"Assault" game-type

Post » Sat Sep 18, 2010 3:42 pm

A general discussion thread for the gametype. It is currently my favorite gametype - I love no respawn modes. There are two... problems... with it, however.
  • Attackers cannot pick up Defender's weapons, but Defenders can pick up Attacker's. In case you're wondering "Why would they?", I like to do it so I don't have that pesky laser sight all the time. Granted, I can aim it at the ground or an object right in front of me, but it's still nice not to have it.
  • Attackers can dehinge HMGs. This takes away the "Imperior fire power and Nanosuits versus superior fire power and no Nanosuit" and replaces it with "I'm just gonna kill you." It's especially bad because it catches the Defenders off guard, them thinking: Oh, they only have a pistol.
For those unaware: Assault is a gametype is a gametype in Crysis 2 (obviously). It includes no respawns until the round (round - not match. It's round-based) ends. It pits people without Nanosuits and primary weapons (The Defenders) against people with Nanosuits and secondary weapons. You can only use the preset classes, however.
So, opinions?
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willow
 
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Post » Sat Sep 18, 2010 1:34 am

What the game mode needs is the single player skins for the Cell instead of the look alike skins that they've already have
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Bereket Fekadu
 
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Post » Sat Sep 18, 2010 1:05 am

Its my favourite gametype :D
too bad that most of the people dont really play it so i cant find any games. + most of the people dont have it even unlocked
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Kahli St Dennis
 
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Post » Sat Sep 18, 2010 7:30 am

The HMG does ruin the concept that the attackers need to use stealth to win.
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Naazhe Perezz
 
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Post » Sat Sep 18, 2010 5:39 am

I suppose you could place C4 on the turret...

Hmmm, I don't know.
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Adam
 
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