Assumptions

Post » Tue May 15, 2012 12:19 am

I for one look forward to TES:O. It looks pretty good, and I'm not into MMORPGS normally.

The main problem I see with it is people's assumptions. People keep assuming that the game would just be like World of Warcraft and that it would ruin the lore. What little I've heard of the game mechanics doesn't seem to be too much like WOW, and the lore seems pretty sound. It's not like it had the Dwemer in the 2nd Era or Hermaeus Mora being the god of the Orcs or anything that is blatant violations, just a few things that are unlikely but still possible.

I feel these assumptions could be the downfall of a potentially all-right game. If enough people react with enough venom, there wouldn't be enough people buying it, thus causing it to collapse early. All I am saying is that we should give it a chance, instead of instantly dismissing it and thus leading it to ruin. Don't scream about how it is going to be bad. Hell, for all we know it could be the greatest game ever made. I trust the developers to bring justice to the Elder Scrolls. From what I've heard of them, they are a capable bunch. Besides, worst case scenario, it isn't like it would suddenly make Morrowind and Skyrim and any future games horrible.
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Kat Ives
 
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Post » Mon May 14, 2012 11:23 pm

people fear what they are not exposed to. its still an rpg, and it still has open world exploration and voiced quests. no matter how similar it will be the fact that they made it in the first place, the hotbar combat, the fact that they have other people in the game [which can be ignored and considered other adventurers], and the shallow people who are complaining about the art style because they dont understand what it takes to make a massive game.
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Rachie Stout
 
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Post » Mon May 14, 2012 12:43 pm

The main problem I see with it is people's assumptions. People keep assuming that the game would just be like World of Warcraft and that it would ruin the lore. What little I've heard of the game mechanics doesn't seem to be too much like WOW, and the lore seems pretty sound. It's not like it had the Dwemer in the 2nd Era or Hermaeus Mora being the god of the Orcs or anything that is blatant violations, just a few things that are unlikely but still possible.

It would be nice to hear from you:

1. What part of the game does NOT sound like WoW?
2. Why do you assume that the players assume that a wow style game would ruin the lore? WoW-clones are just too numerous, outdated and boring. It has nothing to do with the lore. Its just the fact that NOBODY needs another ugly wow clone.

If enough people react with enough venom, there wouldn't be enough people buying it, thus causing it to collapse early. All I am saying is that we should give it a chance, instead of instantly dismissing it and thus leading it to ruin.

To be honest i see no reason to give any mmo any chances anymore. They(the CEOs of dozens of companies) had enough chances to do it right. But every single wow clones failed. Since EIGHT years we - the players - are doing nothing but give them our trust. But not a single game came out that was able to motivate really many players for YEARS like UO, EQ, DaoC or WoW(i hate to say it, but it's a good game), Eve Online, Neocron or even Meridian 59 did. Why do you think another wow clone would change this?

and the shallow people who are complaining about the art style because they dont understand what it takes to make a massive game.

Another player fresh seperated from the wow crowd who thinks wow is the only possible way to do a mmo?

Its a tragedy... i played every big european/us mmo at release, because i like mmos. And since wow is out i hear the same phrases over and over again when a new game is announced. Reading this forums is like a constant stream of Déjà-vus. Its like you know exactly what is going to happen but you cannot do anything but watch them fail.
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Donatus Uwasomba
 
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Post » Mon May 14, 2012 12:05 pm

What part doesn't sound like WoW? The focus on end game open world 3 faction PvP fighting to take the main city. The perk system giving meaningful bonuses that can completely change how your character plays. The focus on world exploration. But the big one, like I stated, is meaningful end game world PvP being the focus, instead of PVE like WoW had been for years.
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Alexander Lee
 
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Post » Mon May 14, 2012 5:24 pm

What part doesn't sound like WoW? The focus on end game open world 3 faction PvP fighting to take the main city. The perk system giving meaningful bonuses that can completely change how your character plays. The focus on world exploration. But the big one, like I stated, is meaningful end game world PvP being the focus, instead of PVE like WoW had been for years.

Ok, wow only had open-world-end-game-2-faction-pvp. You are right. Its COMPLETLY different. :biggrin:

And the fokus on "world exploration" was there in wow or sw:tor too. Since "fokus on world exploration" means nothing. its just a marketing catchphrase.

If you ask in an interview they will always exactly tell you what you want to hear. If you ask: "will there be exploration" then they are going to say: "Yes, Exploration is something we have an eye on. Its very important for many people and we love it, too". Then you get about 10-15 datacrons you can reach only with some minutes of nice jump & run action! That's called exploration then.
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Eve Booker
 
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Post » Mon May 14, 2012 11:17 pm

It would be nice to hear from you:

1. What part of the game does NOT sound like WoW?
2. Why do you assume that the players assume that a wow style game would ruin the lore? WoW-clones are just too numerous, outdated and boring. It has nothing to do with the lore. Its just the fact that NOBODY needs another ugly wow clone.

