Really nice bits of class info in this one.
Although I'm confused about the question and answer about having a weapon in one hand and spell in the other. The Devs answer makes it sound like we won't be equipping spells like in Skyrim but will be casting spells or abilities regardless of what weapon we have equipped. Meaning you could be a Mage wielding two daggers and still be able to shoot fireballs and such. I'm all for being able to customize and make different builds but that just seems a bit out of sorts to me if thats how it works.
Yeah - like I said on the other thread, this creates the impression that the lack of "news" lately is due to the final gameplay and character design decisions.
Be patient - when they finish fleshing this out they will add the news you're waiting for.
I'm guessing while equipping a "restoration staff" you will be able to select any of your restoration spells and channel it through that. There may even be different types of restoration staff. Some may amplify effects. Others may add area effects. Now that would be cool, and add another dimension to it.