORY
 
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Post » Wed Nov 21, 2012 10:51 am

He cost 120 magicka to cost right? Why not just invest in magicka twice?
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Heather beauchamp
 
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Post » Wed Nov 21, 2012 6:39 am

Wear an item that fortifies your magicka, cast Arvak, hop on the horse then change the equipment back. Hell the necromancers amulet should work fine.

Well, I meant to add in to the thing "WITHOUT having to use any items" because it really shouldn't be necessary, to do that.
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Kellymarie Heppell
 
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Post » Tue Nov 20, 2012 8:04 pm

You put no extra magicka into your character then complain that you don't have enough magicka? Go figure. Be a mage, join the Dark Brotherhood, or buy a living horse.
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Breanna Van Dijk
 
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Post » Wed Nov 21, 2012 7:05 am

He cost 120 magicka to cost right? Why not just invest in magicka twice?
Because no everyone is ok with giving up those points to magicka instead of putting them in health or stamina. for instance my main character is a hunter, vampire lord, wood elf and has no need for more magic other than summoning him. Equiping and un-equiping stuff is a pain too, it should be quicker and easier than that. The fact that they made it a spell, and worse, a spell that costs more than the base amount of magicka is stupid. He should appear outside the castle or be summonable using his head or as a shout, then act like any other horse from then on (other than that he can't permanently die and can be summoned to a different location if you lose him that is).
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Breanna Van Dijk
 
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Post » Wed Nov 21, 2012 9:56 am

You put no extra magicka into your character then complain that you don't have enough magicka? Go figure. Be a mage, join the Dark Brotherhood, or buy a living horse.

you shouldn't have to though. That they gave us a cool new horse then put limits on him like this for players who don't use magic is complete crap.
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Alexander Horton
 
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Post » Wed Nov 21, 2012 7:33 am

Then enchant some Fortify Conjuration apparel as was suggested already. Problem solved. Even 1 piece at 25% cost reduction would be enough. No switching required.

- That's like me saying that Conjure Dremora Lord is cool, so I want Bethesda to reduce the cost of summoning it. Certain things in this game should be inaccessible for players who aren't using a particular character. I still think that
Spoiler
a non-mage being able to become archmage of Winterhold
is stupid.
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Jeff Tingler
 
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Post » Wed Nov 21, 2012 10:28 am

Then enchant some Fortify Conjuration apparel as was suggested already. Problem solved. Even 1 piece at 25% cost reduction would be enough. No switching required.

- That's like me saying that Conjure Dremora Lord is cool, so I want Bethesda to reduce the cost of summoning it. Certain things in this game should be inaccessible for players who aren't using a particular character. I still think that a non-mage being able to become archmage of Winterhold is stupid.

I agree that some spells shouldn't be allowed to be used for non-mages, but this just doesn't make sense in this case. He should be (and is) a new mount and the fact that he was made into a spell in the first place is stupid. That they made it impossible for just anyone to summon without either upping magic or having enchanted equipment is what I'm complaining about it. It just doesn't make sense to make him a spell imo, let alone give certain requirements. He's just a horse, its not like its say summoning a dremora lord that is powerful and gives you substantial help. Thats why I have a problem with the way they did it.

It should have been like the four horsmen horses in Red Dead Redemption where he can function as your regular horse if you chose, not some stupid spell that not everyone can cast. I don't want to have to enchant my stuff to do it. I'm just saying they made a dumb mistake in setting it up like that imo, and I want it changed. or at least give us another cool looking monsterish mount in the next DLC that doesn't require summoning via a spell (a shout or item summon would be ok with me if you had to summon him, just so long as he stays untill killed like other horses, or is unkillable).
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Elizabeth Falvey
 
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Post » Wed Nov 21, 2012 3:29 am

Because no everyone is ok with giving up those points to magicka instead of putting them in health or stamina. for instance my main character is a hunter, vampire lord, wood elf and has no need for more magic other than summoning him. Equiping and un-equiping stuff is a pain too, it should be quicker and easier than that. The fact that they made it a spell, and worse, a spell that costs more than the base amount of magicka is stupid. He should appear outside the castle or be summonable using his head or as a shout, then act like any other horse from then on (other than that he can't permanently die and can be summoned to a different location if you lose him that is).

