I'm labeling this as WIPz as it is a really fast job in the creation kits, traditionally. I'd like a bit of extra time from the community for suggestions before the kit is released. Please post suggestions as to changes that you feel should be made in the release.
Alteration
Resist Elements of all types added starting at apprentice, scaling very gradually. This will allow paladins and mages more reason to have alteration during a magical or dragon based battle.
Armor Rating Shields will be modified, if possible, to have a flat rate for unarmored mages (mage armor perk) but a % based increase for armor wearing characters. This is to keep alteration viable in every stage of the game gear wise.
Fortify spells added for stamina and health pools (restoration tree instead?)
Conjuration
Soul Trap Reduced cost and duration, slightly. Possible AoE Soul trap added at Expert
Destruction
Perk added or modified to allow 2 rune traps. May be paired with element effect perk point (i/e fear with fire)
Illusion
Muffle is a silent cast without the perk.
Restoration
Ward stagger time slightly increased for when a ward is shattered. This is to avoid the unkillable enemy mage syndrome when you are a mage. Stagger possibly will depend on the tier of the spell.
Regenerate health and stamina added. Very very slight effect but enough to be glad you prebuffed for a battle.
Please add suggested changes or additions to this list!
Release will be the day of the development pack's release

