Best features of eso

Post » Thu Nov 28, 2013 8:30 pm

What are you guys looking forward to the most?

I just cant wait to see the real comparison to previous elder scroll titles :)
User avatar
keri seymour
 
Posts: 3361
Joined: Thu Oct 19, 2006 4:09 am

Post » Thu Nov 28, 2013 5:09 pm

I think the character customization is amazing. I hope that carries over to the proper series.

Other than that... I know next to nothing about it outside of the basic plot and the fact that you don't get to play as Imperials because of reasons.

User avatar
T. tacks Rims
 
Posts: 3447
Joined: Wed Oct 10, 2007 10:35 am

Post » Fri Nov 29, 2013 1:27 am

Well I know what I dont want to see. I dont want to see a quest system that relies entirely on quest markers and lacks any detailed quest dialogue from its involved NPC's or lorebooks etc so players are forced to have their hands held trough all questable content killing any and all possible immerson in a fantasy world that is the elder scrolls.

And yes, I know skyrim had quest markers, and yes, it destroyed a large part of the immersion. The game would have been 10 times more immersive and satisfying had they not gone with a quest marker system. I would be greatly dismayed if ESO depends on quest markers for its questing system rather than well written dialogue and directions so players can figure things out on their own and get that ultimate sense of accomplishment when they succeed.

User avatar
Hussnein Amin
 
Posts: 3557
Joined: Sun Aug 05, 2007 2:15 am

Post » Fri Nov 29, 2013 3:36 am

I cant wait to try out all the different class types, such as armoured mages ect. I wonder how this shall work in game.
User avatar
Mariaa EM.
 
Posts: 3347
Joined: Fri Aug 10, 2007 3:28 am

Post » Thu Nov 28, 2013 8:36 pm

You can turn off the compass and navigation, quest markers were on the compass in skyrim, so it can be turned off with the compass probably.

Though on topic I'm looking forward to seeing all the regions
User avatar
Claire Mclaughlin
 
Posts: 3361
Joined: Mon Jul 31, 2006 6:55 am

Post » Thu Nov 28, 2013 6:51 pm

Haha yeh i also wonder how big the map shall be, but if it is mixing all of the previous titles together and using the 'lands' from them, i can imagine this to be a huge map. But i hope we are not confined to certain areas of the map, and we can cross over into over segments to do other quests.

Haha my spelling was bad then :)
User avatar
Emzy Baby!
 
Posts: 3416
Joined: Wed Oct 18, 2006 5:02 pm

Post » Thu Nov 28, 2013 3:02 pm

Just being able to get in the game and play in an elder Scrolls World with my friends, for me that's the most important thing.. For me that is the best feature of the game. :smile:

User avatar
Harinder Ghag
 
Posts: 3405
Joined: Wed Jan 17, 2007 11:26 am

Post » Fri Nov 29, 2013 6:40 am

1. Character Creation

2. First-person combat

3. Story/Lore/Characters/Dialog

4. Environment Design

5. Open(ish) Class System

6. Elder Scrolls IP

7. Cliff-Racers

8. Playing TES with friends

User avatar
Laura Tempel
 
Posts: 3484
Joined: Wed Oct 04, 2006 4:53 pm

Post » Thu Nov 28, 2013 5:05 pm

Yeh i also look foward to playing with my friends, im not really a big mmo fan but this game seems different and has ticked all the right boxes for me. Plus its a new elder scrolls game, its got to be good haha.
User avatar
Ashley Clifft
 
Posts: 3468
Joined: Thu Jul 26, 2007 5:56 am

Post » Thu Nov 28, 2013 7:24 pm

Your forgetting the detailed quest dialogue. If its not there then quest markers will be forced on everyone who doesnt like them in order to complete quests. Simply turning them off is not the solution.

