Autoaim is over the top (video included)

Post » Tue Dec 13, 2011 8:55 am

Weird. I shot around my companions all of the time and almost never hit them, even when they're engagin the enemy in melee and I am directly behind them.
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Pants
 
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Post » Tue Dec 13, 2011 12:14 am

It's called a bigger hitbox, it's not autoaim. There's a difference, auto aim is when the crosshairs snap onto the target.

Plus I've never, even had this happen. I was missing a guy in a dungeon last night repeatedly, even when arrows were right next to his head.


Awesome. Literally the post right after my post. Did I call it or did I call it?!
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sunny lovett
 
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Post » Tue Dec 13, 2011 2:24 pm

Awesome. Literally the post right after my post. Did I call it or did I call it?!


I don't have time to read drivel, my head hurts. Deal with it.
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Allison Sizemore
 
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Post » Tue Dec 13, 2011 12:09 am

who cares its not like this is an FPS
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Leticia Hernandez
 
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Post » Tue Dec 13, 2011 4:38 am

It's more that people read a few words of the first post, then fly off into ragereply mode. As evidenced by about half the posts in this thread, most people don't actually read through a thread before attempting to make a halfway intelligent response.

I'll bet there's at least a few more people who come in and post, "It's not autoaim, it's hitboxes," even though we've all already agreed on that. Sigh. Has reading comprehension always been this difficult for the general populace?

Anyway, back on topic. I've noticed things like this. My archery skill is high ... 73 or so. It just seems like the hitboxes vary between being crazy big, and perfectly accurate. Not sure what the deal is, but I've made some shots that I definitely should've missed, and vice versa. It's annoying for sure.

Very next post:

It's called a bigger hitbox, it's not autoaim. There's a difference, auto aim is when the crosshairs snap onto the target.

Plus I've never, even had this happen. I was missing a guy in a dungeon last night repeatedly, even when arrows were right next to his head.


Hahaha, ahh irony. For The Win.

I think this is pretty annoying, but you have to also remember that archery in the game, as a skill, would have no effect if the trueness of the shot always depended on the player. I think if your skill was 100, then yes, hitboxes should be this big. If you have a lower skill...well I will admit that this is pretty over the top.
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how solid
 
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Post » Tue Dec 13, 2011 1:40 pm

180 hours into the game and used Archery alot and never seen Auto aim.. ever.

Frankly had no idea it had it.
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Nicole Mark
 
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Post » Tue Dec 13, 2011 4:37 am

In an RPG we are not supposed to have perfect aim every shot. They have to count in experience so even if you aim correctly it's not always supposed to be right on target. At least that is my thought on the matter.


They should have an area 'circle' that decreases in size as you get better with Archery. Just my opinion :D
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Cathrin Hummel
 
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Post » Tue Dec 13, 2011 1:44 pm

That's crazy, I've never actually noticed. Especially since my arrows usually whiz past their heads at long distances.
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D LOpez
 
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Post » Tue Dec 13, 2011 4:57 am

Awesome. Literally the post right after my post. Did I call it or did I call it?!

Well played sir.

Yes the issue in the video is the huge hitboxes.

Also there may not be technically be autoaim but try and shoot realistically by aiming over the target to account for gravity and tell me its not horribly broken.

The game automatically corrects the flightpath within a certain range so all you have to do is place your crosshairs over the target and release and you will hit every time. I'm no expert but I'm pretty sure that arrows don't work like laser guns and ignore gravity.
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CxvIII
 
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Post » Tue Dec 13, 2011 8:48 am

Well played sir.

Yes the issue in the video is the huge hitboxes.

Also there may not be technically be autoaim but try and shoot realistically by aiming over the target to account for gravity and tell me its not horribly broken.

The game automatically corrects the flightpath within a certain range so all you have to do is place your crosshairs over the target and release and you will hit every time. I'm no expert but I'm pretty sure that arrows don't work like laser guns and ignore gravity.


I couldn't figure out why I kept missing the first few times because I'd assume there was arrow drop. Played too much Mount and Blade and not enough console FPS's I guess.
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Amy Smith
 
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Post » Tue Dec 13, 2011 10:07 am

Don't purposely miss?
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Sunny Under
 
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Post » Mon Dec 12, 2011 11:52 pm

Go back to COD.
The more people nitpick at this game, the more i hate the world
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P PoLlo
 
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Post » Tue Dec 13, 2011 2:02 am

I couldn't figure out why I kept missing the first few times because I'd assume there was arrow drop. Played too much Mount and Blade and not enough console FPS's I guess.



I had the same feeling! I was so used to compensating for arrow drop in Oblivion that I shot right over the target the first few times in
Skyrim. Now I just point and shoot. :)
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Stephani Silva
 
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Post » Tue Dec 13, 2011 1:16 am

Well played sir.

Yes the issue in the video is the huge hitboxes.

Also there may not be technically be autoaim but try and shoot realistically by aiming over the target to account for gravity and tell me its not horribly broken.