A vampire lord, but you invest nothing in magic? Um ok.
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luke trodden
 
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Post » Wed Nov 21, 2012 7:58 am

A vampire lord, but you invest nothing in magic? Um ok.

well some people don't enjoy the VL form cause it's forced 3rd person and some other things that bother them, like no looting etc.

To each their own I suppose.
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Lovingly
 
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Post » Wed Nov 21, 2012 7:01 am

well some people don't enjoy the VL form cause it's forced 3rd person and some other things that bother them, like no looting etc.

To each their own I suppose.

He says his character is a VL, but he does not invest in magic. Kind of silly.
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Kevin Jay
 
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Post » Wed Nov 21, 2012 6:31 am

A vampire lord, but you invest nothing in magic? Um ok.

yeah, because I was going to do dawnguard (and started the DLC that way) till I saw the vampire lord and couldn't resist the option to become one. When you transform I feel that you have more than enough magic than is needed because you get a boost when you transform. So no need for it imo. Besides, I probably won't use it much (and might even try to go for a cure) once I unlock all the perks and the achivement relate to them, partially because the time to transform back and forth is a pain and you can't get loot in vampire form and partially because I'd rather just use my bow.

For the most part I play the character as a hunter/theif and when I do transform I only really use the life drain ability AND don't feed so I can kill most things in only 3-4 hits of it which uses VERY little mana. The only time I've needed more is when I went on a killing spree in markarth, and that was cuz of the army of guards that go after you.
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Jenna Fields
 
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Post » Wed Nov 21, 2012 8:53 am

This is why people say Skyrim is "dumbed down". If your character is not a competent enough caster - and you as a player are not going to bother to make up for his/her arcane lacking - then the spell won't be available to you. This is supposed to be an RPG. The fact that Bethesda hasn't handed everything to the player is a good thing.

If you were playing Morrowind, entire branches of guildlines would be closed off to you if you weren't a powerful enough mage. That is what an RPG is about - choice and consequence.
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Cartoon
 
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Post » Wed Nov 21, 2012 1:08 am

well some people don't enjoy the VL form cause it's forced 3rd person and some other things that bother them, like no looting etc.

To each their own I suppose.

The no looting wouldn't be such an issue if it was quicker to transform back and forth. I wish they'd added something where you transform quicker each time as though your getting used to it/can do it easier so that eventually you did it instantainously rather than a drawn out wait. Plus being too big to get through certain areas in dungens is a pain as well, otherwise I'd go VL a lot since its drain tends to do more damage than my bow as long as I don't feed at all.
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Leah
 
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Post » Wed Nov 21, 2012 10:03 am

This is why people say Skyrim is "dumbed down". If your character is not a competent enough caster - and you as a player are not going to bother to make up for his/her arcane lacking - then the spell won't be available to you. This is supposed to be an RPG. The fact that Bethesda hasn't handed everything to the player is a good thing.

If you were playing Morrowind, entire branches of guildlines would be closed off to you if you weren't a powerful enough mage. That is what an RPG is about - choice and consequence.

As I've said before: Arvak should not be limited to certain play types/characters. He is a new mount and imo should never have been made into a summoning spell in the first place. He should act as a permanent, player owned horse and either appear outside of the castle as a reward for finishing that quest or should need to be summoned once then act like other horses untill killed (then need to be re-summoned).

Leaving certain spells unable to be used for everyone IS how an RPG should work, I agree with you and those who have said the same thing, but damnit NO mount should need to be summoned only to have such limits put on it. Its a rip-off and frustrating to those who aren't mages. Not to mention I shouldn't have to switch to the spell and summon him everytime I want to ride. Its a pain, and this higher magic requirement only limits that.
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Lory Da Costa
 
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Post » Wed Nov 21, 2012 7:54 am

As I've said before: Arvak should not be limited to certain play types/characters. He is a new mount and imo should never have been made into a summoning spell in the first place. He should act as a permanent, player owned horse and either appear outside of the castle as a reward for finishing that quest or should need to be summoned once then act like other horses untill killed (then need to be re-summoned).

