Atomic nirnroot glow not getting fixed?

Post » Wed Jun 13, 2012 5:56 pm

My Skyrim has looked like Chernobyl for a while now, with nirnroot glow stacking being very hard to ignore.

I know there are mods that fix the issue for the PC version, so why is this still a problem for console players? We know it's a simple fix, and it's not like we haven't reported this bug time and time again on the forums, yet looking at the changelog for the 1.5 beta patch . . . . . no nirnroot glow fix.

Really? I sincerely hope this tiny line of code gets added before 1.5 ceases being a beta. This and the Louis Letrush clones are simple bugs with easy fixes that effect almost everyone, and yet somehow just continue to get ignored.
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joannARRGH
 
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Post » Wed Jun 13, 2012 4:57 pm

I still can't believe this is not being adressed in some form or fashion

I'm dumbfounded by 1.5 patch notes

What's the point of posting issues in this forum if no one from Bethesda is addressing it and obviously not even looking at it?
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Angus Poole
 
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Post » Thu Jun 14, 2012 5:17 am

Yep, it's frustrating. If only mods could be ported over to the console (or BS would hire some of these modders to add fixes to official patches). Sigh, if only ...
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Avril Louise
 
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Post » Wed Jun 13, 2012 1:58 pm

agreed this is causing my save file to bloat after many hours of gameplay im starting to lag chug alot :(
they fixed ash piles and that was a similar problem so why not this.
we need to get our voices heard
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Marie Maillos
 
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Post » Thu Jun 14, 2012 3:20 am

I haven't seen glow stacking since 1.04. Maybe it's only fixed for people who've started a new game? I dunno. But when I take nirnroots post-1.04, the glow goes away.
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Britney Lopez
 
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Post » Thu Jun 14, 2012 12:01 am

Nope, I started a new game post 1.4, and glow stacking remains for me.
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Rachyroo
 
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Post » Wed Jun 13, 2012 7:38 pm

Nope, I started a new game post 1.4, and glow stacking remains for me.

same here after every patch my ocd makes me start a new character :(
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Alan Cutler
 
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Post » Wed Jun 13, 2012 9:39 pm

same here, unchecked nimroot continue to stack glow.
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Chenae Butler
 
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Post » Wed Jun 13, 2012 10:55 pm

Definitely wasn't fixed in the last patch. I started fresh with 1.4 and have very obvious glow stacking.

Fastidiously going out of your way to pick every nirnroot in every cell you venture into really shouldn't be forced on players who want a non-nuclear Skyrim.
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:)Colleenn
 
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Post » Wed Jun 13, 2012 4:04 pm

is this nirnroot you only come near? I know ive picked everyone that i see/hear but i dont grab everyone in the cell (never went to the nirnroot 'farm' in my main game so dont know if theres stacking going on there)

is the stacking only ones you see and gets loaded or any in that cell?
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RObert loVes MOmmy
 
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Post » Thu Jun 14, 2012 2:52 am

This is ridiculous BS; i cannot believe that they still will not fix it. To those thinking that BS does not know about it I say: come one, of course they know, it's only been mentioned a million times already. So disappointing. I have to say that BS has changed a lot in my view of them in these past couple of months...

Here's hoping it will still get fixed...
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Daniel Holgate
 
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Post » Wed Jun 13, 2012 11:10 pm

Definitely wasn't fixed in the last patch. I started fresh with 1.4 and have very obvious glow stacking.

Fastidiously going out of your way to pick every nirnroot in every cell you venture into really shouldn't be forced on players who want a non-nuclear Skyrim.

Agree on both statements.
I re-started my 4 base characters fresh with 1.4 and the stacking is still a major bloat issue.

On the second point: I've taken to planning my routes to destinations based on root locales. If it's been 10+ game days since traversing a particular area, I know I'll have to swing through and pick them. Frustratingly, some roots are near enough to create a daisy chain effect.

As an example, this is especially tedious around Solitude's exterior.
The nirnroot SE of Haafingar Stormcloak Camp (near the falls) ? Pick it and you now have to grab the one on the isle SSW of Solitude Sawmill.
Shucks, now you have to grab the root WSW of the Blue Palace...and then the 1 almost beneath it.
Whoops. Now obliged to head due East and grab the 3 between the Abandoned Shack and the Wreck of the Ice Runner.
Remember when you grabbed the 1 a few minutes ago under the Blue Palace? Guess what?
Yes indeed. That small isle due North of the Palace near the Western shoreline has spawned a nirnroot...and a glow to be snuffed.
And now that you're on the Western shore due South of the Dainty Sload?
Yep...forced to head North and continue around to Broken Oar Grotto, grabbing about a dozen as you go. You cannot stop, since the root you just picked has placed you in proximity of the next. svck it up and keep picking. Forget about why you originally headed for Solitude.
And woe to the traveler who misses the ones on the small islets offshore.

Not to mention any visit to Dawnstar requires a jaunt NNE for the 5 just offshore.

Nor dare we mention the 14 nirnroot run from Whiterun to Rorikstead. Don't miss one or it will stack.

