Beast race animation mod?

Post » Sat May 19, 2012 1:20 am

When slow crouching the Argonian and Khajiit tails twist awkwardly to the side when sneaking slowly, although when sneaking fast the tail animation is normal. The Khajiit's neck also clips through some armors, and the assassin's Ancient Shroud head piece visually disappears and is able to be stacked with other helmets on Argonians. Speaking of which, closed faced compress the size of Argonian heads into a human shape.

Does anyone else notice these problems, and is there a mod/patch in development to fix them?
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oliver klosoff
 
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Post » Sat May 19, 2012 12:27 am

When slow crouching the Argonian and Khajiit tails twist awkwardly to the side when sneaking slowly, although when sneaking fast the tail animation is normal. The Khajiit's neck also clips through some armors, and the assassin's Ancient Shroud head piece visually disappears and is able to be stacked with other helmets on Argonians. Speaking of which, closed faced compress the size of Argonian heads into a human shape.

Does anyone else notice these problems, and is there a mod/patch in development to fix them?

Tails are animated seperately from the main character -> which is why dead actors with tails still animate -> its most likely just the TailRoot or 1st tail node that has an odd rotation and replacing that anim is fairly simple.

as for the rest those are mesh/biped model issues and require a 3D App and or the CK to fix.
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Lexy Corpsey
 
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