Ask Us Anything: Variety Pack 4

Post » Tue May 07, 2013 6:55 am

http://elderscrollsonline.com/en/news/post/2013/05/03/ask-us-anything-variety-pack-4

answered some great questions I feel....

Something that is in big debate on every single forum I've seen as of late is the life expectancy of the different races of Tamriel for roleplaying purposes. Can you please elaborate and give us some numbers to work with for each race or at least the Elven races (Altmer, Bosmer, and Dunmer)? – By Nathan Payne / Andrew Hudson

Elves live two to three times as long as humans and the “beast-races” (Orcs, Khajiiti, Argonians). A 200-year-old Elf is old; a 300-year-old Elf is very, very old indeed. Anyone older than that has prolonged his or her lifespan through powerful magic.

In previous Elder Scrolls games armor was divided into categories, with each category having multiple styles of armor. The styles were tiered so that there was a progression in the type of armor the player would wear from early game to late game. Does The Elder Scrolls Online use an armor progression similar to the one used in Skyrim? – By Philip Hahs

The Elder Scrolls Online features a very familiar armor system. Armor is divided into 3 categories: light, medium, and heavy. Light armor is generally good for magicka users. Medium armor is good for stamina users, and heavy armor is good for keeping yourself alive as long as possible. Within each category, there are many different types available; some are specific to a particular racial style (though you can wear any armor regardless of your race), and some are the iconic sets you might recognize from past Elder Scrolls game like Daedric, Dwemer, and more.

How fast can players travel from keep to keep in Cyrodiil? While I realize that we don't want the travelling to take too long when going from one point of interest to the next, having a significant travel time would still be a good thing. – By Pierre-Luc Bergeron

Attrition is a huge concern in keep battles and one way to enforce it is travel time after death. Keeps in Cyrodiil are separated enough to allow a team to gather themselves after a keep defense or capture before an enemy is back on them. On average, it takes about a minute or two to travel from keep to keep within your own Alliance territory while mounted. This is variable, of course, depending on the route you take and between Alliance territories within Cyrodiil.

What is the social and legal opinion of slavery in Tamriel during this time period? – By Bill Mottola

It varies by jurisdiction. The Clans of the Reach, for example, certainly keep captured enemies as slaves – but they’re barbarians. In most civilized realms, slavery is illegal, with the obvious exception being Morrowind. Under the terms of the Ebonheart Pact the Dark Elves have had to liberate their Argonian slaves, but they still have slaves of other races, the most common of which are Khajiit.

With everyone being able to pick any armor and weapon he likes, is there a way to guess which abilities and defenses your opponent has in PvP – other than watching his spell effects? – By Andrew Anders

Even though every player can use any armor type, the choice has a huge influence on playstyle (more so than class, even). Light armor will allow you to cast many more spells, but at the expense of protection. While it is certainly possible to use light armor and fight in the front line, it will make you a lot less survivable than someone wearing heavy armor. So, if you see an enemy in robes, it’s a pretty safe bet that he will be throwing spells at you.

That said, many different builds are possible, so figuring out what your enemy is capable is part of the fun in PvP.

As someone who loves Elder Scrolls lore, specifically Dunmer lore, I was wondering what role the Tribunal will play on the Ebonheart side and in general? I know Almalexia will be somewhat prominent, but what about Vivec and Sotha Sil? I would love to see a prevalent Sotha, since he had basically no role in Morrowind. – By Keely Palmer

At the time of ESO’s Alliance War, Almalexia is handling most of the daily affairs of the Tribunal. Vivec and Sotha Sil are occupied with “other matters” – but rest assured, what those matters are will eventually be revealed.

Are we going to encounter Dragonborns in ESO or learn shouts ourselves? – By Hawk Bullmer

The line of Reman Cyrodiil of the Second Empire was certainly Dragonborn, but they died out at the end of the First Era, and between then and the date of ESO, no “legitimate” Dragonborn has been confirmed by being able to light the Dragonfires in the Imperial City.

As for shouts (i.e., thu’ums), at the time of ESO, they are considered a legend out of the distant past.