...or the 3 in Lake Ilinalta...which trigger the 4 SW of Half-Moon Mill...which trigger the 1 at Evergreen Grove.

...or the 22 in all gauntlet run from Ivarstead to Riften. Don't forget the one NW of Ivarstead by the bodies...which triggers the one on the opposite bank NW of the crossing. Back to Ivarstead and grab the 2 to Sarethi Farm, careful to remember the one under the bridge. 2 more nearing Treva's watch then 2 across from Heartwood Mill. Now due South the the 1 in line with Largashbur, turn toward Goldenglow and get the 2 just East and North of the hives...and, of course, remembering to scoot under ESE for the 1 beneath the wooden bridge. Emerge out the other side and get that 'lil bugger due North of Snow-Shod Farm.

See? That wasn't so bad. Not a chore at all to keep one's game atomic-glow free.
Touch a zone and trigger a glow, pick the nirnroot which then puts you in proximity of the next. Spend far too much time minimizing unnecessary game bloat instead of actually playing the game. Not a bug at all. And certainly not fixable by Beth based on the successful elimination of this problem by numerous community PC mods.
(Removes previously-planted tongue from cheek and wishes for an actual acknowledgement AND FIX from Beth)

Edit: In all seriousness, this is one of the most frustrating game bugs in all my years of enjoying the Elder Scrolls. If someone at Beth could, at a minimum, acknowledge they are aware of this problem and plan a fix.
Please. Pretty please with a sweet roll on top.
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Davorah Katz
 
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Post » Wed Jun 13, 2012 11:30 pm

I completely agree, this is ludicrous! A gamer should not have to tip toe around in order to be able to enjoy the game on the long run! I pretty much have had it with Skyrim and BS. Skyrim has sooo much potential; great artwork, great story, great gameplay...uhh, not so great bugs that destroy everything else.

Don't get me wrong, bugs tend to happen in games this size, for instance a character (non-story) trapped in the ground (red dead redemption), but when bugs cripple and destroy a game at its core, then we have a bigger issue.

This nirnroot problem has stopped me from playing Skyrim completely, I know that eventually I will hit a wall, so what is the use? At least if BS would acknowledge the problem and promise us to fix it, then that would change things drastically.

It has been such a joy returning to the world of red dead redemption: no problems, consistent framerate, great graphics, minimal bugs. If only BS could get there as well...
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^_^
 
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Post » Wed Jun 13, 2012 4:00 pm

We know it's a simple fix

How do you know that? What appears simple might not be. The mod on PC may have other long term side effects we dont know about yet
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Marquis T
 
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Post » Thu Jun 14, 2012 12:08 am

This nirnroot problem has stopped me from playing Skyrim completely, I know that eventually I will hit a wall, so what is the use?

Seems a daft reason not to play it. Ive put 125 hours into the game and its not a problem for me yet in terms of playability.
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Cedric Pearson
 
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Post » Thu Jun 14, 2012 12:53 am

How do you know that? What appears simple might not be. The mod on PC may have other long term side effects we dont know about yet

Ive tried that route, didnt go over well with some as because theres a mod out, it must be an easy fix

I know ive picked up every nirnroot Ive heard but still would like to know if the glow is from those that are spawned when you hear them or even those you arent near like the nirnroot farm
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matt white
 
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Post » Wed Jun 13, 2012 8:12 pm

How do you know that? What appears simple might not be. The mod on PC may have other long term side effects we dont know about yet
It's a very basic mod and has been out for a while. If there were some dreadful long-term side effect I'm sure PC players would have discovered it by now.
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Gavin boyce
 
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Post » Thu Jun 14, 2012 4:34 am

Ive tried that route, didnt go over well with some as because theres a mod out, it must be an easy fix

I know ive picked up every nirnroot Ive heard but still would like to know if the glow is from those that are spawned when you hear them or even those you arent near like the nirnroot farm

Ive had Nirnroot respawn on me before
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Max Van Morrison
 
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Post » Wed Jun 13, 2012 3:39 pm

How do you know that? What appears simple might not be. The mod on PC may have other long term side effects we dont know about yet

Really? The one modder's fix that is now incorporated into the USKP has been up since Feb. 8. He's had to make one minor adjustment because of a mesh conflict with another popular mod (i.e., something that wouldn't effect us console players anyway), and that took him all of one day.

Look, I love this game (if I didn't, there'd be no point in me spending time on the forum) and am far from a Bethesda hater, but at some point we need to do something to focus their attention on these issues that are literally gamebreaking when they begin to happen (and they will happen to every game eventually, the only variables being playstyle and whether one makes the effort to delay the inevitable by playing janitor), and the only way that I know of to do that is via these forums.

