Atronach stone + atronach perk, stupidly overpowered.

Post » Fri Jun 08, 2012 6:15 pm

So that should give you 80% chance to absorb magic (poisons, fire damage etc). But I absorb every single piece of magic that comes to me, literally everything. Dragons can't harm me, mages can't do anything but refil my magicka.

Just tested it with all 4 greybeards throwing shouts at me for a few minutes, not one of those shouts hurt me. It's the same with magic.

Regret taking the perk now, it's made mages/dragons to easy. I think I will rely on magic resist for my future characters, not so overpowering.
User avatar
Silvia Gil
 
Posts: 3433
Joined: Mon Nov 20, 2006 9:31 pm

Post » Sat Jun 09, 2012 8:16 am

I have thought about that combination...but that was as far as I got.
User avatar
Richard Thompson
 
Posts: 3302
Joined: Mon Jun 04, 2007 3:49 am

Post » Sat Jun 09, 2012 2:39 am

Take a different stone, throw away your elemental/magic resist items, should be fine.
User avatar
Emily Jeffs
 
Posts: 3335
Joined: Thu Nov 02, 2006 10:27 pm

Post » Fri Jun 08, 2012 10:14 pm

why is 80% magic absorb "stupidly overpowered", and 80% magic resist, or 80% elemental resist, not?
User avatar
FABIAN RUIZ
 
Posts: 3495
Joined: Mon Oct 15, 2007 11:13 am

Post » Fri Jun 08, 2012 10:08 pm

This may be because I'm a necro vampire, so that 50 and 30 will be increased by 25%. Just realised.
User avatar
Lexy Dick
 
Posts: 3459
Joined: Mon Feb 12, 2007 12:15 pm

Post » Sat Jun 09, 2012 9:04 am

But ... uhm ... given that all the other resistances are capped at 80%, it looks very much like a bug.
User avatar
RUby DIaz
 
Posts: 3383
Joined: Wed Nov 29, 2006 8:18 am

Post » Sat Jun 09, 2012 4:36 am

why is 80% magic absorb "stupidly overpowered", and 80% magic resist, or 80% elemental resist, not?
It's only one perk and a stone, you need a few perks and items to reach 85% elemental and magic resist. I take absolutely no damage as well, everything is absorbed.
User avatar
Lauren Denman
 
Posts: 3382
Joined: Fri Jun 16, 2006 10:29 am

Post » Sat Jun 09, 2012 4:25 am

But ... uhm ... given that all the other resistances are capped at 80%, it looks very much like a bug.
If you use the breton power with the stone, you will have 100% magic absorb, only for the 60 seconds though. The soft cap is 80%, but due to necro vampire it is increased by 25% to 100% without being a breton. I suppose it won't be that overpowered without being a necro vamp.
User avatar
patricia kris
 
Posts: 3348
Joined: Tue Feb 13, 2007 5:49 am

Post » Sat Jun 09, 2012 7:10 am

I don't think all resists are capped to 80%. There was this ridiculous caster-boss who would teleport around and heal all the time in that 2-level room - and he was immune to magic (we're talking over 90% if not a 100%). I'm sure you folks know who I'm talking about..
User avatar
Lou
 
Posts: 3518
Joined: Wed Aug 23, 2006 6:56 pm

Post » Sat Jun 09, 2012 12:19 am

I don't think all resists are capped to 80%. There was this ridiculous caster-boss who would teleport around and heal all the time in that 2-level room - and he was immune to magic (we're talking over 90% if not a 100%). I'm sure you folks know who I'm talking about..
For you, the cap is 85% magic and elemental resistance. So a maximum of 97.75% if you have both at 85%.
User avatar
Connor Wing
 
Posts: 3465
Joined: Wed Jun 20, 2007 1:22 am

Post » Sat Jun 09, 2012 1:06 am

Dont see anything overpowered here, the perk is in at slvl100, and the atronach stone has to be found, and prohibits the use of other stones. Also it doesnt negate damage, which means one can still be one-shotted, if absorb is the only protection. I'd choose 85% magic resist any day over absorb tbh. 100%.. Bretons have it too, i dont see everyone playing Bretons.
User avatar
Beat freak
 
Posts: 3403
Joined: Thu Dec 14, 2006 6:04 am

Post » Fri Jun 08, 2012 7:33 pm

I don't think all resists are capped to 80%. There was this ridiculous caster-boss who would teleport around and heal all the time in that 2-level room - and he was immune to magic (we're talking over 90% if not a 100%). I'm sure you folks know who I'm talking about..

