I haven't had time to get far into the game yet, but I've been playing a Breton battlemage-type character and enjoying the playstyle a lot. However, I'm worried about spreading myself too thin with the skills. The skills I'm interested in are One-Handed, Block, Heavy Armor, Smithing, Destruction, Conjuration, Alteration, Restoration and Enchanting, but that's half the skills in the game, so I'll have to do without a few of these. Destruction and Conjuration are must-haves; I need Destruction to deal with dragons and ranged enemies, and Conjuration because summoned creatures are awesome. I was thinking about using Two-Handed instead of One-Handed and Block, but I don't know if that would work with this playstyle. Would I be better off with a destruction spell in one hand and a shield in the other, switching the spell to a weapon as necessary, or should I just dual-cast destruction and switch to a two-handed weapon when enemies close the distance? I also don't know if Smithing is necessary, as I intend to find all the Daedric Artifacts that compliment my skills, but I don't know if they can be improved, or if better items can be made. Could someone with more experience give me advice? Thanks in advance.
I've given some thought to a battle-mage playstyle. The reason i'm interested is that with enchanting and alchemy you can easily make -100% destruction spell cost and -100% conjuration spell cost enchantments on a suit of heavy armor. As far as I'm concerned, the damage from those two schools of magic completely negates the need for melee damage. IIRC, you'll still have a couple enchant slots open too.
I was planning on:
smithing 100, can't decide. I'm fine waiting for daedric armor to appear, but I'd like to upgrade it.
destruction fully or almost fully perked
conjuration left and right branches filled
heavy armor, a few points here or there when i can
enchanting, right up the middle
restoration, +50% healing perk and see if i need anything better. with gear and enchants, i doubt i'll need more than one of the lower ranks of heals
Playing this char is very dependent on getting cast cost reduction asap, since i wont be putting poitns in magicka. this means heavy enchanting early on. I don't want to max out the gear too early or powerlevel any of my skills, because that won't be any fun. I may have to use a conjured bow until i get high enough magicka cost reduction, simply because i won't be suitable as a mage.