If modders hadn't fixed this problem weeks before the 1.4 patch had even gone beta, I'd certainly be giving Bethesda the benefit of the doubt as far as difficulty to correct, but the only evidence we have about this bug, since Bethesda has been mum, is that not only is it a relatively easy fix, but they don't even need to hunt for a solution. The fact that it's not even included in the 1.5 beta is mind-boggling and will remain so unless Bethesda provides other evidence/reasons for its absence.
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Trevor Bostwick
 
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Post » Wed Jun 13, 2012 10:06 pm

Ive tried that route, didnt go over well with some as because theres a mod out, it must be an easy fix I know ive picked up every nirnroot Ive heard but still would like to know if the glow is from those that are spawned when you hear them or even those you arent near like the nirnroot farm

You don't need to be close enough to hear them in order for an additional glow to be added to the stack. In fact, from what I understand from reading the modders who've discovered the source of the problem, not only is a glow being added to a nirnroot everytime the cell it's in loads, but there's an *invisible* object being loaded with every nirnroot (whether spawned or not) that also stacks. Hence, even for those of us who do our best to prevent as much stacking as we can by fastidiously picking spawned ones (which pretty much noone finds enjoyable short of an alchemist/janitor RP), we're still fighting a losing battle since every nirnroot stacks these invisible objects (which remain regardless) every time the cell it's in loads.

If Bethesda wants to find a more elegant solution to fix these problems than what the modders have done ... fine. But in the meantime, patch us with what's been available for more than a month so we can play our characters and not in-game janitors.
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Monika Fiolek
 
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Post » Wed Jun 13, 2012 4:22 pm

is this nirnroot you only come near? I know ive picked everyone that i see/hear but i dont grab everyone in the cell (never went to the nirnroot 'farm' in my main game so dont know if theres stacking going on there)

is the stacking only ones you see and gets loaded or any in that cell?

yeah you have to get close enough to the nimroot that it falls within the draw distance for the cell, if it remains outside of the draw distance the glow doesn't stack as it wasn't added in.

[edit in] the nimroot farm does the glow abit differently, its one huge, slightly brighter glow then the regular single nimroots.[end edit]
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DAVId Bryant
 
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Post » Wed Jun 13, 2012 11:13 pm

yeah you have to get close enough to the nimroot that it falls within the draw distance for the cell, if it remains outside of the draw distance the glow doesn't stack as it wasn't added in.

I don't think that's right. I've revisted areas that'd been picked clean the last time I'd been there (i.e., close enough for them to draw), and having been away for months in-game prior to that, the next time I visit there's several stacks in the glow.

I just got back to Whiterun in my current game after spending a week or so in the Rift. If you drew a line straight east of Whiterun, I hadn't been in that SE quadrant (i.e., the huge majority of the Rift for sure) for at least two in-game months. Before I'd left the Rift area last time, knowing it'd be quite awhile before I came back, I picked every nirnroot I knew of between Riften and Ivarstead (both sides of the river). When I made the first trip between Ivarstead and Riften this trip, every nirnroot that I'd previously picked had at least three to its stack and some had five or more (after that it gets hard to differentiate for me on my TV).

Based upon my experience (over 400 hrs. in this playthru), they definitely add a glow to the stack just by being present in whatever the game considers a cell/zone as far as the outside world. I don't know how much area defines those cells, but it's substantially broader than the nirnroot actually needing to be drawn.
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Marina Leigh
 
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Post » Wed Jun 13, 2012 5:34 pm

then i dont think the glow happens to everyone as I dont pick the nirnroot from the farm and I can still travel around riften with no issues the last time i played on my lvl 73. If it is only the ones you can see/hear then I pick those, if its in the cell then my save has been saved from getting hit with the issue
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Jessica Raven
 
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Post » Wed Jun 13, 2012 2:34 pm

then i dont think the glow happens to everyone as I dont pick the nirnroot from the farm and I can still travel around riften with no issues the last time i played on my lvl 73. If it is only the ones you can see/hear then I pick those, if its in the cell then my save has been saved from getting hit with the issue

I've never been to the farm either so I don't know if it's zoned differently, or it's simply a matter of picking enough of the other nirnroots in the area to keep the bloat in that area (cell?) below whatever threshold leads to freeze/crash problems. I don't FT and so when I go to an area (such as the Rift), I tend to spend a week or two there and then not come back for a month or two. In my case, between the infrequent visits (and, therefore cell loads) and my dutifulness at picking as many nirns as I can in an area while I'm there, I assume that helps keep me under whatever that break-threshold is for a particular area -- as well as somewhat minimizes the size of my save file which is now at 12mb.

I've never actually seen the farm (it's not shown as discovered on my map either), so I don't know how radioactive it is/isn't. Hmm, I may have to do a test load and FT near where it is (or at least where I think it's supposed to be ... hah) just to see what kind of a glow exists there.
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Nicholas
 
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Post » Thu Jun 14, 2012 4:46 am

Based upon my experience (over 400 hrs. in this playthru), they definitely add a glow to the stack just by being present in whatever the game considers a cell/zone as far as the outside world. I don't know how much area defines those cells, but it's substantially broader than the nirnroot actually needing to be drawn.

So how bad is the Nirnroot glow in your playthrough? Seeing as you have clocked in 400 hours can you notice such a big difference?
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Chavala
 
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