1: Emphasis on PVP, those combo attacks, 3 factions instead of two, different class structure, public dungeons, a different blocking system, hubless quest design, the fact that if it is a ripoff of anything it would be of Guild Wars.
2: You haven't been looking at anyone's complaints, have you? And you call it ugly? Those screenshots have pretty good graphics and visual design I think.
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Michelle Smith
 
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Post » Mon May 14, 2012 7:41 pm

You have proven to me through your posts that you never played Dark Age of Camelot. Dark Age of Camelot had three faction PvP and has been lauded as the best MMO PvP that there has ever been. Having that third faction makes a HUGE difference. Also, WoW did not have an end game focus on world PvP. It would be absolutely ignorant and stupid to claim that this had been their focus all along.

In the interview they stated that part of the reason they enjoyed working on this MMO was that you still had all the cool elements of exploration that you did in the single player Elder Scrolls games. People like you just come to the forums to bash the game no matter what because it doesn't fit your likings 100% after a week of their first announcement of the game. It is silly to think they would have announced everything they could already.

It is annoying seeing people who don't understand how MMORPGs work or how PR Departments work just assume that after one article, one interview and one trailer that The Elder Scrolls Online is a clone of World of Warcraft. We still no little to nothing except what I posted above. The game is 3 faction open world PvP focused and they have a focus on exploring. Don't claim WoW had a PvP End Game Open World Focus to take over a major city that affects everyone playing.
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Portions
 
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Post » Tue May 15, 2012 12:44 am

OP it's because people who've watched the industry for years know very well what to expect. Most of these assumptions are correct. You dont need a crystal ball to know how sh*t smells like. (And Im not saying TESO will necessarily be that, just giving an example)
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Lily Something
 
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Post » Mon May 14, 2012 12:34 pm

1: Emphasis on PVP,

DAoC, Gw1, Gw2, Lineage

those combo attacks,

Gw2, AION

3 factions instead of two,

That's not really a ground-breaking feauture. What's next? 4 factions?

different class structure,

You probably mean the holy trinity. This is not the first game to attempt trumping it. And we didnt even see how they've dealt with it

public dungeons,

EQ

a different blocking system,

Any weapon can block. That's interesting, we'll just have to see how they implement it.

hubless quest design,

Gw2

the fact that if it is a ripoff of anything it would be of Guild Wars.

Yup and DAoC.

Anyway I agree that some of the things you mention ought to be strived for like hubless questing. But most of these feautures are nothing groundbreaking, we've seen it so many times before. ZOS needs to be way more original if they want TESO to be special and stand out among other MMOs.
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Naazhe Perezz
 
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Post » Mon May 14, 2012 10:24 pm

1: Emphasis on PVP, those combo attacks, 3 factions instead of two, different class structure, public dungeons, a different blocking system, hubless quest design, the fact that if it is a ripoff of anything it would be of Guild Wars.
Factions, Dungeons, Blocking Systems and Quest Design and a emphasis on PvP does not make it a different game. Even WoW had some open world bosses and small public dungeons. And i don't think that you can say there is no emphasison pvp in WoW. Look at the arena, the battlegrounds. There are tons of pvp options. Yes! Boring and meaningless, but its there. Just put any marketing guy on the top on this. I think he would be able to even sell wow as different to wow by just renaming it. Lets call it LoW! "We have open world pvp in our game and a strong emphasis on endgame pvp. Its really meaningful since you can get so much epix out of it. And you get some unique skills for pvp, too. Lets call them PERKS instead of items you can buy which are able to give you a special ability when you reached a certain arena level"

The gameplay is what is important. Pseudo turn based toolbar button mashing for example. Endgame Grind with heroic and normal instances. Theme Park-World Design. Talent Trees and Level based character development. Details like different blocking systems are completly irrelevant. Tons of wow clones had such "unique" features.

2: You haven't been looking at anyone's complaints, have you? And you call it ugly? Those screenshots have pretty good graphics and visual design I think.
It would be a relativly dumb assumption. Most of the time i stop reading a post when i begin to notice that there is nothing usefull or interesting. So yes, its possible i haven't read every assumption on this forum.
To the uglyness... just look at this: http://pics.krawall.de/1/krawallbrand_Elder_Scrolls_Online_8.png
So, where exactly are your good graphics? The ugly textures even on such a small screenshot? The ugly facegen faces, typical for the hero engine? The tube level design you can see when you look at the doors in the background which are obviously only decoration?
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A Dardzz
 
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Post » Mon May 14, 2012 1:07 pm

You have proven to me through your posts that you never played Dark Age of Camelot. Dark Age of Camelot had three faction PvP and has been lauded as the best MMO PvP that there has ever been. Having that third faction makes a HUGE difference.
I played eve. There is a endless amount of possible factions. The same goes with neocron, uo and other REAL pvp games. Daoc is just a weak rip-off compared to this games. Yes, its nice. But nothing compared to a completly open pvp game. And the 200vs200 Zerg rushs were very nice, too. Especially at the beginning. Nobody could do anything since the server lagged to death everytime they tried this. :biggrin: Later it was just a boring zerg rush. The real interesting part of the pvp was the 8vs8 group vs group in rvr-pvp. So i think YOU are the one who never really played a pvp game or daoc.

