Beast races underrepresented

Post » Fri Sep 21, 2012 2:54 pm

I can't be the only one annoyed by this. I understand that it's the home of the Nords, but it's such a shame to see so few Argonians and Khajiit around. The range of followers available is a big letdown. 29 Nords, and only 2 Khajiit and 1 Argonian.
  • Derkeethus is the only Argonian follower available in Skyrim.
  • Derkeethus is one of only three Argonians in the game who can be married.
And that guy has the "No crime" morality rating, so an Argonian partner in crime for my assassin/thief is out of the question, I guess. Does Bethesda hate two of the most unique races? Hell, there are more dog followers than there are Argonian. I think Todd Howard's turning into Peter Molyneux.

Are there any good mods that add followers to the game? I've seen one that changes Housecarls to Argonians, but I'm not so obsessed that I want to break lore to have a lizard thug.
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Enny Labinjo
 
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Post » Fri Sep 21, 2012 7:39 pm

The reason is quite simple really, the beast races doesn't really enjoy the cold north and stay in their home provinces. While Skyrim is the home province of the Nords, so that's why the majority of the followers are Nords.

Things would be quite the opposite if TESV took place in the Black Marsh instead of Skyrim.
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Brιonα Renae
 
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Post » Fri Sep 21, 2012 3:02 am

  • Derkeethus is the only Argonian follower available in Skyrim.
  • Derkeethus is one of only three Argonians in the game who can be married.

And dare I say, the best one at that fellow egg brother :frog:
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Lizbeth Ruiz
 
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Post » Fri Sep 21, 2012 8:18 am

And dare I say, the best one at that fellow egg brother :frog:
lol!

I agree op, the beast races are given too little role in this game and as a beast races fan I dislike it. yes it makes sense what Freddo said about the harsh climate and being far from home, but that doesn't explain the little work Bethesda put into these races regardless the numbers. They have human body, stiff tail animations, they don't have important npcs with positive stories, you don't find Khajiit to marry. No surprise the Nords treat these races as third class citizens, Bethesda does the same. I had to download a mod that makes my Argonian character say "fus-ro-dah" with a Draugr voice because the vanilla voice was the [censored] Nord voice :swear:
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Heather Dawson
 
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Post » Fri Sep 21, 2012 3:25 pm

I can't be the only one annoyed by this. I understand that it's the home of the Nords, but it's such a shame to see so few Argonians and Khajiit around. The range of followers available is a big letdown. 29 Nords, and only 2 Khajiit and 1 Argonian.
  • Derkeethus is the only Argonian follower available in Skyrim.
  • Derkeethus is one of only three Argonians in the game who can be married.
And that guy has the "No crime" morality rating, so an Argonian partner in crime for my assassin/thief is out of the question, I guess. Does Bethesda hate two of the most unique races? Hell, there are more dog followers than there are Argonian. I think Todd Howard's turning into Peter Molyneux.

Are there any good mods that add followers to the game? I've seen one that changes Housecarls to Argonians, but I'm not so obsessed that I want to break lore to have a lizard thug.
Don't normally quote opening posts, but when did Todd ever hype up more Beast race stuff? I don't remember that.

That aside, I don't mind the way beast races are represented in Skyrim. I play as a Khajiit most of the time, and still feel the way they were put into the game fits. With Cyrodiil, you had a melting pot. Skyrim isn't like that. The Khajiit caravans are there to just do business and nothing more. The Argonians can live anywhere, but they probably wouldn't choose to live in Skyrim unless they had to. Khajiit and Argonians just prefer warmer weather.

Argonians are also treated terribly in Skyrim. There's some exceptions, but they don't get great treatment. It makes sense for the beast races to be the ones who have the most issue being accepted. At least to me. They have cultures that are very odd to the mer and men, and have been hard to fully comprehend. The beast races have never been well accepted in most parts of Tamriel that wasn't their homeland. I'm glad Bethesda chose to not just make everything equal in this case. It wouldn't have made sense.
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Devils Cheek
 
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Post » Fri Sep 21, 2012 1:48 pm

If you understand that Skyrim is the home of the Nords then what are you complaining about. Go to Black Marsh and I would wager you would only see a handful of Nords. It's realistic
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Lynette Wilson
 
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Post » Fri Sep 21, 2012 5:10 pm

