http://img441.imageshack.us/img441/3060/55451204.jpg
http://img547.imageshack.us/img547/200/68793508.jpg
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Hello I have decided to prerelease the mod befoure I coudl fix some issues that are relative to modding in ck and not the models themselves that work fine ...
the issues I am having are the skeletons not resting as they should in the right place and the summoned ones stay invisible ... hoping that downloaders may help fix the issue and enjoy the I have released there ...
much thanks woudl go to whoever assists me in fixing those issues and eventually improve the minimod ...
http://skyrim.nexusmods.com/mods/manageuploads/?id=28957
Locations :
Yngol's barrow exterior
Soutfringe Sanctum exterior
on the former locations the skeletons do not lie resting as they shoudl ...
Doomstonetundra01 exterior ( the summoned one sticks invisible for duno what reason and is not summoned rez by the magician )
You can locate the Resources in the CK with the ISS codename that stays for issgard mod , since I use that folder structure to grant future compatibility with my mod is suggested to respect that disposition ... tough you may alter at your distreption if you like ...
the actual resources added are encskeleton types , summoned , and statics and havoked skulls and tail...