No auto Aim ? Why ?

Post » Thu Jun 02, 2011 9:26 pm

Amen @ Ivory.

One of the reasons I bought the game to begin with is that I played the MP demo and did great with auto-aim turned on. Now after the retail release and patch 1.1 whenever I use a controller I get absolutely destroyed. I probably wouldn't have bought Crysis 2 on PC if I knew this was going to happen.

They gave me the fantasy of competitiveness in a PC product with a game controller, then took it away without warning. That's the prime reason I'm upset.
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JESSE
 
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Post » Thu Jun 02, 2011 5:22 pm

Due to an overwhelming response regarding auto-aim from the PC demo, the decision was made to remove support for auto-aim (not gamepads completely) because of the unfair advantage it may give players and the chances of it being exploited.
Unfair advantage? Chances to be exploited?
of course it's easier to REMOVE COMPLETELY then try to make better anti-cheat\scripts integrity system and balance between obvious aimbot and real aim ASSIST.
BTW never played on consoles, just bought xbox360 controller 4 windows because most of games are just ports from consoles
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mimi_lys
 
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Post » Thu Jun 02, 2011 11:41 pm

lol not this old chestnut!
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Naomi Ward
 
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Post » Fri Jun 03, 2011 7:31 am

Amen @ Ivory.

One of the reasons I bought the game to begin with is that I played the MP demo and did great with auto-aim turned on. Now after the retail release and patch 1.1 whenever I use a controller I get absolutely destroyed. I probably wouldn't have bought Crysis 2 on PC if I knew this was going to happen.

They gave me the fantasy of competitiveness in a PC product with a game controller, then took it away without warning. That's the prime reason I'm upset.

Me and my friends are in the same boat. We all bought the game because the demo was fun and we actully could keep up with the KB+M players. Now everytime a try my luck with the controller I just get frustrated and quit playing. Thanks Crytek I bought a game based on the demo and now the game doesn't even play the same.
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Emma Louise Adams
 
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Post » Thu Jun 02, 2011 11:42 pm

Keep this thread rolling! Maybe we could get it into the Guiness book of world records for longest continuation of a futile thread!
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Tarka
 
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Post » Fri Jun 03, 2011 12:43 am

I don't undestand why some must have auto aim and some no.
Also in a game like this auto aim MUST be turned off or there is no sense of varius nanosuit modules.
if u ae good with your controller use it as well like all other do with mouse.
If u can't target well a enemy with your controller or mouse just bougth a rts not fps.
The game must be fair for all or happen what going on MP with this cheater scum, if u wanna push just a button to kill enemy buy a old 80' arcade, that one than u just need to move left right and shot 3 buttons amazing no ?
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Karl harris
 
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Post » Thu Jun 02, 2011 5:21 pm

Amen @ Ivory.

One of the reasons I bought the game to begin with is that I played the MP demo and did great with auto-aim turned on. Now after the retail release and patch 1.1 whenever I use a controller I get absolutely destroyed. I probably wouldn't have bought Crysis 2 on PC if I knew this was going to happen.

They gave me the fantasy of competitiveness in a PC product with a game controller, then took it away without warning. That's the prime reason I'm upset.

I also was very happy with Auto-Aim in the demo.

I am still good with the 360 controller, but I feel that Auto Aim for controllers should have remained standard in multiplayer, for the controllers.

The thing is, Keyboard and Mouse players complained, but I don't think the PC gamepad controller gamers had any "aiming" advantage over them at all.

I believe the average K+M player was still better than gamepad users, specifically at aiming but not strafing.

It was quite balanced. Now it's not balanced. I think it was an over-reaction to simply remove it.

What they should have done is remove it from the mouse but kept it as a default "option" for a controller. Proper anti-cheat features should have been in place to stop any kind of Auto-Aim abuse by a K+M player. Auto-Aim should be strictly for controllers. This is an official "Games For Windows" PC game with full support for the XBOX controller. So Crytek should have considered the proper accommodation of PC gamepad controller users in this.