Leaving certain spells unable to be used for everyone IS how an RPG should work, I agree with you and those who have said the same thing, but damnit NO mount should need to be summoned only to have such limits put on it. Its a rip-off and frustrating to those who aren't mages. Not to mention I shouldn't have to switch to the spell and summon him everytime I want to ride. Its a pain, and this higher magic requirement only limits that.

My Mage never specialized in Archery, so he isn't as proficient with Auriel's Bow as my Assassin is. What a rip-off. I paid for Dawnguard, and all of my characters should be just as godly as the others. While we're at it, maybe there shouldn't be any stat-modifiers at all, and all characters should be handed the best items and spells in the game. Maybe Bethesda will add a spell to summon the Tribunal for 0 magick cost.

Arvak is clearly a mount for mages, or characters who've invested a little time into learning magick, rather than bashing people's heads in - just as the Auriel's Bow is for characters proficient with archery. Not every character is the same, and various builds have differing perks, as they should.
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Emily Jeffs
 
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Post » Wed Nov 21, 2012 6:57 am

My Mage never specialized in Archery, so he isn't as proficient with Auriel's Bow as my Assassin is. What a rip-off. I paid for Dawnguard, and all of my characters should be just as godly as the others. While we're at it, maybe there shouldn't be any stat-modifiers at all, and all characters should be handed the best items and spells in the game. Maybe Bethesda will add a spell to summon the Tribunal for 0 magick cost.

Arvak is clearly a mount for mages, or characters who've invested a little time into learning magick, rather than bashing people's heads in - just as the Auriel's Bow is for characters proficient with archery. Not every character is the same, and various builds have differing perks, as they should.

and thats stupid. Mounts should not be for one type of character. I love monsters and damnit I want my demonic looking horse. And comparing that to stat modifiers and god characters is just idiotitc. There is no comparison, its a cool looking horse, not something game breaking. There shouldn't be such requirements put on mounts, end of story. Now if there was a LOT of mounts and a skill related, or if he was somehow a lot better than other mounts, or something like that then I would understand limitations. But he isn't, just a cool looking horse, and especially considering that compared to oblivion all of the horses everywhere are basically the same (with the exception of shadowmere and maybe one other hidden/quest related one) they should not be limiting mounts like that that aren't substantially better in one way or another. If anything the only thing they should have done is make it take more work to get him. I just ran in and grabbed it, didn't even bother fighting the weakish enemies that "guarded" it. Only issue I had was not finding the guy and having to travel back to the soul cairn later.
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Sxc-Mary
 
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Post » Wed Nov 21, 2012 6:14 am

Why wouldn't there be mounts for different types of characters? In Oblivion as more and more DLCs came out there were different types of houses for different types of characters. And it's not like anyone is locked out from summoning him. There's plenty of gear or Alchemy alternatives that can get you 20 more Magicka above the starting magicka. Not exactly a large hurdle there.
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Charlie Sarson
 
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Post » Wed Nov 21, 2012 1:18 am

As I've said before: Arvak should not be limited to certain play types/characters. He is a new mount and imo should never have been made into a summoning spell in the first place. He should act as a permanent, player owned horse and either appear outside of the castle as a reward for finishing that quest or should need to be summoned once then act like other horses untill killed (then need to be re-summoned).
The fact he's a summoned mount is why he's cool, its why he's useful its why he's the best horse in the game. Permanant horses can be a big hastle when you don't need or want the horse around. So again equip an item that fortifies magicka cast Arvak and hop on. Arvak fits all playstyles and builds your irrational refusal to equip an item to summon him is entirely your fault.

