Awesome game! Made me feel something.

Post » Mon May 06, 2013 11:49 pm

When I saw those wales, just made me so mad. I wanted to save them!
And I'm playing without hints and no HUD.

So when I figured things out, like side objectives or what you call it. That was amazing feeling!
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noa zarfati
 
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Post » Tue May 07, 2013 8:22 am

Agreed. I was planning to do the first mission as low chaos as possible, but after seeing what happens to those whales I decided to burn the place to the ground. Most sickening thing I've ever seen in a game. Good job Arkane (I think?)
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jodie
 
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Post » Tue May 07, 2013 7:47 am


Same here. Initially I was planning to be all stealthy and [censored], but firstly, a few guys spotted me so I had to kill them (I promised myself I wouldn't load just because I screwed up), but then when I read about just how they were handling the whales and my approach changed to "no way am I letting these guys live". Except the owner.... for some reason I spared him, I dunno why. Seems pretty illogical now that I think about it XD


Oh yeah, and Daud is a heartless badass bastard so he has no qualms about killing people (unless they're a kind and gentle lady XD).
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Melung Chan
 
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Post » Mon May 06, 2013 9:48 pm

Good job arkane! this dlc is epic, i haven't even finished it yet but im having a damn goodtime.Daud is a wickedly cool character.
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Chloe Lou
 
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Post » Mon May 06, 2013 11:54 pm

OMG yes, those whales.... and all the book excerpts on that level.... especially the one from a butcher talking
about his wife and he's dead inside and his entire existence is meat and whale singing.... Made me sick to my
stomach a little bit, and no game's ever had that effect on me before.

So......bravo, Arkane! Amazing work.
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TIhIsmc L Griot
 
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Post » Tue May 07, 2013 12:29 pm

I let everyone live, if you destroy it, the explosion takes out a whole neighrbourhood which is high chaos. I did not not like sokolove's methods to stimulate a whales nervous system to produce more oil, which was happening in real time (well done arkane for me making me physically sick. I'm going to be a vegetarian from now on) I liked the option to ease it's passing though, that was a nice touch.

As for Duad it is essentially the player to decide if he is heartless, You can play the entire dlc without killing anyone (which I did) and he did mention that killing the empress did change him in a way. In the past he was definitely heartless though as he and his Whalers will kill almost anybody. Such an interesting character, you know when some is interesting when the outsider takes notice. Only eight has the outsider's mark currently (The whalers/assassins get the gift from being around Daud if you have been reading the books in his office). He has a sixy voice as well which is nice. . .
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Shae Munro
 
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Post » Tue May 07, 2013 1:15 am


You can decide if he's acting heartless in the DLC, but there's no erasing his past. Killing people in this case felt a bit more in-character for Daud than being completely non-lethal. But it's just how I see him.
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Erin S
 
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Post » Tue May 07, 2013 6:48 am

I don't know Daud is a professional he will only kill his targets, it will be bad business otherwise to just kill anyone in his path. it is not hard to think that he would change after killing an empress and seeing the outsider to deal with targets in a non lethal way. The same way good characters turn evil.
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TOYA toys
 
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Post » Tue May 07, 2013 3:29 am

Good point about him being a professional, HOWEVER, I didn't kill absolutely everyone (or at least tried not to, though my Daud was really clumsy, lol), just people who saw me and tried to kill/arrest me and the Overseers who raided my base. That felt in-character, even if I were to assume that he changed a bit. I don't see him being gentle with people who were torturing his bros, you know? I jumped in there and put a sharp piece of metal in every one of them.
But, you know, I'm not trying to say people who didn't kill anyone did it wrong or something, just sharing my perception of the character.
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bonita mathews
 
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Post » Tue May 07, 2013 3:23 am

Yeah I know what you mean, were the whalers tortured? I thought there were just detained, well I guess they might have them executed later since they are assassins. This is what I love about this game though, you have so many choices to deal with a situation but both are realistic in a way so nothing is truly out of character.
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Jamie Moysey
 
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Post » Tue May 07, 2013 3:36 am


Some were just being detained, but some were being interrogated as to Daud's whereabouts and threatened with death. I know at least one is actually killed with a grenade when you wait too long. Plus there is mention in the Overseers' notes (Hume's letter?) that the captives should prove "informative" and you know how they interrogate people in Dunwall Tower. On the whole, I wasn't inclined to think of the overseers as just guys who are doing their job, as opposed to watchmen. They were fanatics, I couldn't see Daud going out of his way to spare them.
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Devils Cheek
 
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Post » Tue May 07, 2013 7:00 am

The DLC made me feel something too, but it was when I was freeing my fellow assassins (Though the whales... that massive one that you could kill quickly... I felt something ache inside of me )
I was playing low chaos, and thus I felt it would be harder. It was, but it felt so much more rewarding. The last assassin I saved, the one who is in a sort of caveish thing... that was the one that made me feel friendship with my fellows. I quickly choked the farthest Overseer, and hid him on a roof nearby. I went back and got the one with the noise-thing, and put him on the same place. I returned.
The final Overseer was almost against a wall, holding out a grenade. My heart stopped.
I teleported there, and got there as quickly as I could. He saw me, and stumbled back. I got out my sleep dart thingies, and got him in the face. I felt like so awesome.
Then I freed the assassin, the last one, got the attack plans, and beat the level, and thus, the game.
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Robert Jackson
 
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Post » Tue May 07, 2013 1:55 am

Not all of them are fanatics you get good ones and bad ones. I have noticed that in the main game and you kill a lot of people there is a darker outcome and people are generally more darker, does anyone know if this happens in the dlc? I don't ever kill anyone because I know I am just feeding the rats and spreading the plague. I did not kill Duad either in the maingame so I would have liked that he was not so bad after killing the empress, it obviously had affected him in a big way.

