Can you make dialogue spoken through a [censored] mic sound less like it was spoken through a [censored] mic?
I can answer this in one simple sentence with what we say in the industry. Garbage in, garbage out. A recording can only be as good as the equipment it was recorded with. If it's crackles and humming that's in the file, then I can get that out no problem, but if the recording was garbage to begin with, it's pretty much gonna stay that way, sorry.
If you can make a comprehensive tutorial on how to lift the audio outta .avi files, what software to use, what's freeware, etc, etc.
I'll be grateful.
I seem to recall audiofiles linked to holotape items in FO3 were a real torture to implement.. did that get any easier??
I haven't really done a whole lot of digging around in the game files to mess around with them, (not really my thing, plus I don't own FO:3 for PC) but for example, the holotape recordings, those are most likely "Extracted" from the source (The Bethesda Audio Engineer) with that filter already on them, If not, they would have an original maybe somewhere in the game files and then have it go through a filter/plugin that gives it the "holotape sound"...probably not though, that would actually be counter productive.
Also, .avi files would most likely be used for video, not audio. Audio would be in .wav format because of it's uncompressed high quality. Unless they compress them into .mp3's or something of the like.
As for software, I use Sonar 7 PE and a truck load of different plugins, (mostly by Waves) I also have a Pro Tools rig, but I despise Pro Tools, we'll save that for another forum :wink_smile:
As for the Freeware part of things, I avoid it like the plague, The best way to put it.... theres's a reason it's free, this however is perfectly acceptable for an "amature" (In no way, shape, or form am I trying to come off arrogant here) that just wants to tweak a few things and doesn't use this stuff on a daily basis.