Indeed, I know exactly who your talking about... makes one of the best tanking thralls out there too.
User avatar
Multi Multi
 
Posts: 3382
Joined: Mon Sep 18, 2006 4:07 pm

Post » Sat Jun 09, 2012 1:03 am

Indeed, I know exactly who your talking about... makes one of the best tanking thralls out there too.

Playing as a full caster, it literally took me over 90 minutes with several reloads because he was just healing non-stop and it was going nowhere.. I think my 1-handed (from using a weapon for the first time ever), went from 1 to around 30 by the time I killed him. I really think we need a spell to drop resists by 1 point per skill rating in alteration or so (no negatives)
User avatar
Alexis Estrada
 
Posts: 3507
Joined: Tue Aug 29, 2006 6:22 pm

Post » Fri Jun 08, 2012 10:57 pm

Dont see anything overpowered here, the perk is in at slvl100, and the atronach stone has to be found, and prohibits the use of other stones. Also it doesnt negate damage, which means one can still be one-shotted, if absorb is the only protection. I'd choose 85% magic resist any day over absorb tbh. 100%.. Bretons have it too, i dont see everyone playing Bretons.
I don't think you understand, magic does no damage what so ever, I absorb magicka for every magic that hits me, even poison. From a strength perspective why the hell would you want resist that can't hit 100% over absorb that can, considering you take no damage and absorb all the magicka.

I know it's at level 100, took me a while to get there. I've realised now its down to the necro vamp thing though, otherwise you would be stuck with the soft cap of 80%, 100% for 60 seconds using the breton power.

One shotted? From melee I still take the same damage, but thats irrelevant, I don't think you understand.
User avatar
Ross Zombie
 
Posts: 3328
Joined: Wed Jul 11, 2007 5:40 pm

Post » Sat Jun 09, 2012 7:11 am

It's not an MMO so that "balance" isn't important. Just learn to behave yourself and perhaps adjust the difficulty slider to master if you haven't done so already. Or fix it yourself, or wait for someone to do it when the CK is out (which probably is today, according to http://www.rockpapershotgun.com/2012/01/20/skyrim-mod-tools-coming-next-week/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+rockpapershotgun%2Fsteam+%28Rock%2C+Paper%2C+Shotgun%3A+Steam+RSS%29. Unless bethesda is either working overtime, or is going to work through the weekend and release it on sunday. Tuesday is the last day they aimed for, according to what they said in December.
User avatar
Killah Bee
 
Posts: 3484
Joined: Sat Oct 06, 2007 12:23 pm

Post » Fri Jun 08, 2012 8:44 pm

It's not an MMO so that "balance" isn't important. Just learn to behave yourself and perhaps adjust the difficulty slider to master if you haven't done so already. Or fix it yourself, or wait for someone to do it when the CK is out (which probably is today, according to http://www.rockpapershotgun.com/2012/01/20/skyrim-mod-tools-coming-next-week/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+rockpapershotgun%2Fsteam+%28Rock%2C+Paper%2C+Shotgun%3A+Steam+RSS%29. Unless bethesda is either working overtime, or is going to work through the weekend and release it on sunday. Tuesday is the last day they aimed for, according to what they said in December.
I always play on master, I also play on Xbox. This extent of the atronach effect is overpowering on any difficulty, magic just doesn't affect me. I will avoid it for future characters, which I'm waiting for 1.4 to create. :smile:
User avatar
Laura Simmonds
 