And just in case some K+M player starts saying - "why don't you just play on the XBOX?" - Remember that the advantages of playing games on a PC don't just only revolve around the keyboard and mouse. One of the biggest complaints on this forum about Crysis 2 is about the "lower-than-expected" graphics quality. Advanced graphical horsepower is one of the many benefits of PC gaming, and Crysis 2 on the PC still looks significantly better than the console versions. Look at some of the internet comparison photographs. The XBOX version has less objects on the screen, is less sharp, and has lower framerate. I have experienced the difference for myself. Most console ports on the PC look better than the console versions, but if Crysis 2 had full HD texture resolutions as high as Crysis 1, then that would have made the game far better.
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claire ley
 
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Post » Fri Jun 03, 2011 2:06 am

I'm willing to bet that even with auto aim, mouse users would still have the edge, but thats not the point. Majority of PC gamers are on this platform for the purity of play. Not only that, but claims that the game isnt fair for control users is false. Users of the mouse dont have an auto aim then neither should comtrol users, if it is implemented, then it should be an option for the mouse too.

If you then argue that auto aim should be for controller only, then you are admiting the controller is inferior in FPS, a fact we all know well and is well documented. Consider you work for a moving company, everyone has vans, you turn up with a small hatchback and claim someone has to move the clients things for you because you have an inferior tool. Just doesnt make sense.....Unless of course, everyone has small hatchbacks and you share the burden equally.

In online console play sure, in PC play NO. You dont go onto PS3 forums claiming you should be able to use the 360 controller, and yes the point of PC is that its versitile, but M&K will always be the primary input for the format.


Keyboard and Mouse is not the primary input for PC Racing Sims nor Flight Simulators. But I know it is the most popular input method for PC Shooters.

I don't see what the problem is here. K+M users still had the edge in the demo online. Also, K+M users have macros. You can say that's cheating. Or you can say it proves that the keyboard is inferior and you need macro keys to avoid having to keep looking down to fiddle about finding a hundred different keys. You can say the controllers have inferior aiming compared to a mouse. To be honest, I'm quite good at aiming with a controller. However, the reason I would prefer Auto Aim is actually not because I have trouble aiming, but because mouse has too much of an advantage in terms of the lightning fast turnarounds. If you setup a gamepad controller to perforn such lightning fast body turnaround, then accuracy suffers.

In any case, it does not actually matter which type of gameplay controller type is inferior or superior. At the end of the day, what should matter is that ALL PC gamers (K+M and Controller users) are properly accommodated and fairly matched, or servers have Auto Aim options. Controller users should not feel that online play is unplayable. Servers should have the options to use Auto Aim that would not take away the fun from the K+M player if done properly and is cheat proof.
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Laura Samson
 
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Post » Thu Jun 02, 2011 5:07 pm

This thread in the end just says *Give me auto aim and I'll show you how to aim*, i don't get how you can show someone you have skill just because your game aims for you.
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Christina Trayler
 
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Post » Fri Jun 03, 2011 7:32 am

This is why I hate the PC community and will not purchase Multiplayer shooters for pc. I will pirate the single player and buy the multiplayer for consoles.
You people complain that Crysis 2 has been dumbed down because it caters to console players.....well this is the reason why. You should be more accomidating to new pc players and not so dismissive. Instead you bich and moan. K/m is better, controller svck go back to console. Do you hear yourselfs. This is why crysis and call of duty is more geared to console players. It takes alot of knowledge and dedication to gaming to become a pc player(Money too). So when someone comes to console you should try to welcome them. But you don't you treat them like ****. Then when they go back to console because of all the problems they face with pc........

I can play with a k/m and controller. But somtimes its more relaxing to play with a controller. Not everything is meant to be played with a K/M. You should have the option in PC games because a pc is about options and having more control.

