http://elderscrollsonline.com/en/news/post/2013/08/26/ask-us-anything-variety-pack-6
Enjoy.
http://elderscrollsonline.com/en/news/post/2013/08/26/ask-us-anything-variety-pack-6
Enjoy.
Only one kinda new bit: You can do a non-magic build. Like everyone speculated, just put points into armor and weapons skills, as well as the Fighters Guild. (Also focus on health and stamina when leveling, no points into magicka.)
That last one made me LOSE IT!
And then I was like "NO REALLY WHERE IS IT!?"
Good answers overall. Luckily we already know we can turn off mob names/health bars/level indicators cuz otherwise that would svck. I want to discover what is too high level by getting my head kicked in by it, not by some magical floating info bar.
One of my guild-mates will be VERY HAPPY to hear that he never has to use any spells at all.
Ahh, I remember a thread here not that long ago (yesterday or the day before?) about someone not wanting to use any magic at all. Looks like her/his wishes will be met!
Also, "Players will be able to summon weapons, armor, and atronachs".
Bound armour is pretty damn cool!
Yeah, I mean, I think conceptually the whole "you're invisible" thing is pretty dumb but there really is NO OTHER way to do it for PvP.
options, options, options, options = me very very
I'm happy about the non-magic build. In most rpg games I'm usually very "combat based" meaning I put almost all my skill points into things that will boost my attack strength & durability. In TES I usually reserve a few points for restoration, because hey, who doesn't need a little heal once in a while?
As for skyshards, I loved going on datacron hunts with my guild in SWTOR, I'm hoping whichever guild(s) I choose to be in will organize something like that.
Also, I love that the TESO staff have a sense of humor about the game...that's very important to me; it makes the whole thing seem less like a corporation and more like a "family."
Really good AuA this week,
Makes me wonder though about how the strong the spells are going to be vs players with more levels on them... im ready to see the blancing
Last question made me giggle <3 ZOS
I wouldnt call it new by far
At least we got a hint on number of fans. 3mil beta signups, incl. consoles
Bound weapons confirmed? That's new. Wonder where we'll get that spell.
they said bound armor also .. that's kinda scary to think some bosses or mobs might be using this as well
I'm sure many roleplayers will be happy because of this.
Before I clicked the link I thought this was going to be about the cash shop. "Variety pack" being an example of what you could buy. Hehe...
Well its the only new thing in there. It was previously speculated that such a build would be possible, but never mentioned by the devs.
The number of beta sign ups was already confirmed. I even made a thread about it.
http://www.youtube.com/watch?v=JFvujknrBuE
Classic Blues Brothers.
The first question about stealth was kinda' neat, not too much we didn't know, but it seems that spells like Magelight will be used to find sneaked players. Hopefully we can aim properly when we do it, though. Follow-up question; can we aim with some spells so we choose where they go, like a fireball spell from a destruction staff, will we be able to go in 1st person and make it go wherever we want?
Also, one last question from me! Will we not be able to just sit still and stay stealthed like in Skyrim? I'd like to be able to wait at a certain point (in the bushes near a road) and just jump out and surprise someone, but if I have to sneak when they come instead so I don't waste stamina, that'll be a bit meh. Thanks!
(Didn't want to open up an individual thread for these questions).
I used a combat staff at quakecon. I only play in first person. Yes, very easy to aim the spells.