Best potions using only grow-able ingredients?

Post » Wed May 08, 2013 11:06 pm

I've just made a greenhouse and i'd like to know what you think are the most Valuable or Useful potions i can make using ingredients i can grow myself?

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Steeeph
 
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Post » Thu May 09, 2013 7:37 am

Most valuable is: Creep Cluster, Scaly Pholiota and Mora Tapinella.

Per the calculator this makes:

Resist Magic + Fortify Carrying + Weakness Magic + Regen Stamina + Fortify Illusion. Base price 555 gold

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Lynette Wilson
 
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Post » Wed May 08, 2013 11:43 pm

Why would Weakness Magic up the value when it's negative? All the rest are positive.

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Kelli Wolfe
 
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Post » Thu May 09, 2013 12:47 pm

The logic for the potion values is not market based. I believe it is hard coded. For example, my PC can create incredibly strong fortify potions, but they fetch as little as potions of minor healing or minor magicka which you can just find laying around!

I think the best plants are the ones that are the hardest to find/harvest. Just off the top of my head this would be glowing mushrooms and canis root. Creep clusters are all over the side of the road between Windhelm and Mixwater Mill.

One of my PCs set up the garden at Lakeview Manor and planted everything under the sun. He eventually stockpiled something like 100 doses of every plant, it was ridiculously easy (all crops reach harvest in something like 48 hours, and all seeds/cuttings germinate, there's no worry about blight or the native conditions under which a plant grows).

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Killah Bee
 
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Post » Thu May 09, 2013 2:31 am

Regenerate Health: Juniper Berries, Namira's Rot

Lingering Damage Health Poison: Imp Stool, Mora Tapinella

Restore Health: Blisterwort, Blue Mountain Flower, Imp Stool

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Chloe Botham
 
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Post » Thu May 09, 2013 5:50 am

As the game just add the effects then calculating price. Yes it should either not add negative values on potions or subtract them.

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Madison Poo
 
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Post » Thu May 09, 2013 1:48 am

Canis root+imp stool+mora tapinella=paralyze/lingering damage health.

Nightshade+glowing mushroom =fortify destruction.

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Stu Clarke
 
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Post » Thu May 09, 2013 10:40 am

I wish it was simple

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Peter P Canning
 
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Post » Thu May 09, 2013 2:47 pm

haha, Thanks for the replies everyone.

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April D. F
 
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Post » Thu May 09, 2013 12:08 am

There is a multiplier in the price just for the number of effects. It makes no difference whether or not the effect is good or bad. For this reason you wouldn't want the Purity perk if you are trying to make money on potions. Course by the time you have that perk you should already have more money that you can possibly spend.

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Hussnein Amin
 
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Post » Thu May 09, 2013 7:26 am

Oh, interesting. I've been getting into alchemy. Appreciate the info. Hmm, that greenhouse sounds like a good idea; need to check it out. Thanks all!

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Nikki Hype
 
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Post » Thu May 09, 2013 9:27 am

Be sure to browse the Hearthfire forums for more info. I've got first-hand experience with the garden at Lakeview, but even though I've got the greenhouse at Winstaad Manor, I haven't really put it to good use. I think the wikia descriptions says a bird nest appears in the greenhouse as a nice source for eggs (don't know what type, Rock Warbler maybe?).

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Nathan Maughan
 
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Post » Thu May 09, 2013 9:11 am

A birds nest?

I thought it's supposed to be a beehive.

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Ian White
 
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Post » Thu May 09, 2013 6:53 am

Looks like you get both bees and a bird's nest (and butterflies). See the Notes here: http://www.uesp.net/wiki/Skyrim:Greenhouse

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Tamara Dost
 
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Post » Thu May 09, 2013 10:37 am

Jazbay + Red Flower + Moon Sugar

Makes a potion that sells for ~1500 (each).

You can grow the first two - and visit the Cats (and numerous other vendors on the roadways) to buy sugar.

Snowberries + Thistle Branch + Mudcrab Chitin

This is a serious potion too. Useful when killing dragons...

Again, you can grow the first two ingredients.

Blue Flower + Swamp Fungal Pod + Glowing Mushroom

A great potion! Expensive too.

Actually you can grow all three of these...

So you can see clearly the six or seven important ingredients I grow in all my gardens. :smile:

Plus of course, Blisterwort too...

So that's eight important things to grow!

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Laura Samson
 
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Post » Thu May 09, 2013 9:54 am

I need some guide to gardening now. :) Do you need the Hearthfire (I did buy it) or can you always set up gardens? I have to say this game is so huge I've obviously only scratched the surface.

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louise hamilton
 
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Post » Thu May 09, 2013 4:54 am

You do need Hearthfire and build one of the houses.

You can grow plants in the garden and/or the green house if you choose that build option.

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leigh stewart
 
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Post » Wed May 08, 2013 11:00 pm

Hmmmmm... what are the effects of that one? Restore health, fortify health and fortify.... smithing?... it's not destruction?

Never seen that combo!

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elliot mudd
 
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Post » Thu May 09, 2013 8:11 am

Fortify health,resist shock and restore health.

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Svenja Hedrich
 
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Post » Thu May 09, 2013 4:30 am

There was another thread which discussed recipes but I can't find it, sorry. Regardless, this is the best possible recipe ever - the value with my Alchemy perks is over $9,000:

Spoiler

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des lynam
 
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