I'm a network admin and I've been in the computer business for a long time.......some of you are just stupid
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Umpyre Records
 
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Post » Thu Jun 02, 2011 6:51 pm

Agreed Evolife!
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Skivs
 
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Post » Thu Jun 02, 2011 8:11 pm

I don't want to be rude but common... It's just not fair to have the auto-aim option in a competative multiplayer.. should I as a pc gamer have an auto-dodge option or better weapons on xbox or ps3 because I'm new to console gaming?

Seperated servers.. ok no problem.. If console players want play on a seperated server, fine.

If you want to play a PC game, play with kb/m as I'm not able to play a multiplayer online console game with kb/m

I think that crytek made the right choise in leaving the auto-aim function in the sp but getting rid of it in mp.
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suzan
 
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Post » Thu Jun 02, 2011 6:21 pm

Theres a reason why first person shooters with controller support have auto-aim. Its because of the precision with the thumb on the joystick. There is no precision when aiming. When you aim horizontally left or right you will over shoot your target. Auto aim helps to fix that problem. So when your crosshairs come in slight contact with the ememy it locks for half a second.

All shooters with controller support has this because without it, its ulmost unplayable. Crysis 2 has this in the single player. Call of duty black ops also has this in the single player. ANY PC/CONSOLE GAME THAT HAS NATIVE CONTROLLER SUPPORT HAS THIS.

If you as a company do not think that auto aim should not exist in your game please do not support controllers at all.

Example: modern warefare, Battlefield badcompany 2, world at war, Arma,.

These are some of the games that do not support controllers. The problem with crysis is that if you support controller w/ auto aim assist because you acknowledge the fundamental flaw of a controllers precision. Then you should have this option in multiplayer because otherwise its misleading to your customers. And with pc games you cannot get a refund or trade in. So basically if you bought this game thinking that you was gonna play multiplayer with a controller because you do not know how to use k/m or don't have the time to learn it you got ****. Next time you better pirate it or wait a couple of weeks to see how the game evolves otherwise you will get **** again.

And you wonder why people pirate your **** EA.

The right thing to do EA was to let the auto-aim option sit for a while to see how the multiplayer gameplay develops then make a decision to remove it. If you would have done it this way, you would have noticed that auto aim just makes the game balanced for controller players.

Has there been a game in the past were auto-aim existed for controllers and controller players Dominated k/m players due to this feature?

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phillip crookes
 
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Post » Thu Jun 02, 2011 9:11 pm

All shooters with controller support has this because without it, its ulmost unplayable. Crysis 2 has this in the single player. Call of duty black ops also has this in the single player. ANY PC/CONSOLE GAME THAT HAS NATIVE CONTROLLER SUPPORT HAS THIS.




I've played plenty of games on the 360. Alot of shooters have the option to turn aim-assist OFF. When a game has that option, I will turn it off every chance I get and still manage to do fine. Why? I'm used to not having any kind of aim assist. It became learned, just utilize a little strafe while aiming for fine-tuning. Its not hard. It only seems hard because people like you who are used to computer assists can't aim as easily without it since there isn't anything helping you anymore.

If auto-aim/aim-assist features were removed from all games, people would still be able to play. Hell, they'll eventually be able to play better since they're not relying on a handicap anymore.
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Amanda Furtado
 
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Post » Fri Jun 03, 2011 4:09 am

The best console autoaim implementation I've seen is probably in the singleplayer of the latest COD games. Left trigger snaps to an enemy while right trigger busts a cap. It doesn't track them, but It gives the impression the dude you're playing as actually has combat training. It should be limited to only singleplayer though in all games. And it is absolutely terrible when the game gives multi-players the choice to use it, because if you don't, some other bastard will be. Like Red Dead Redemption.
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tiffany Royal
 
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Post » Fri Jun 03, 2011 6:23 am

