» Fri Jun 08, 2012 4:16 am
I'm not going to give you another "play how you please/everything is up to you" post, because you're looking for help (and if it were me, I think I'd find that annoying). So I'll give you suggestions.
Firstly, by "pure," do you mean using only skills under the Warrior or using someone who gets by on weapons and armor alone? Because, as another poster said, don't be afraid to consider light armor just because it's a stealth skill. My personal preference between light and heavy depends on the build.
Here's what I'm doing with my Redguard as an example.
Focusing on five skills: Heavy Armor, Smithing, Block, One Handed and Archery. That's pretty pure, as far as I think, but there are intricacies to be observed.
Firstly, I'm only going to use the left side of the Archery tree. I don't need him to be a master archer who can speed around with his bow drawn and manages to get more arrows from corpses, I need him to rely on Archery for necessary ranged combat.
Secondly, I will also be taking dual-wielding perks in One handed. This will ensure that I have both fun and tactical variety. There will be times when using a shield is life saving and times when offense is more important, and being able to improvise will help greatly.
Finally, I will buy and find all my potions for recovery, which means no investment in Alchemy or Restoration. While playing like that is perfectly viable (as well as a useful gold sink), I would only recommend doing so with a warrior who uses Heavy Armor, Smithing, Block and has a lot of health, because potions will be a precious commodity if you play that way and you therefore want to survive as long as you can without using them. And while I know that both armor types can easily reach the armor cap, I say heavy because it provides superior protection early and mid-game.
As a Redguard, I can use my power to spam power attacks and and bashes or use Eagle Eye a whole lot for a minute. That's great, but you're an Orc. While most people might immediately focus on the Orcs' offensive capabilities with their power, also know that it has a wonderful defensive use. It is for this reason the most that I recommend making your Orc similar to my Redguard: you'll have a shield when you need it (and you will need it if you plan on buffing up the difficulty) and the massive offense of dual-wielding whenever that comes in handy, and both combat styles can take great advantage of Beserker Rage.
One final point:
You'll find a lot of information on armors around here and the wikis. Because it's possible for most higher tiered armors to reach the armor cap with enough improvement (Deadric, Glass and both Dragon armors can reach the cap easy with 100 Smithing), most people will recommend choosing only the first rank of the "armor protects X% more" perks (Juggernaut for heavy and Agile Defender for light).
However, you can just as easily reach the armor cap by choosing all five ranks of those perks (making armor protect 100% better) and no Smithing perks. This is useful for players who don't want to spend time at the forge or RP a character who doesn't smith. In turn, this will only cost four extra perks in the armor tree of choice, whereas using Smithing will cost five or more perks. It can be, depending on the circumstance, the better route.
That said, my character will use Smithing because I want my Dragon armor and I want it nao.
I hope I helped.