Also, WoW did not have an end game focus on world PvP. It would be absolutely ignorant and stupid to claim that this had been their focus all along. In the interview they stated that part of the reason they enjoyed working on this MMO was that you still had all the cool elements of exploration that you did in the single player Elder Scrolls games. People like you just come to the forums to bash the game no matter what because it doesn't fit your likings 100% after a week of their first announcement of the game. It is silly to think they would have announced everything they could already. It is annoying seeing people who don't understand how MMORPGs work or how PR Departments work just assume that after one article, one interview and one trailer that The Elder Scrolls Online is a clone of World of Warcraft. We still no little to nothing except what I posted above. The game is 3 faction open world PvP focused and they have a focus on exploring. Don't claim WoW had a PvP End Game Open World Focus to take over a major city that affects everyone playing.
Since WoW is even present in eSport-PvP its a litte bit strange to say there is no fokus on this. It may be true for YOU and even ME. I hate the meaningless Counter-Strike-Arena-Style of WoW. But obviously not everyone. And im sorry... the word focus on endgame open world PvP is meaningless too. As i already told you: its just marketing bushwah. It could mean anything. Just look at Aion. It had very nice pvp ideas and interesting classes. Everywhere innovative features... when you listened to the marketing guys. At the end it was just anoter boring wow-clone with flying and with emphasis on Pvp. A boring failure anyway.
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Lakyn Ellery
 
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Post » Mon May 14, 2012 2:22 pm

I for one look forward to TES:O. It looks pretty good, and I'm not into MMORPGS normally.

The main problem I see with it is people's assumptions. People keep assuming that the game would just be like World of Warcraft and that it would ruin the lore. What little I've heard of the game mechanics doesn't seem to be too much like WOW, and the lore seems pretty sound. It's not like it had the Dwemer in the 2nd Era or Hermaeus Mora being the god of the Orcs or anything that is blatant violations, just a few things that are unlikely but still possible.

I feel these assumptions could be the downfall of a potentially all-right game. If enough people react with enough venom, there wouldn't be enough people buying it, thus causing it to collapse early. All I am saying is that we should give it a chance, instead of instantly dismissing it and thus leading it to ruin. Don't scream about how it is going to be bad. Hell, for all we know it could be the greatest game ever made. I trust the developers to bring justice to the Elder Scrolls. From what I've heard of them, they are a capable bunch. Besides, worst case scenario, it isn't like it would suddenly make Morrowind and Skyrim and any future games horrible.

So basicly you want us to buy a game that we have problems with just so YOU and others can play it without worry about it shutting down early?

Sorry, can't help you. TES Online is a disaster, it will always be a disaster. I can not support it and if asked I will not recommend the game to anyone.

TES is and always will be Single Player. Just because you put TES on the box doesn't make it so.
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dav
 
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Post » Tue May 15, 2012 1:16 am

I played eve. There is a endless amount of possible factions.

Now that's a game different from anything else one has played :)
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Jonny
 
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Post » Mon May 14, 2012 11:35 pm

Kulin, its obvious you haven't played DAoC. On top of that, my point was that WoW was not focused on OPEN WORLD PVP and your response was that WoW had popular instanced PvP. Thank you for proving my point. Unless you actually come up with something else I won't be responding to you in this thread. Right now you just come off as somebody who is basically just trying to trash them game off of one week of information. You made it sound like this game was a rip straight from WoW where others have pointed it out that it has more in common with GW2. No matter what people here say you will continue to claim WoW Clone no matter what.
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Claire Mclaughlin
 
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Post » Tue May 15, 2012 1:49 am

So basicly you want us to buy a game that we have problems with just so YOU and others can play it without worry about it shutting down early?

Sorry, can't help you. TES Online is a disaster, it will always be a disaster. I can not support it and if asked I will not recommend the game to anyone.

TES is and always will be Single Player. Just because you put TES on the box doesn't make it so.
What are you still doing here than? It will always be a disaster so go post on another forums for something you enjoy rather than something you don't?
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Robert Jr
 
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Post » Mon May 14, 2012 2:57 pm

Kulin, its obvious you haven't played DAoC. On top of that, my point was that WoW was not focused on OPEN WORLD PVP and your response was that WoW had popular instanced PvP. Thank you for proving my point. Unless you actually come up with something else I won't be responding to you in this thread. Right now you just come off as somebody who is basically just trying to trash them game off of one week of information. You made it sound like this game was a rip straight from WoW where others have pointed it out that it has more in common with GW2. No matter what people here say you will continue to claim WoW Clone no matter what.