The game automatically corrects the flightpath within a certain range so all you have to do is place your crosshairs over the target and release and you will hit every time. I'm no expert but I'm pretty sure that arrows don't work like laser guns and ignore gravity.


How much gravity is there on Nirn?
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Kim Bradley
 
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Post » Tue Dec 13, 2011 11:19 am

-deleted
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Kelly Upshall
 
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Post » Tue Dec 13, 2011 4:46 am

My theory. It could be difficulty setting thats impacting hit box size.

I used to play default and remember barely ever missing. Now I play master and miss a lot more.


If this was true, it would make a lot of sense, and I would be mostly fine with that. Curious if there's any way we'll know whether it's true or not.
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Katie Samuel
 
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Post » Tue Dec 13, 2011 2:41 pm

My theory. It could be difficulty setting thats impacting hit box size.

I used to play default and remember barely ever missing. Now I play master and miss a lot more.


That was on master difficulty with a 26 in archery.

And also when you try to lead a moving target the aim assist kicks in and makes the shot miss. I have seen the arrow gravitate to where the hostile npc is at the time i shoot even if I am trying to lead it. Also from my experience it does not seem to effect non hostile wildlife, they are hard to hit. Where as a wolf is easy to hit. And I know this is not a fps or shooter but I would kill for just a little bit more realism in shooting. I am not saying the game is a steaming pile of crap because of this whatsoever.

And why are half of the people in this thread think I am ragging on the game? I love this game and can not wait for the modding tools to make it custom tailored to my liking. i mainly posted this to see if anyone has found an answer to this small annoyance.
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Dawn Farrell
 
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Post » Tue Dec 13, 2011 11:35 am

If this was true, it would make a lot of sense, and I would be mostly fine with that. Curious if there's any way we'll know whether it's true or not.


Actually probably incorrect thats why I tried deleting :). however it could be worth a test. Just changing settings in game options.

edit: nm apparently it was master setting already.
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April D. F
 
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Post » Mon Dec 12, 2011 10:49 pm

Very next post:



Hahaha, ahh irony. For The Win.

I think this is pretty annoying, but you have to also remember that archery in the game, as a skill, would have no effect if the trueness of the shot always depended on the player. I think if your skill was 100, then yes, hitboxes should be this big. If you have a lower skill...well I will admit that this is pretty over the top.


Time to look up the definition of irony.

You knowledge of word meanings is spot on! < irony
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Nymph
 
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Post » Tue Dec 13, 2011 6:51 am

Why would you want to autoaim anyway? That's lame.
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Jeff Tingler
 
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Post » Mon Dec 12, 2011 11:58 pm

PC user here. I don't notice auto-aim, as I miss quite a lot since the "damageable distance" is so very short (compared to Oblivion. sigh.). What I notice is that arrows magically arc UPWARDS once shot...which seems a bit funky to me. But I'm too used to it now to mod that away.
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Lizzie
 
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Post » Tue Dec 13, 2011 2:51 pm

That's not "auto-aim." That's just a poorly defined hitbox. Auto-aim is when your crosshairs are automatically guided towards your target when you ready a weapon. There is no automation occurring here.
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Aman Bhattal
 
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Post » Tue Dec 13, 2011 5:40 am

Leading moving targets works fine for me.
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Gwen
 
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Post » Tue Dec 13, 2011 5:17 am

I just got done getting a pure archer to level 50 on PC. I'm pretty sure there's no auto-aim, at least nothing that effects the path of the arrow itself. In the Fallout games, there was a bit of a problem with the non-hitscan bullets and other projectiles - people firing a gun in a video game expect the bullet to hit right where their crosshair is pointed. But in Fallout, the projectile originates at the end of the gun barrel, meaning that in order for the impact to line up with the crosshair, it has to leave the barrel at an angle that varies with how far away the target is. So rather than just letting the bullet leave the gun in a straight line, the game figures out what target the player is aiming at, and angles the bullet in that direction, not only vertically but horizontally. This led to some irritating shots where you'd try to fire around something, but instead of going where you aimed, the bullet heads straight for the center of whatever body part you were targeting and hits whatever was in the way rather than the tiny portion of your enemy that was exposed.

Skyrim does not do this - it just angles the projectile up a bit so that it passes through your crosshair at some predetermined, fixed distance. It's a much better system (complaining that it holds your hand by angling the arrow up is sort of silly, you're going to get used to it after a few hours regardless of how they chose to calibrate the trajectory.) I did notice a lot of hits though that should have been misses, not because my crosshair was aimed away from the target, but because the arrow clearly hit nothing but air. So its most likely a hitbox issue - the geometry used to register collisions is usually much lower poly than the rendered geometry, so it isn't always going to have quite the right shape, meaning some hits could look like misses and vice versa. And since there's no locational damage in this game, the hitbox might even be a single cube or capsule for the entire NPC.
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john palmer
 
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Post » Tue Dec 13, 2011 10:37 am

Time to look up the definition of irony.

You knowledge of word meanings is spot on! < irony


You make me laugh. A lot.

I'll just leave this here. http://theoatmeal.com/comics/irony
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Eduardo Rosas
 
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