Does anyone know, how i can implement a loop until 10, that repeats the spawn of "myNpC" again after 5 Sec?
Also i would like to have 20 "myNPCs" spawn at once. It is meant to be 10 waves, 20 draugr each. I know how it would work, but if possible i would like to type 20 lines for my script instead of 200.
Thats the last version of my script, which i know has a different effect, but no matter how i twisted it, i couldnt think of a working loop:
Scriptname ChainOrc extends ObjectReference
import game
import debug
ActorBase property myNPC auto
ObjectReference property SpawnPlace0 auto
ObjectReference property SpawnPlace1 auto
ObjectReference property SpawnPlace2 auto
Int Wave
Event OnActivate(ObjectReference akActionRef)
SpawnPlace1.PlaceActorAtMe(myNPC).StartCombat(Game.GetPlayer())
SpawnPlace2.PlaceActorAtMe(myNPC).StartCombat(Game.GetPlayer())
Wave=1
if Wave &--#60; 3
Utility.Wait(5)
SpawnPlace0.PlaceActorAtMe(myNPC).StartCombat(Game.GetPlayer())
Wave=Wave+1
else
endif
EndEvent
EndEvent
Id be very grateful. Also i ll be bugging you, whoever knows how this works, with questions about getting dwemerballistas to work and triggers (i tried it all...)