In eso one of my three characters is going to be a monster hunter inspired by the witcher. If the pay is good I will root out trolls and other monsters, undead and even daedra(the kind that don't have masters/belong to small troublesome mage groups). he has no quarrel with daedra cultists(unless the price is good, that is.). with me being who I am playing as(even if I wasn't), you cant imagine how immersion breaking for me and others it would be if everyone was a vampire/werewolf because there is no bad penalty. unless your on low levels of vampirism a guard should not kick you out of the city. no, no he should fire an arrow between your eyes then haul your corpse to a priest who will burn you and bring your ashes to the nearest dungeon(obviously the last two parts wouldn't happen but the first one should). being a vampire should also include usual sunlight stat decrease. then werewolves should auto turn on full moons(weather is in the game so why not full moons?). there could also be guards attack you if they see you in werewolf form and other stuff. both should be weak to silver(and vampires also weak to fire.)with these hopefully not everyone will be walking around playing as a vampire/ werewolf.