Posts: 3435
Joined: Wed Aug 16, 2006 10:27 pm

Post » Fri Jun 08, 2012 9:08 pm

Agreed, while it may be awsome, its also awesomly OP and breaks the game *also renders wards/enchantments and potions useless*

Plus it absorbs Conjuration spells so trying to Conjure something is............ Urgh.
User avatar
Hayley Bristow
 
Posts: 3467
Joined: Tue Oct 31, 2006 12:24 am

Post » Sat Jun 09, 2012 5:23 am

Agreed, while it may be awsome, its also awesomly OP and breaks the game *also renders wards/enchantments and potions useless*

Plus it absorbs Conjuration spells so trying to Conjure something is............ Urgh.
I wouldn't say it renders enchantments useless, that's quite irrelevant. I use necromancy, and get a 400 second zombie thanks for necro vamp ha, it's unaffected by the atronach effect.

I also have the ability to regenerate my magicka stupidly fast, either using guardian circle which is then absorbed when I'm standing in it. Or use any conjuration spell, which weirdly refills my magicka by huge amounts (obviously it never casts).
User avatar
Natasha Callaghan
 
Posts: 3523
Joined: Sat Dec 09, 2006 7:44 pm

Post » Sat Jun 09, 2012 8:51 am

I wouldn't say it renders enchantments useless, that's quite irrelevant. I use necromancy, and get a 400 second zombie thanks for necro vamp ha, it's unaffected by the atronach effect.

I also have the ability to regenerate my magicka stupidly fast, either using guardian circle which is then absorbed when I'm standing in it. Or use any conjuration spell, which weirdly refills my magicka by huge amounts (obviously it never casts).
By Enchantments i mean Resist fire/frost/shock/magic/poison ect. That and you no longer need Magicka regen.
User avatar
Ross Zombie
 
Posts: 3328
Joined: Wed Jul 11, 2007 5:40 pm

Post » Sat Jun 09, 2012 3:48 am

/rolleyes

then take a diff stone!

Keep your Atronach perk absorb with vampire 25% bonus, and take a DIFFERENT stone... like, I dunno... the Ritual Stone (properly thematic for you... AND really bad donkey) and BAM! you have more reasonable magic protection and a sweet new once a day power.
User avatar
Megan Stabler
 
Posts: 3420
Joined: Mon Sep 18, 2006 2:03 pm

Post » Sat Jun 09, 2012 10:26 am

with the PISE mod and the deadly dragons I bearly servive XD

even with such a a combo AND I'm Breton :P
User avatar
kyle pinchen
 
Posts: 3475
Joined: Thu May 17, 2007 9:01 pm

Post » Fri Jun 08, 2012 9:58 pm

How much do those Bandit Chieftains think it's overpowered?
User avatar
Eilidh Brian
 
Posts: 3504
Joined: Mon Jun 19, 2006 10:45 am

Post » Sat Jun 09, 2012 1:41 am

Nothing really new, pretty much the same as being a Breton and choosing the atronach sign in past games.
User avatar
bimsy
 
Posts: 3541
Joined: Wed Oct 11, 2006 3:04 pm

Post » Fri Jun 08, 2012 9:17 pm

with the PISE mod and the deadly dragons I bearly servive XD

even with such a a combo AND I'm Breton :tongue:
Curse you! :cryvaultboy: wtb a sweet pc that doesnt blow up in my face after a few months :yuck:
User avatar
kelly thomson
 
Posts: 3380
Joined: Thu Jun 22, 2006 12:18 pm

Post » Fri Jun 08, 2012 6:59 pm

How much do those Bandit Chieftains think it's overpowered?
They are to busy fighting each other, the wonders of mayhem. If anyone survives to fight me, they get paralysed then nuked.

I have changed my stone now, I was just pointing out how (over)powerful the atronach stone can be.
User avatar
Pants
 
Posts: 3440
Joined: Tue Jun 27, 2006 4:34 am

Next

Return to V - Skyrim