Automatron Exploit

Post » Wed Mar 30, 2016 4:26 pm

Hey folks!



Whilst playing around in the Automatron DLC, I came across this exploit. It's nothing major, and it seems no one else has discovered it (I couldn't find anything about it).


Essentially, it's infinite steel/circuitry/robot repair kits.


To do this, you place down an Eyebot station, send an Eyebot to go out and scavenge, then when it opens up, store the station in your workshop. After that, simply kill the eyebot, then place the station down, starting the process again.Go and reap your meager rewards. It's probably around 1 steel per 2 minutes depending on how fast you do it.



I know it's not much, but infinite anything is pretty good.



Anyway, happy surviving wastelanders! Bye for now!

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sophie
 
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Post » Wed Mar 30, 2016 10:52 pm

ok... that sounds a fun way to spend your time... :nope:

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Chris Jones
 
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Post » Wed Mar 30, 2016 5:06 pm



lol

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ladyflames
 
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Post » Thu Mar 31, 2016 4:55 am

From the sound of it, not much else going on there.
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Ella Loapaga
 
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Post » Wed Mar 30, 2016 1:13 pm

In all seriousness though I sent that stupid eyebot thingy out to scavenge some oil, expecting it to find a shipment of oil. Nope, I had to go some lake on the other side of the map to retrieve 4 oil. I must be missing something it has to be more useful then it seems to be, it costs quite a bit to set up and power.
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Courtney Foren
 
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Post » Thu Mar 31, 2016 2:39 am

Always wary of these things. I use to play a lot of final fantasy online and you could send out a person to find stuff for you and they would come back with seaweed, gee thanks. I built the eyebot pod just to build and still haven't used it. Guess I'll try it out at some point.
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His Bella
 
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Post » Wed Mar 30, 2016 9:40 pm


It's amazing and has a set number-range for different things. For rare ammo/grenades, you'll love it. For example, finding cannonballs for that one weapon is pretty dang rare and usually that Eyebot will get you around 20-60 of them. And you just can keep repeating the process.



components I believe you get anywhere from 3 - 10 of them. Highest I've ever gotten is 8 Adhesive.

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Michelle Smith
 
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Post » Wed Mar 30, 2016 4:33 pm


Perhaps the findings are based on luck?

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Damien Mulvenna
 
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Post » Thu Mar 31, 2016 3:19 am

Luck actually has a role with loot outside of criticals? Never knew that

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[Bounty][Ben]
 
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Post » Thu Mar 31, 2016 12:09 am

Yep- you'll see tangible results on ammo in containers being better, both in quantity and quality, with a high-luck character.

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Cathrin Hummel
 
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Post » Thu Mar 31, 2016 2:03 am

Wait, there is an eyebot station????? :ahhh: :ahhh: :ahhh: :ahhh: :ahhh: :ahhh:


The game never told me....

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lauraa
 
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Post » Wed Mar 30, 2016 7:43 pm

I can just console command my own steel, oil, w/e



Oh, uh, cool exploit. :shifty:

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Flesh Tunnel
 
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Post » Thu Mar 31, 2016 1:49 am

1 steel per 2 minutes? What a bargain!
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Mario Alcantar
 
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Post » Wed Mar 30, 2016 5:59 pm



10 luck, it found me 3 screws.
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sarah simon-rogaume
 
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Post » Thu Mar 31, 2016 2:53 am

I turned Red Rocket into a Robot Settlement, and built these, used them once. I would be far happier to have eyebots flying around, even if they didn't do anything.

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Zosia Cetnar
 
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Post » Wed Mar 30, 2016 8:19 pm

U can`t have eyebot eyebot... but you can still make some flying eye robot of your own. lol


I made floating mr.handy bot for some settlements.. they still need at least one arm to be assigned to work though. lol

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emma sweeney
 
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Post » Thu Mar 31, 2016 2:07 am

Yeah, you'll find the schematics in the final room...

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Saul C
 
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Post » Wed Mar 30, 2016 9:18 pm


Same here. I'm not really seeing the usefulness of it. I sent it out from Sanctuary looking for adhesive, and it sent me to a location near the Castle to pick up 2 rolls of duct tape and 1 Wonderglue. I haven't tried using it to find more rare components yet, as suggested above, and it may be more useful for this. None of the guns I use regularly require any of the more rare ammo types, so that isn't much of an issue for me. I do a ton of building though, so resources to use for crafting is a big issue for me. Personally I'd rather have an Eyebot to keep at my settlements and have some big Sentrybot with all of the storage mods on it to send out and actually -collect- certain resources for me. I don't want to be sent out on a miniquest to collect the 3 adhesive that the Eyebot located. Especially once the new survival mode comes out and there's no fast travel. I'm not walking all the way across the map to collect 3 adhesive.



It'd be cool to be able to send out a pack-Sentrybot to collect certain resources. You could command it to collect up to 5 different resources/items (or something along those lines), and tell it to just return when it has collected all that it can carry. This would be a far more useful feature in my opinion.

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jessica robson
 
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Post » Wed Mar 30, 2016 5:28 pm

Sure didn't take people long to fid another exploit, lol



Hope you know that posting this here means it will be gone soon :P
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claire ley
 
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Post » Thu Mar 31, 2016 3:23 am

I've been using it for mini nukes only for that reason. It's worth a trip or two for my character, as they're tough to find.

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Georgine Lee
 
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Post » Wed Mar 30, 2016 2:08 pm

I have a question: Since robots don't need to eat or drink water(or likely need to sleep) do they raise or decrease the happiness if you turn them into a vendor?


This could solve alot of issues with the whole max happiness trophy thing

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Jessica Stokes
 
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Post » Wed Mar 30, 2016 6:21 pm

Whaaat?! Thanks. I will go look for it...

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Kate Schofield
 
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Post » Wed Mar 30, 2016 5:59 pm

I believe people were saying their happiness is set at 75 or something and don`t change.


Graygarden with Mr. Handys are known to be a place impossible to achieve 100 happiness.

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Brittany Abner
 
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Post » Thu Mar 31, 2016 2:58 am

well I was thinking they don't need to take resources or need to sleep so it shouldn't in theory decrease your happiness.

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Lil'.KiiDD
 
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Post » Wed Mar 30, 2016 1:02 pm

I built two thinking I could double up the effort of finding components.. but nope, second eyebot won't go after stuff the first eyebot is searching for. You have to pick something different. That's just mean... It's also quite mean that I can't simply build my own lil' armored eyebot companion. Mechanist got to have one.. why can't I?

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Emmanuel Morales
 
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