LOL. I play on a 100 "screen for 8 years. With keyboard and mouse. Now I'm in it. I can play and write even lying on the couch. I made a custom table for it. If you want something big like a big screen, please dont ruined the experiencie with a bad control ;). For years I played HD gaming in the age of the XBOX . All of the previous generation of consoles and e legendary games like Mafia, GTA 3, Doom 3, Half Life 2, Far Cry, Chronicles of Riddike ... with keyboard and mouse on the big 100 "screen at 720p. I played Crysis on this screen and all the games of this era, now in a 1080p display. If you spend money on a large projector or big screen HTDV,better with the best hardware and the best input devices . A PC and a keyboard and mouse.

The problem of ordinary people to use a keyboard and mouse on a couch and the extent of use of the gamepad has brought a big problem for the industry.

The present and the future of the PC and the web is to reach the TV. That is more important than console games and is the future. MMO , Facebook games , web games ... and internet in the TV . And you need a keyboard and mouse to properly use a PC and the web , if it is connected to a large screen and is used from a sofa. The keyboard is essential. And here we have a lot of kids - and mature people - hooked on gamepad, through the efforts of Microsoft, they dont done no research to find other types of control.

sorry for me english , a mixture of me poor english and the traslator of google
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Kat Stewart
 
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Post » Fri Jun 03, 2011 3:24 am

Auto aim svcks, get over it. When playing any console game: sensitivity 9 out of 10 and auto aim off.

I dont come into your house making demands of wanting my keyboard and mouse to be useable WITH auto aim on a console cause its not -the regular kit- now do i?
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Rodney C
 
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Post » Fri Jun 03, 2011 2:58 am

It's quite obvious why there is no "auto-aim" Using a controller is not as accurate as using a mouse. If you still need "auto-aim" to help you, you should probably go back to playing on console.
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Jade
 
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Post » Fri Jun 03, 2011 4:36 am

I play on xbox360 and deakt. this noob auto aim, no one needs it when he can play with a gamepad.
Only noobs and shooterkiddies using such crap!
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Chris Jones
 
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Post » Thu Jun 02, 2011 11:25 pm

Give me auto aim online (it is in SP) so I can show these kb/mouse fanboyz how to shoot!

Show us (PC gamers) how to shoot?!
with auto aim you are doing nothing, just aim somewhat in the direction of your target and auto aim does the rest.
no, auto aim is for ppl who can't play shooters...
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Jennie Skeletons
 
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Post » Fri Jun 03, 2011 3:35 am

Both control options have their up and downs, auto aim in crysis would make it really unbalanced and since it can be used for keyboard/mouse as long as a controller is plugged in it's better to not have it.
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Philip Rua
 
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Post » Fri Jun 03, 2011 8:14 am

mouse and keyboard is a lame control system

it's even lamer that they would take aim-assist out for the gamepad users who don't want to use an ancient UI system


you just said you do use an ancient system :P
this ain't no playstation dude, here you have to aim yourself ^^
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Veronica Martinez
 
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Post » Thu Jun 02, 2011 8:11 pm

AUTO AIM is for KIDS!
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Emilie M
 
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Post » Fri Jun 03, 2011 8:35 am

AUTO AIM is for KIDS!


Why the hell would you wanna use auto aim? LAZY? Unskilled? Seriously a mouse is FASTER than your average controller.

Microsoft did a platform cross on modern warfare 2 last year with pc gamers vs controller gamers and they HAD auto aim and guess what happened? PC won and embarassed the crap out of console players and Microsoft felt humilated and decided to never do a cross platform again lol. OWNED?

AGREED. Plus controllers belong to consoles NOT pc.

I would never use a controller at all for PC.

Joysticks for only Flight Sims.

That's it.
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GPMG
 
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Post » Thu Jun 02, 2011 6:55 pm

Eh.. Controllers are valid for things like platformers and racing titles. That's the important thing to consider, the PC's versatility.
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Emma Parkinson
 
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