The Ayleids are said to have “At one point [have] controlled the entirety of what is now the Imperial Province of Cyrodiil.” Does that mean we are only going to see Ayleid ruins in Cyrodiil or in other provinces like High Rock or Valenwood? – By Ian Barber

The Ayleids were considerably more widespread than in just the province of Cyrodiil – at the height of their civilization, they were spread across Tamriel from High Rock to Black Marsh, and though their ruins are most frequently encountered in Cyrodiil, you might find one in any province but Skyrim, Morrowind, and Summerset. Outside Cyrodiil they are most common in Valenwood, because after the Slave Revolt of St. Alessia, the Ayleids who fled Cyrodiil largely took refuge among the Wood Elves of the south.

Will there be some puzzles that require us to move around blocks to open up something? Will there be puzzles at all? – By Libor Held

Absolutely!

How is crowd control going to be applied in massive PvPs (ie: how often am I going to get pulled/knocked down/staggered/rooted/knocked away)? Are there any crowd control immunities? – By Dara Ghorban

Coordinating crowd control and immunities certainly is a big part of the strategy in massive PvP battles. There are many different types of crowd control (including all the ones you mention), as well as a variety of ways to cope with them. Here are some examples, in no particular order:

  • The heavy armor skill includes an ability called “Immovable” that costs stamina and makes you immune to stuns and knockbacks and staggers for 8 seconds.
  • The CC breaker is a core mechanic available to all players. If you are currently affected by a crowd control ability, you can tap both mouse buttons to break out of it and become immune for 8 seconds. This costs quite a bit of stamina, however, so it’s something you want to do at the right time.
  • A PvP-specific ability allows you to remove negative effects (including crowd control) from nearby allies.
  • …and many more.

How exactly does the “supply line” system work? – By Thalles Guimar?es

Keeps are linked together in a travel network, and you can travel from keep to keep under certain conditions. If the keep is not flagged as “under attack” and at least one of the resources is owned by your Alliance, you can travel to that keep. This also applies when trying to leave a keep you’re currently inside. If the keep you’re in is being assaulted or has lost all the resource structures around it, you cannot fast travel out of it via the supply line network.

Books have always held an important place in the lore of The Elder Scrolls, and those that increase skills are my favorite. Will we be able to find these two types of books in ESO? Will there be a sequel to "The Lusty Argonian Maid"? – By Emmanuelle Mareuil

The current plan is to have both those kinds of books in ESO – and plenty of them. We have new lore books (by the scad) and old favorites from previous TES games – including both volumes of “The Lusty Argonian Maid.”

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Matthew Barrows
 
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Post » Tue May 07, 2013 7:25 am

Eww one minute or two to travel between keeps? That seems like a pretty small amount of time, it makes me wonder how small the map will be now.

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ashleigh bryden
 
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Post » Tue May 07, 2013 11:02 am

Brian Wheeler has already said that Cyrodiil is larger than Cyrodiil in Oblivion. They had to scale it and make it larger, because they originally made the game in 3rd person perspective. I don't have a source on this, because he was in the Twitch chat channel during the ESO All-Stars Podcast and he was answering questions on PvP.

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Roy Harris
 
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Post » Tue May 07, 2013 11:58 am

I'm a little concerned by that, too. I expected more like 3-5 minutes, closer to 5.

Everything else sounds good, though.

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Micah Judaeah
 
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Post » Tue May 07, 2013 2:31 am

5 minutes while mounted? That would be ridiculous. They want us actually playing the game not riding around everywhere I would think. 1-2 minutes while mounted between keeps is actually fairly large distance in MMO scale.

Anyways, as for the whole article, a little light on actual game mechanics like always. Too many Lore questions and pointless fluff questions.

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mollypop
 
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Post » Tue May 07, 2013 7:11 am

The devs said it is about 2/3 of a alliance zone. So if you have 9 pve zones and cyrodiil is 2 zones it is about 18 % of the map.

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Stacey Mason
 
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Post » Tue May 07, 2013 9:11 am

Yeah 2-3 minutes on mounts is pretty decent riding time. Especially considering that there is around 20 keeps throughout Cyrodiil, so it's not like they are sparse. Now if you think about it if you don't have a mount it will take you about 5-7 minutes to travel between each keep which that's a decent amount of time if you don't get distracted along the way.

