Balance patch (airstomp removal)

Post » Fri Jul 30, 2010 11:11 am

If you're bored read the last paragraph

So I was trying to improve my skills before I attempted to use airstomp. When I decided it was time to give a try to it I have just felt compelled to agree with the community, AIRSTOMP IS USELESS. I have never died by an airstomp. Aside how difficult it is to hit someone with airstomp, compared to the other perks it is a waste. And then i keep this i mind to the point I have an idea. Sure, I've seen a lot of people telling Crytec to remove airstomp as a perk, but they do never think about the perks in general, as they are a set.

They have to fit the same number of perks in the three different nanosuit modes (armor, stealth and power). Removing airstomp will cause a lack in armor perks, what lead me to believe Crytec should ask the community, PC, xbox and psn players, to contribute with their respective platform-based Crysis 2 communities, since gameplay based for consoles isn't the same for PCs, in order to choose a perk replacement for it. First Person Shooters in PC are 'faster'; if you search videos on youtube you will see that console players switch 5 times less in between the suit modes.

There should be dedicated threats to solve the nerfed-based-airstomp-problem in the upper threats section allowing users to vote or wish what they want in place of Airstomp.

Moreover there is another way to make the game more fun. Instead of lowering stealth enhance and mobility enhance in order to buff the other perks (like airtstomp), make sprinting and cloaking cost less power when using another stealth or power perk.


Remove airstomp as a perk. Make it accessible to everyone and let the community choose what will replace it as it will be good way to promote the community. Diminish the cost of nanosuit power when sprinting and using cloak mode so the other perks will be as good as stealth enhance and mobility enhance (a 10% change would be good).

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mimi_lys
 
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Post » Fri Jul 30, 2010 6:08 am

I love Airstomp. I am level 3 with Airstomp and I once got a 5 kill with it on Crash Site :D Once you get to level 3 it's a lot easier to survive a failed stomp because you can stand up pretty much instantly.

I would be in favor of letting everybody use it as it takes a bit of practice to use and at level 1 it's more likely to get you killed than to get you kills. Don't remove it though, add another lvl for those who want to use it as a mod. For new level 3 you could add a few seconds Max Nanosuit dependent upon how much height you got for the jump.
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MarilĂș
 
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Post » Fri Jul 30, 2010 2:27 pm

Everyone IS free to use it, just use the module. Airstomp is an instakill if you know how to use it, pretty much like detonating a C4 without needing ammo, over and over again.

I've gotten well over 200 kills with it, can't really say any of the other armor modules have directly given me kills.

Edit: Like Jac70 says, LVL 3 makes it a monstermodule since there's hardly ANY delay after stomping.

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Caroline flitcroft
 
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Post » Fri Jul 30, 2010 8:33 am

Airstomp got buffed in the last patch, recovery time is now reduced and with lvl 3 you basically stand up instantly. It's fine the way it is. Keep it as a perk.
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James Rhead
 
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