User avatar
Jamie Lee
 
Posts: 3415
Joined: Sun Jun 17, 2007 9:15 am

Post » Thu Nov 28, 2013 7:29 pm

That awesome new Khajiit armor

User avatar
Blessed DIVA
 
Posts: 3408
Joined: Thu Jul 13, 2006 12:09 am

Post » Thu Nov 28, 2013 5:16 pm


Detailed quest dialogue..can you elaborate what you mean by this? Do you mean a quest tracker?
User avatar
Steph
 
Posts: 3469
Joined: Sun Nov 19, 2006 7:44 am

Post » Fri Nov 29, 2013 6:15 am

Is that confirmed? I mean just because Skyrim has a feature doesn't mean that another developer is going to do the same thing.

True enough. One of the largest gripes I have had with TES is dialog, in general. Now, Morrowind had a good direction description plan. This faded in Oblivion and is utterly extinct in Skyrim. Sad but true.

I play with the compass turned off completely and rely partially on previous knowledge and great mods like Better Quest objectives to navigate the game. That and sheer instinct. Although the later is nothing to much to depend on but it adds an amazing element to the game, for sure.

I only hope that the ESO team will implement extensive measures to allow for a more immersive experience and completely negate the handholding horror that is the quest marker system.

EDIT :

Sorry, OP this is polar opposite of the topic at hand.

User avatar
jessica breen
 
Posts: 3524
Joined: Thu Aug 03, 2006 1:04 am

Post » Fri Nov 29, 2013 5:40 am

A reviewer had said it in an article..it'll take me a while to unbury it
User avatar
sas
 
Posts: 3435
Joined: Thu Aug 03, 2006 8:40 am

Post » Thu Nov 28, 2013 3:37 pm

The three way factional RvR from DAoC taken to the next lvl.

Playing a TES game with my family and friends.
User avatar
Suzie Dalziel
 
Posts: 3443
Joined: Thu Jun 15, 2006 8:19 pm

Post » Thu Nov 28, 2013 8:40 pm

Exploration exploration exploration, and quests and lore! :)

User avatar
REVLUTIN
 
Posts: 3498
Joined: Tue Dec 26, 2006 8:44 pm

Post » Fri Nov 29, 2013 4:07 am

I'm interested to see how regimented and organized PvP in Cyrodil becomes, I mean it is supposedly a huge area so that means it will require different strategies, to hold, attack, defend, and maintain.

I wonder if guilds will organize divisions of mages, archers, warriors? (I don't like to use the terms Tank, Healer, DPS, ranged-DPS etc cause I think ESO is going to give a huge PvP opportunity for strategy that could mirror or resemble some real life military formations).

User avatar
Sara Johanna Scenariste
 
Posts: 3381
Joined: Tue Mar 13, 2007 8:24 pm

Post » Thu Nov 28, 2013 4:02 pm

Pvp will be a huge focus in eso, i hope its a similar sort of attack/defend like guild wars 2 but obviously not a clone of it. From the looks of it though, they have very similar styles like breaking down the walls and the small resource 'farms' apparently dotted around. But as you say there could be a very strategic element to this game with there being masses of players fighting together.
User avatar
Hairul Hafis
 
Posts: 3516
Joined: Mon Oct 29, 2007 12:22 am

Post » Fri Nov 29, 2013 4:43 am

Housing.

oh wait...

User avatar
Kevan Olson
 
Posts: 3402
Joined: Tue Oct 16, 2007 1:09 am

Post » Thu Nov 28, 2013 11:35 pm

i wait to play in a subscription based world, where people actually care, and not go afk in between dungeon runs as the game is free and who cares what matters players are not there.

ofc there is always situtations where someone might DC or just go AFK due to Real Life, but the %chance is very small. In free2play games its been a pain in the ass to play em in pugs.

User avatar
Crystal Clear
 
Posts: 3552
Joined: Wed Aug 09, 2006 4:42 am

Post » Fri Nov 29, 2013 1:31 am

Exploration and fighting long large battles in Cyrodiil.
User avatar
Mr. Ray
 
Posts: 3459
Joined: Sun Jul 29, 2007 8:08 am


Return to Othor Games