If you understand that Skyrim is the home of the Nords then what are you complaining about. Go to Black Marsh and I would wager you would only see a handful of Nords. It's realistic
Yes I'll be sure to remember threads like these if we get a game in Elsweyr or Black Marsh and there aren't Nords on every corner.
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John Moore
 
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Post » Fri Sep 21, 2012 7:18 am

Yes I'll be sure to remember threads like these if we get a game in Elsweyr or Black Marsh and there aren't Nords on every corner.

lol people will still complain
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Sam Parker
 
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Post » Fri Sep 21, 2012 10:30 am

As an avid Argonian fan I'd love to see them represented a bit more, but I can definatly see why they're not. I do wish there were more quests revolving around them though and at least a couple more marriage options. :(
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Rozlyn Robinson
 
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Post » Fri Sep 21, 2012 9:41 am

Yes I'll be sure to remember threads like these if we get a game in Elsweyr or Black Marsh and there aren't Nords on every corner.
Never gonna happen. Elsweyr and Black Marsh would be awesome to see, but Bethesda will never make a game centering completly around the beast races. If we ever do see those places in a game it'll probably be DLC.
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roxxii lenaghan
 
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Post » Fri Sep 21, 2012 11:30 am

Never gonna happen. Elsweyr and Black Marsh would be awesome to see, but Bethesda will never make a game centering completly around the beast races. If we ever do see those places in a game it'll probably be DLC.
That would be quite silly, they should speculate their most unique lands and races and make memorable games in those provinces. Otherwise why put so much awesome in their lore?
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Hazel Sian ogden
 
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Post » Fri Sep 21, 2012 11:32 am

That would be quite silly, they should speculate their most unique lands and races and make memorable games in those provinces. Otherwise why put so much awesome in their lore?
Oh I totally agree don't get me wrong they should make a game of those lands, but I just don't see it happening with the treatment the beast races get from Bethesda. :(
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joannARRGH
 
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Post » Fri Sep 21, 2012 4:05 am

From a player's perspective, I can see your point, but from a lore/immersion perspective it makes sense.

Nords are pretty nationalistic/racist, right? Khajiit aren't even allowed inside the cities. (Would be amazing if some of this spilled over to khajiit player characters, but I digress) Your average non-milk drinking, "TRUE" son/daughter of Skyrim is unlikely to make the distinction between the various Mer races...except maybe Orcs, who are rarely seen living in cities.

There have to be SOME minority races in Skyrim...and it makes sense that it's the races which differ the most from the land's native inhabitants.
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Robert
 
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Post » Fri Sep 21, 2012 7:12 am

I can't be the only one annoyed by this. I understand that it's the home of the Nords, but it's such a shame to see so few Argonians and Khajiit around. The range of followers available is a big letdown. 29 Nords, and only 2 Khajiit and 1 Argonian.
  • Derkeethus is the only Argonian follower available in Skyrim.
  • Derkeethus is one of only three Argonians in the game who can be married.
And that guy has the "No crime" morality rating, so an Argonian partner in crime for my assassin/thief is out of the question, I guess. Does Bethesda hate two of the most unique races? Hell, there are more dog followers than there are Argonian. I think Todd Howard's turning into Peter Molyneux.

Are there any good mods that add followers to the game? I've seen one that changes Housecarls to Argonians, but I'm not so obsessed that I want to break lore to have a lizard thug.

The reason the Argonian and the Khajiit are not represented that much in Skyrim is because they are trying to get away from "unbelievability" and be more grounded in "reality".
Come on, how the hell is a Cat supposed to get humanoid form? How is a Lizard? They can't even mate. The first game Arena was made so long ago that they didn't consider maybe in the future
genetics plays a more prominent role in biology. And it is almost impossible to have offsprings between a cat and man, and lizard and man. Even monkeys and man don't mix these days.


Khajiit: http://www.youtube.com/watch?v=iODwNe4JPWw
Argonian: http://www.youtube.com/watch?v=OLtvBqKd-1E

See how they have the EXACT look as a human form? Two legs and two arms IN THE SAME PLACE as a man?
Its impossible. And it ruins believability of the game. So in Skyrim VI, they WON'T do Elsewyr or Black Marsh.

