» Tue Dec 13, 2011 5:17 am
I just got done getting a pure archer to level 50 on PC. I'm pretty sure there's no auto-aim, at least nothing that effects the path of the arrow itself. In the Fallout games, there was a bit of a problem with the non-hitscan bullets and other projectiles - people firing a gun in a video game expect the bullet to hit right where their crosshair is pointed. But in Fallout, the projectile originates at the end of the gun barrel, meaning that in order for the impact to line up with the crosshair, it has to leave the barrel at an angle that varies with how far away the target is. So rather than just letting the bullet leave the gun in a straight line, the game figures out what target the player is aiming at, and angles the bullet in that direction, not only vertically but horizontally. This led to some irritating shots where you'd try to fire around something, but instead of going where you aimed, the bullet heads straight for the center of whatever body part you were targeting and hits whatever was in the way rather than the tiny portion of your enemy that was exposed.
Skyrim does not do this - it just angles the projectile up a bit so that it passes through your crosshair at some predetermined, fixed distance. It's a much better system (complaining that it holds your hand by angling the arrow up is sort of silly, you're going to get used to it after a few hours regardless of how they chose to calibrate the trajectory.) I did notice a lot of hits though that should have been misses, not because my crosshair was aimed away from the target, but because the arrow clearly hit nothing but air. So its most likely a hitbox issue - the geometry used to register collisions is usually much lower poly than the rendered geometry, so it isn't always going to have quite the right shape, meaning some hits could look like misses and vice versa. And since there's no locational damage in this game, the hitbox might even be a single cube or capsule for the entire NPC.