» Mon Jun 18, 2012 5:33 am
Yeah, I just wanted to add say 500+ gold to each weapon/armor improvement recipe (Increasing with better materials). Then I find a way to remove all XP gains from smithing such that you can only increase smithing by paying trainers. Then remove all material-specific perks, so you don't have to grind to get daedric/dragon/etc, instead you ""buy"" a custom suit. Paying to level smithing would be investing $$$ to slightly improve your gear a little further.
I am trying to "fix" smithing. As it is, either you abuse it (IE use it AT ALL) or you don't use it AT ALL.
...can you add a batch editing for more than simple flags? I mean, I select 10 magic effects, and all of them have the same editable information. Should be fairly easy to pull up a window for magic effects with a bunch of *** in place of the mixed values, and then change that to whatever, and then apply to all selected. It doesn't seem that hard to add. It would save A LOT of time for modding in general I think, not just for my project.