They will probably do in this order of probability:
Summerset Isles
Valenwood

elves are ok, because they are a little believable (just a small mutation of the ear), which people can still relate to (like Spock).
They can't do High Rock or Hammerfell (Daggerfall already made). They can't do Morrowind (already made). Oblivion did Cyrodiil. Skyrim did Skyrim.
So the next Elder Scrolls will be Summerset Isles or Valenwood.
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Cagla Cali
 
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Post » Fri Sep 21, 2012 3:43 pm

So in Skyrim VI, they WON'T do Elsewyr or Black Marsh.
...
So the next Elder Scrolls will be Summerset Isles or Valenwood.
You sound pretty confident for someone not working at Bethesda. Or are you?

Anyways, not making games in the beast lands would be a waste in my opinion, the most interesting places by far. http://www.gamesas.com/topic/1236523-which-province-do-you-like-most/page__hl__province
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Isabel Ruiz
 
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Post » Fri Sep 21, 2012 9:51 am

The reason the Argonian and the Khajiit are not represented that much in Skyrim is because they are trying to get away from "unbelievability" and be more grounded in "reality".
Come on, how the hell is a Cat supposed to get humanoid form? How is a Lizard? They can't even mate. The first game Arena was made so long ago that they didn't consider maybe in the future
genetics plays a more prominent role in biology. And it is almost impossible to have offsprings between a cat and man, and lizard and man. Even monkeys and man don't mix these days.


Khajiit: http://www.youtube.com/watch?v=iODwNe4JPWw
Argonian: http://www.youtube.com/watch?v=OLtvBqKd-1E

See how they have the EXACT look as a human form? Two legs and two arms IN THE SAME PLACE as a man?
Its impossible. And it ruins believability of the game. So in Skyrim VI, they WON'T do Elsewyr or Black Marsh.

They will probably do in this order of probability:
Summerset Isles
Valenwood

elves are ok, because they are a little believable (just a small mutation of the ear), which people can still relate to (like Spock).
They can't do High Rock or Hammerfell (Daggerfall already made). They can't do Morrowind (already made). Oblivion did Cyrodiil. Skyrim did Skyrim.
So the next Elder Scrolls will be Summerset Isles or Valenwood.
Riiight because dragons and walking fighting skelotons are sooooo believeable... It has nothing to do with believeablility it's about the cultures of the lands. Skyrim is Nord territory and Nords don't like the beast races. Valenwood is home to giant gorrilla men who shave themselves bald and wear capes so if they make that one I'd say realism is out the door.
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Alexis Estrada
 
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Post » Fri Sep 21, 2012 6:03 am

I hope the next game takes place in Black Marsh, that would be a nice change from the humans-in-generic-fantasy style of Cyrodiil and Skyrim. And that would show that Bethesda still has the balls they had in Morrowind to make an alien world with weird places and weird life forms. The culture shock should be awesome.
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Russell Davies
 
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Post » Fri Sep 21, 2012 4:29 pm

It is only logical that there are few Argonians and Khajiit in Skyrim. Skyrim is the coldest of Tamriel's provinces, while the Argonians and Khajiit hail from Black Marsh and Elsweyr, both of which are considerably warmer. Now, one could argue that Argonians would feel at home in Hjaalmarch, but remember that they are probably cold-blooded, meaning they'd freeze to death there.
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Laura Shipley
 
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Post » Fri Sep 21, 2012 5:15 pm

QUOTE: Never gonna happen. Elsweyr and Black Marsh would be awesome to see, but Bethesda will never make a game centering completly around the beast races. If we ever do see those places in a game it'll probably be DLC.

Agreed. It's too bad, Elseweyr would be a perfect site for ES VI. It's got a rich variety of terrain, ancient buried cities, and a mysterious and interesting people in the Khajiit. But not everyone would accept a game set in the land of a beast race. Summerset is probably the best bet.
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Rachael Williams
 
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Post » Fri Sep 21, 2012 6:55 pm

The reason the Argonian and the Khajiit are not represented that much in Skyrim is because they are trying to get away from "unbelievability" and be more grounded in "reality".
Come on, how the hell is a Cat supposed to get humanoid form? How is a Lizard? They can't even mate. The first game Arena was made so long ago that they didn't consider maybe in the future
genetics plays a more prominent role in biology. And it is almost impossible to have offsprings between a cat and man, and lizard and man. Even monkeys and man don't mix these days.


