Ask us Anything 5 in two days

Post » Sun May 19, 2013 5:37 am

So I know I have sent questions in and was wondering if anyone had any hopes that this new ask us anything might reveal for us and if anyone else had asked any questions.
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Sarah Kim
 
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Post » Sun May 19, 2013 3:13 am

Expecting mostly fluff and lore questions.

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biiibi
 
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Post » Sun May 19, 2013 11:04 am


I thought they said in a tweet they had a big question reveal attached to it.
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Nick Pryce
 
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Post » Sat May 18, 2013 9:00 pm

I see nothing on ESO twitter.

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Flutterby
 
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Post » Sat May 18, 2013 11:11 pm


Oh I must be thinking of some other game or maybe a fan twitter or something. Anyway I'm hoping more information on crafting professions.
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MISS KEEP UR
 
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Post » Sun May 19, 2013 5:39 am

Why not do what Carbine devs do, come to these forum and do a live q&a. There game is in beta and coming out later this year so it's not as if they are not in the same situation as ZeniMax.

This is my point about ZeniMax and how they actually interact with their potential player base, ask us anything isn't actually what it says on the tin lol.

It's should be "ask us anything but you wont get an answer" lol.

Don't worry though because they will pick out the lore questions and feed you with those answers.

Time to get a bit more flexible ZeniMax.

No doubt the faithful will have something to say about the above. :bonk:

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Bad News Rogers
 
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Post » Sun May 19, 2013 9:02 am

Maybe getting back to answering some new questions than those which are slight variants on questions asked before. It's cool that they've got this weekly news article going on but they water it down with rehashing questions and answers. That's what their Twitter feed is for, surely.

I would actually like to know if there are level specific areas in each country or it leveling is more dynamic than that now I come to think of it.

I did actually ask them this question a little while back but it hasn't been featured yet (surprise), I want to know what the uses of the Provisioner are. What will be gained from these foods? Is there going to be hunger and thirst mechanic implemented into the game?

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Allison C
 
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Post » Sun May 19, 2013 10:28 am

I would like to see that happen, that would be quite cool. And then the mods step in and lock it once the first 8 pages are filled with spam from old questions. :P

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Ana
 
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Post » Sun May 19, 2013 10:29 am

Brian Wheeler (Lead PvP Designer) sort of did that the other week when they were doing the ESO All-Star Podcast. He was in the Twitch chat room and people were asking him questions the whole 2 and a half hours of the podcast and he was answering a few of them. Now it would be better if they fully organized an actual event like this though.

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Mimi BC
 
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Post » Sun May 19, 2013 6:41 am


Actually I thought they answered that there would be no hunger and thirst mechanism in the game already and they kind of talked some about provisioner but not enough like you said.
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Jaylene Brower
 
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Post » Sun May 19, 2013 7:16 am

If this was a Fallout MMO I would say they should add this, but it's a TES MMO. From my recollection that hasn't been implemented in any of the other TES games.

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Svenja Hedrich
 
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Post » Sun May 19, 2013 12:16 am


Aside from mods it hasn't appeared in TES except for addiction.
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ashleigh bryden
 
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Post » Sat May 18, 2013 7:58 pm

You've peaked my curiosity, why would it be applicable for a Fallout MMO but not a TES MMO? What would be the key differences? And yes, hunger has only ever been implemented with mods.

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Michelle Smith
 
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Post » Sun May 19, 2013 12:19 am


Because fallout required it in their games. Some not all off course.
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Calum Campbell
 
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Post » Sun May 19, 2013 3:54 am

Because thirst and hunger was a feature in the Fallout series, but not in TES unless you modded it.
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Soku Nyorah
 
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Post » Sun May 19, 2013 7:50 am

TES games don't have addiction mechanics.

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Adrian Powers
 
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Post » Sat May 18, 2013 9:55 pm


Probably thinking of Wildstar since they have a big reveal for the 22nd. Like others in this thread I wish Zos would take a page from Carbines playbook. Right now I am much more invested in Wildstar entirely because of how they have handled the playerbase. Someone leaks patch notes, they give us the patch notes and have continued to do so. They see people needlessly speculating over how they are going to handle gear and pvp, they go to the forums and tell us exactly how it works right now. They see the debate over flying mounts and now they are debating how they want to handle flying based on those arguments. Zos could use some more transparency.
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Haley Merkley
 
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Post » Sat May 18, 2013 11:26 pm

Indeed, ZOS seems to be treating ESO like Bethesda treated the disappearance of the Dwemer. We are only getting a few bits at a time and have to come to our own conclusions.

I think at E3 and after we will start getting a lot more information. I do hope they start releasing more videos like the crafting one soon.

http://www.uesp.net/wiki/Morrowind:Skooma?

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carly mcdonough
 
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Post » Sun May 19, 2013 4:07 am

In terms of keeping with tradition, yes, I see you point. But there's no reason why it shouldn't be there. You have food and drink in the previous games TES games and TESO. It's wouldn't exactly be game breaking to include that mechanic.

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Lifee Mccaslin
 
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Post » Sun May 19, 2013 7:18 am


Shivering isles did for feldew. And one of them did morrowind I think for skooma.
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Bellismydesi
 
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Post » Sun May 19, 2013 12:42 am

Mmm, but as it says in the article, it doesn't actually have any addiction mechanics in-game. It's only in the lore.

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Erin S
 
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Post » Sun May 19, 2013 2:08 am


And feldew too. Also zenimax needs to release more info. Or at least make a weekly questionnaire.
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Aaron Clark
 
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Post » Sun May 19, 2013 7:56 am

Look at the article again. No addictive effects in any of the games. Fair point on the felldew though, I forgot about that.

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Emma Copeland
 
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Post » Sun May 19, 2013 3:28 am

It says right there, "In game, Skooma behaves like any other potion. It is not addictive in any way, and has no permanent ill effects."

Thank you, I forgot about felldew. Sadly, it works only during one quest.

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Etta Hargrave
 
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Post » Sun May 19, 2013 8:32 am

Actually, hunger and thirst haven't been part of the fallout series. Obsidian stuck it in 'hard mode' for New Vegas, but other than that, it was never a meaningful part of the game. I think FO1 would randomly do a check once to see if you had a water bottle on you, but all it did was drop you out of fast travel to tell you the character was thirsty. It didn't actually have any real effect.

But anyway, I hope that there are some real, meaningful questions this time. They seem to like answering the really boring (and obvious) stuff that people send in.

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maria Dwyer
 
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