The only thing I have done different with this cell is the navmesh. Basically, there are loads of cages stacked on top of each other which contain various animal actors. In order to keep them there, I have made 2-tri island's in each cage and then a "main" navmesh for the rest of the cell. I think this bring the total to 20ish seperate navmeshes in the one cell. Is this a big no no? It did work in my initial tests before I cluttered up the place. Could this be my problem?
Is there a log or something that can give me a clue as to what it is happening as the crash occurs?
Thanks in advance
- Hypno