You don't really go out your way to spare them, you can get your assassins to capture them at the end. After reading the wiki between high chaos and low chaos I think low chaos is the best option in my opinion as Duad is cool and professional and has a smoother ending.
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Josh Sabatini
 
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Post » Tue May 07, 2013 8:36 am


Well, freeing your assassins without killing the Overseers is a bit harder (to me at least?) and there's generally more mucking about as opposed to walking in and annihilating everyone.

But, like I said, Daud being a professional is a good point and you can justify his non-lethal approach with just that. I'm doing a pacifist run now and it doesn't feel out of character either. I can see Daud staying in shadows not because he feels sorry about his victims but simply because he can and prides himself on being unseen (well, my Daud does... I don't know why killing the Emplress had to be so messy, I really don't).
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Laura
 
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Post » Tue May 07, 2013 4:53 am

I just use my sleeping darts only takes a couple of seconds, does take a bit longer to choke hold them individually though. It's funny because I don't play as a pacifist but I don't kill anyone either. I think if I have the options to spare people and nuetralize them in a non lethal way I will take it as that is the ideal way to deal with people, It is good to have clean hands and to make a difference. Playing low chaos has more positive and professional vibe to it than high chaos. Do you mean how it affected Duad or the assassination itself?
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Nicole Coucopoulos
 
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Post » Mon May 06, 2013 8:44 pm


You mean my remark about it being messy? I meant literally how... unclean it was. Approaching in broad daylight and so obviously a little girl spotted them (!!!), sending in two assassins first who get [censored]slapped before getting involved, leaving witnesses...
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Aliish Sheldonn
 
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Post » Mon May 06, 2013 11:16 pm

Yes. well corvo arrived 2 days earlier than he was scheduled to as the spymaster tells you when as he leaves the empress at the start of the game. The plan was that Duad was meant to kill the empress and kidnap Emily while the spymaster took away the guards. There is a note some where Duad demands double for the cost of the hit as they the empress was meant to be alone. apart from that it would have been a smooth hit.
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Kaley X
 
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Post » Tue May 07, 2013 6:36 am

I know the reason behind it is that the spymaster tipped off the Whalers that the empress would be alone on this day, here-and-here and that he would take care of the guards. Yeah, I rememer the note too (it's in the Regent's safe ).

But... she would most likely be alone in her bedchamber on any regular day too. And how exactly were they planning to capture Emily? She was only there because Corvo arrived (!!). If Emily saw them, there's a good chance that one of the guards downstairs could, too. Or Sokolov. It just seems overall sloppy to me.
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My blood
 
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Post » Tue May 07, 2013 9:27 am

I have no idea what they were planning with Emily she knows that corvo never killed the empress so why is she still alive? The plan was that the Lord regent will save Emily from her captors and the lord regent will be praised or something. Remember sokolov was in on it too although he did not really like the spymaster.
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Damian Parsons
 
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Post » Tue May 07, 2013 3:14 am

The main game and the DLC are indeed awesome ! Have both of them and looking for more DLC and then Dishonored 2 !
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Anthony Rand
 
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Post » Tue May 07, 2013 6:21 am

I love the fact it's a game that has us all here after discussing the motives of each character and why (or why not) they do something. It shows how much depth and history each character is building up.

I liked the low chaos ending a lot better - only for the fact it was much clearer that this is a "to be continued" saga. I missed that completely in the high chaos bit (probably too busy dodging swords to hear anyone making their threats re the future). I was one of a few thinking it all ended too suddenly, and then felt stupid after playing low chaos and seeing that it was perfectly obvious how it ended.

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Fanny Rouyé
 
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Post » Tue May 07, 2013 4:59 am

Yep, I'm 100% with you on that one! Can't wait for the "Witches" DLC and D2!!! Really intelligent gaming.

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Motionsharp
 
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Post » Tue May 07, 2013 3:29 am

/squint

Worst thing you've ever seen in a game?

Are

are you serious


with all of the brutal murdering of innocent people in Dishonored alone

animal cruelty is where you draw the line?

What's happened to us..

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Angela Woods
 
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Post » Tue May 07, 2013 7:29 am

I played the entire game and dlc without killing anyone, the whale was being tortured for resources which is obviously distressing to see. witnessing prolonged suffering affects me more than simply killing someone in a game.

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Flash
 
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Post » Mon May 06, 2013 11:19 pm

I don't know if it's the worst thing or not, but I agree that the whole whale situation does work on your imagination differently (more in a way) than just killing a random hostile in a second. From the moment you read the butcher's journal in one of the first houses, you ar starting to get this feeling of inescapable suffering that lasts for days. If someone wants to argue that killing people is worse than watching animals killed... that's not where the difference lies.

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kirsty joanne hines
 
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