» Thu Nov 15, 2012 5:21 am
Why is it funny? If I miss out on something hours later because somebody thought it would be a good idea to tie it to something that was supposed to happen in the game earlier, how is that not the decision of the person who decided to create the game that way?
It's simple. This person writes a story element that tells you to do something, and then hours later, it's causes some kind of bug or otherwise unintended glitch in a quest that allows the game to block you from achieving later goals.
And that's somehow meant to be my fault for completing a quest? Maybe there should have been a "don't complete this quest if you want the possibility to interact with this otherwise useless character because he might be involved in a quest at some later time when new content is introduced" warning.
That was sarcasm, by the way...
EDIT: And I was able to fix the problem by reloading a previous save from 20 hours before. Roughly an hour or so before I ever started Hearthfire.
I then fast-traveled to Falkreath. I was hoping that the farmer of Corpselight farm would still be alive, but no dice. I wanted to see if she would give me a quest to farm cabbages. But apparently, I didn't have a save old enough to save her from that Legendary Dragon that raided the town.
At any rate, the Courier approached me as I was getting ready to reload a different save, and he gave me three letters this time, instead of the two that he gave me the first time I played this DLC. As luck would have it, one of them involved purchasing land in Falkreath. My guess is that receiving this letter forced the land to become available in Falkreath, as the absence of the letter resulted in the absence of real-estate availability before.
It's kind of annoying that I never received a letter to purchase any land the first time I played, but I was stil able to purchase two of the three. But I got it fixed, while losing multiple hours of progress. It matters little though. I got the house I wanted.