And if some how carrying the item around will make you implode the atronach stone adds fifty magicka in addition to its spell absorption property.
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Rozlyn Robinson
 
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Post » Wed Nov 21, 2012 5:28 am

The fact he's a summoned mount is why he's cool, its why he's useful its why he's the best horse in the game. Permanant horses can be a big hastle when you don't need or want the horse around. So again equip an item that fortifies magicka cast Arvak and hop on. Arvak fits all playstyles and builds your irrational refusal to equip an item to summon him is entirely your fault.

And if some how carrying the item around will make you implode the atronach stone adds fifty magicka in addition to its spell absorption property.

I don't want to equip an item because 1) what makes him cool is the looks, not that he can be summoned which is stupid and I shouldn't have to equip something and 2) equiping an item means I need to first find said item which will likely not be better than other equipment I've made (since imo, all the best gear is made smithing, then upgrading. I don't use enchanting because I don't want to have to refil everything) and 3) to fix the last problem I'd have to grind enchant since I'm pretty sure mine is under 20 and probably won't be able to add enough magic to be helpful. I might do that anyways since I'm nearing 100 for all the stats I've chosen to use and don't really want to stop leveling/upgrading things, but I still want a permanent awesome looking undead horse. When I saw the screen shot of it I got excited and thought it was awesome, so finding I can't even use him is a huge dissapointment.

What I don't get is why so many of you are opposed to this one little change. It won't unbalance things, it will just allow those of us with a non-mage focus to use him without hassle, so why are so many of you so hostile to the idea of it being changed?
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Jordan Fletcher
 
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Post » Tue Nov 20, 2012 10:58 pm

I don't want to equip an item because 1) what makes him cool is the looks, not that he can be summoned which is stupid and I shouldn't have to equip something and 2) equiping an item means I need to first find said item which will likely not be better than other equipment I've made (since imo, all the best gear is made smithing, then upgrading. I don't use enchanting because I don't want to have to refil everything) and 3) to fix the last problem I'd have to grind enchant since I'm pretty sure mine is under 20 and probably won't be able to add enough magic to be helpful. I might do that anyways since I'm nearing 100 for all the stats I've chosen to use and don't really want to stop leveling/upgrading things, but I still want a permanent awesome looking undead horse. When I saw the screen shot of it I got excited and thought it was awesome, so finding I can't even use him is a huge dissapointment.
So your lazy? Thats your basic execuse, you do realize you can carry more gear the you wear. Buy a item that fortifies magicka, equip it cast the spell to summon the horse then unequip it. You could use the necromacers amulet it adds 50 magicka AND fortifies your conjuration plus its free. And as I said before The Atroach standing stone adds fifty magicka. And you don't use enchantment because you don't want to refill everything? That only applies to weapons not clothing or armor.

What I don't get is why so many of you are opposed to this one little change. It won't unbalance things, it will just allow those of us with a non-mage focus to use him without hassle, so why are so many of you so hostile to the idea of it being changed?
Patching DLC is NOT POSSIBLE. Dawnguard is how it shall always be. The only way to update DLC is for them to replace it entirely and for everyone to redowload it. All of which would cost Bethesda a good deal of money why should they spend that cash because your lazy? If non-mages can't be bothered to equip a simple item or use the atroach stone to summon him because it doesn't fit their playstyle, then using and undead horse from the soul carin at all should also break the playstyle.
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Ross Zombie
 
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Post » Wed Nov 21, 2012 5:32 am

You can level conjuration by buying a bound weapon spell and everytime you use it around an enemy it levels up just like that. Then when you get to 50 conjuration just buy the perk that lowers adept spells magic costs. Then arvak will be able to be summoned for a magic cost of 48. Thats what i do every playthrough.

Note: you just need bound sword and get the mage perk. From the standing stone. Then just use the bound sword until conjuration is at 50.

another note: it only levels up conjuration when you summon the sword around an enemy. Its not based on kills. So you can get to 50 in like 1-2 hours and maybe less. Since conjuration levels up pretty quickly.
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Tracey Duncan
 
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