Khajiit: http://www.youtube.com/watch?v=iODwNe4JPWw
Argonian: http://www.youtube.com/watch?v=OLtvBqKd-1E

See how they have the EXACT look as a human form? Two legs and two arms IN THE SAME PLACE as a man?
Its impossible. And it ruins believability of the game. So in Skyrim VI, they WON'T do Elsewyr or Black Marsh.

They will probably do in this order of probability:
Summerset Isles
Valenwood

elves are ok, because they are a little believable (just a small mutation of the ear), which people can still relate to (like Spock).
They can't do High Rock or Hammerfell (Daggerfall already made). They can't do Morrowind (already made). Oblivion did Cyrodiil. Skyrim did Skyrim.
So the next Elder Scrolls will be Summerset Isles or Valenwood.

You are talking about a game where there is MAGIC and you can block a two-handed warhammer strike with your dagger. Anything is possible.
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Alan Cutler
 
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Post » Fri Sep 21, 2012 3:53 am

Speaking of Khajiit is anyone else annoyed that Ysolda doesn't recognize you as one?
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Crystal Birch
 
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Post » Fri Sep 21, 2012 12:38 pm

The reason is quite simple really, the beast races doesn't really enjoy the cold north and stay in their home provinces. While Skyrim is the home province of the Nords, so that's why the majority of the followers are Nords.

Things would be quite the opposite if TESV took place in the Black Marsh instead of Skyrim.

^This. I'm an avid Argonian fan, and while I wouldn't mind more marriage/follower options (Wujeeta come on), I also realize this is Skyrim. It's not only cold (which Argonians and Khajiit do not enjoy) but half the province or more isn't that kind to them to begin with, what with half the guards in the nation saying, "Stay out of trouble lizard!" and barring Khajiit from towns entirely. In Oblivion, having a good lot of them made sense given the Imperial/Empires cosmopolitan views and the more comfortable climate. In Skyrim though, as much as I want a load of Argonians, it just wouldn't make sense.

Though, if you're just asking for a couple more marriage options/followers then yes, Bethesda please do this.
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Dalia
 
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Post » Fri Sep 21, 2012 9:40 am

With the next gen games coming (in a few years ) I'm hoping they'll take advantage of the new power and do a beast race game (either elsewher or black marsh) and really explore the lore of those lands. Throw some physics into the tales and have all the different races. I'd love to see all the khajit subspecies and a truly exotic land with few humans at all. It would be nice to deal with the argonian occupation of morrowind a bit too. We'll probably end up in a less fantastic locale though.
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Gemma Woods Illustration
 
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Post » Fri Sep 21, 2012 7:26 pm

It is only logical that there are few Argonians and Khajiit in Skyrim. Skyrim is the coldest of Tamriel's provinces, while the Argonians and Khajiit hail from Black Marsh and Elsweyr, both of which are considerably warmer. Now, one could argue that Argonians would feel at home in Hjaalmarch, but remember that they are probably cold-blooded, meaning they'd freeze to death there.

argonians. are not. cold-blooded. no where in the lore does it even hint at argonians being cold blooded and suggests they are much closer to humans than lizards

barring Khajiit from towns entirely

nope, they do let khajiit into the town, just not drug dealers (which the caravans are. that is a fact.)

and the beast provines will be the setting for a TES game, it is what the fans want and what will attract new players (what is more interesting, walking talking beasts or a boring race of snobby elves? even if the potential buyer just wants to know what the hell is going on, they would sooner buy a game in black marsh than valenwood). besides, after skyrim's popularity, most people would buy any TES bethesda game
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chloe hampson
 
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Post » Fri Sep 21, 2012 8:17 am

...what with half the guards in the nation saying, "Stay out of trouble lizard!"...

To be fair, half the guards say the exact same phrase to you, but just replacing the word 'lizard' with an appropriate term for your race - except Nords, where they use the word 'kinsman', but it's said in a sneering tone no different to 'lizard'.

I get that beast races are a minority in Skyrim, but would it have killed Bethesda to have at least one marriageable NPC of each gender for the races that are not so commonly found in Skyrim? Wujeeta, Kharjo or J'zargo, and one of the female Khajiit on the caravans would have eliminated the disappointment felt by some players who wanted to play as, or marry, a beast race. (And the same goes for Bosmers, there are several in the game, there's no reason on earth/Tamriel why Faendal couldn't have been a marriage option for example! Just have him get over his silly infatuation and realise he'd be better off with me haha! :D )
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Wayland Neace
 
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