This is very true. The problem is inconsistency. You can often climb on top of a cabinet two feet above a guard and he will never see your hulking, trench coat-wearing self perched atop the antique showroom piece. Other times they will spot you instantly. Same goes for fences - if it's bars or a chain link fence, sometimes it will completely obscure you, other times it just won't. Occasionally guards will spot you through a tiny crack in the door or window that would be pretty unlikely, sometimes they will tolerate you walking circles around them for a minute straight.
There also need to be more non-lethal options. Deadly players can use rat swarms, grenades and other powers to effortlessly clear out enemies, making the game's difficulty largely a joke. Yet stealthy players don't get access to gas grenades, noisemaker devices, grappling hooks, and other stuff... all you get are takedowns and sleep bolts. Granted, you don't *need* those other things due to Blink, but there are definitely far fewer options if you want to be sneaky, and aside from the ending you really aren't rewarded for your much, much greater efforts..
As you may have read in my other thread,, I'm actually annoyed that this chaos system is actually forcing a non-lethal approach. Though, you're right that most of the character's arsenal is geared towards lethal combat, most of it is effectively rendered pointless. You can use the crossbow to make noise, firing at a wall, and make enemies run off to check it out, actually. Taht's not much, though.
And yeah, I also meant to note the inconsistency in the way enemies tend to detect or not detect you in similar situations. In my experience, that is also reminiscent of
Bethesda's AI. Though, Arkane's is an improvement for the most part. For example, sneaking above an enemy, and not being immediately noticed, or not at all, is a welcome improvement. In
Bethesda's games, I poked my head out from a rooftop or cliff, and the enemy below me almost always immediately went ballistic. Or would have. In some key aspects, the stealth system is sadly and disappointingly lacking. The leaning out and peeking through corners and cover, while the enemy is only a few paces away, facing you, is easily the most noticable one. I don't know, am unsure, of other guards will find their buddies in those big trash conainters, if I dispose of their dead or unconscious bodies there. If they actually find them, I think that is annoying and clever at the same time, actually.