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Sweet Blighty
 
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Post » Mon May 06, 2013 10:58 pm

well...

"Elves live two to three times as long as humans and the “beast-races” (Orcs, Khajiiti, Argonians). A 200-year-old Elf is old; a 300-year-old Elf is very, very old indeed. Anyone older than that has prolonged his or her lifespan through powerful magic."

Orcs aren't beasts, but Elfs more then anything else.
and Elfs could live up to 1000 years if in the best conditions.

parts of me are sad to read this. :(
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Amber Hubbard
 
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Post » Tue May 07, 2013 12:40 am

Am I the only one bothered by the fact that players can find copies of "The Lust Argonian Maid," despite it being written several hundred years after this game takes place, during the timeframe of Morrowind?

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Alycia Leann grace
 
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Post » Tue May 07, 2013 8:57 am

This is correct lore. Most elves only live for a few hundred years and need magic to stay alive longer, as said here. The orcs are regarded as beasts, as well. Furthermore, orcs are cursed to have short lifespans.

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Kelvin
 
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Post » Tue May 07, 2013 8:37 am

I was a bit confused on that as well i thought orcs were considered mer at one point....

http://www.uesp.net/wiki/Lore:The_True_Nature_of_Orcs

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Lucky Girl
 
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Post » Tue May 07, 2013 5:50 am

Yes.

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Ash
 
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Post » Mon May 06, 2013 11:16 pm


Great info, thanks hun! X
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Ian White
 
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Post » Tue May 07, 2013 12:36 pm


"Orcs, also called Orsimer (...)"

http://www.uesp.net/wiki/Lore:Mer#Orc
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Trish
 
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Post » Tue May 07, 2013 1:37 pm

Yes, everything has to be instantaneous these days. Instant gratification, instant action, instant win. Under that context, we're lucky it wasn't 30 seconds.

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cosmo valerga
 
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Post » Tue May 07, 2013 2:34 am

Thiisssss.

Little bit, that's more of a glaring oversight than some stuff like calling orcs beasts imho.

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Alan Whiston
 
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Post » Tue May 07, 2013 3:22 am

I didn't say anything about it being instant. Don't strawman. I simply agree with the length of time the Devs stated it will be.

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Jennifer Rose
 
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Post » Tue May 07, 2013 9:45 am

I could have sworn they mentioned this in a previous article, and said there were reasons for it. Time travel shenanigans or something, no doubt.

I have no source, though.

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Prisca Lacour
 
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Post » Tue May 07, 2013 4:53 am

Cassius Curio can bend time

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suniti
 
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Post » Tue May 07, 2013 3:26 am

Time must feel filthy after being bent by Curio.

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Danial Zachery
 
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Post » Tue May 07, 2013 3:25 am

So when you die and rez, you will be back in battle in one minute's ride. Seems a bit to quick for me, will promote zerging and death means little more than a one minute ride. Yes I expect to be out of battle If I die for longer than one minute's ride. GW2 all over again.

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sexy zara
 
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Post » Tue May 07, 2013 3:32 am

Should read the article better and not just take one "one minute" and rant away:


Meaning sometimes a few minutes sometimes longer depending on various factors. its not just always one minute no more no less. Besides this is another one of those things where if feedback dictates it'll be adjusted.

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hannah sillery
 
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Post » Mon May 06, 2013 11:24 pm


I'm hoping its just fast horses
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Alba Casas
 
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Post » Tue May 07, 2013 7:54 am

I get the feeling they are avoiding the more pressing questions and cherry picking what they want to tell us, another pointless and rather predictable Q&A IMO.

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Mark Hepworth
 
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Post » Tue May 07, 2013 6:56 am

Because having to ride back to where you were is certainly the only drawback to death?!?!

In the leaked video we saw that there is exp debt to make up (not sure how set in stone that is but its detrimental at any rate), and we don't know how long it'll take to capture a keep or other objective, thus 1 minute might not be fast enough or it could be all the time in the world. Your post was a little too crybaby for the little bit we know, bro.

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Laura Hicks
 
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