You just don't get the clue. All im telling you is that everything they told you is marketing. There are no facts, focuses and whatever else. This are just the things YOU want to read and hear.

I read:
- Focus on rvrvr with conquerable objects in open world pvp
- endgame raiding and heroics

just take one "vr" away and you can just say the exactly same thing about wow, aion, sw:tor and tons of other games. Especially if you are in the marketing division of a large company.

I just recommend: stop the dreaming so you won't be disappointed if you get no second daoc.
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Enie van Bied
 
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Post » Tue May 15, 2012 2:22 am

My argument was open world PvP, which is was interests me. You responded with instanced PvP earlier. That is a joke. Also, unlike you and most members, I haven't been swayed one way or the other. I don't know if I will play this game or not. But people are absolutely being stupid in assuming that this game is set in stone and we know everything about it after one week of information.
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Franko AlVarado
 
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Post » Tue May 15, 2012 2:39 am

What are you still doing here than? It will always be a disaster so go post on another forums for something you enjoy rather than something you don't?

Success for TES Online will eventually lead to the demise of the Single Player TES games, as if they aren't in enough trouble already. I don't see both TES Online and TES single player games lasting together. Even though it's separate entities making the game Zeimax does own Bethesda and that means both games are supported by Zenimax. I don't see that lasting.

One of these will not suceed and I'm hoping it's TES Online.
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Lyndsey Bird
 
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Post » Mon May 14, 2012 1:18 pm

My argument was open world PvP, which is was interests me. You responded with instanced PvP earlier. That is a joke.

I already told you that i think the catch-phrase "open world pvp" is meaningless. It could mean anything and a good marketing man is able to apply this to any game he wants.

Enough said to this topic. If you can't read between the lines its your problem..
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Marie
 
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Post » Mon May 14, 2012 9:07 pm

That is odd. As much as other games have flopped like all the Star Wars games, most people don't look at the failure of three MMOs and claim the whole franchise is bad.
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adam holden
 
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Post » Mon May 14, 2012 12:14 pm

I already told you that i think the catch-phrase "open world pvp" is meaningless. It could mean anything and a good marketing man is able to apply this to any game he wants.

Enough said to this topic. If you can't read between the lines its your problem..
Stop talking of what you "think", and talk of facts. We only know what has been said so far. I openly support open world PvP, so I enjoy that aspect. This guy made DAoC so I doubt that his comment about open world PvP is a lie.
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JUan Martinez
 
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Post » Tue May 15, 2012 1:05 am

Success for TES Online will eventually lead to the demise of the Single Player TES games

Yes. Just like WoW killed Warcraft IV.

EDIT: But that's assuming TESO will be succesfull =P

, as if they aren't in enough trouble already.

Indeed.
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Timara White
 
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Post » Mon May 14, 2012 8:53 pm

I guess for me the question is:

Will it focus on getting to max level and then getting to max gear or will it focus on creating and maintaining a character in a virtual world which is yours to explore and influence?

If it's the first, it's too much like WoW (and almost every other MMO out there) for me, if it's the second, I will rejoice and give it one hell of a go.

I don't have enough information to know, yet. And I won't assume anything. However, I suspect, from what info is available, the first option scenario is more likely...
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Angus Poole
 
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Post » Mon May 14, 2012 11:31 pm

Stop talking of what you "think", and talk of facts. We only know what has been said so far. I openly support open world PvP, so I enjoy that aspect. This guy made DAoC so I doubt that his comment about open world PvP is a lie.

Why do you think that i told you that he is telling lies? I'm absolutly sure there will be open world pvp. Like in SW:ToR, in WoW, in Aion. As i told you... there are tons of games with open world pvp. Yes, there will be a fortress in a big reagion and the three factions can whack the hell out of eachother in large scale battles in the battle to conquer this fortress/region for their faction. And there will be Perks you can unlock with increasing pvp levels. Its the truth.

But this does not mean that it's not another wow clone. And i don't talk about detail features like a special blocking system.

I'm talking about general gameplay. Like outdated pseudo-turn based combat or talent trees.

I m talking about content recycling with endgame raiding and heroic-grind.

And im talking about boringendgame open world pvp in cause of boring gameplay and classes.
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Adam Porter
 
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Post » Mon May 14, 2012 10:12 pm

He didn't say perks unlocked through PvP levels. He said perks could be for a number of things and they will actually be worth it and change how you play. Not insignificant achievements that you get in WoW.
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Ebou Suso
 
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