Best user review i've read so far!

Post » Fri Jul 30, 2010 2:22 am

I will just come right out and say it: Crysis 2 is terrible and typifies everything wrong with PC gaming today. I say this as a huge fan of the original Crysis and Crysis Warhead, which were two of my favorite games. In fact, I just played them both over the weekend on Delta difficulty in preparation for Crysis 2. Despite selling over three million units of the original Crysis on PC, Crysis 2 was clearly developed for consoles first and PC second. This review assumes that you played and enjoyed the original Crysis, and may not be as useful to someone unfamiliar with the series.

The review system here includes two GTX 480 in SLI, a i7 920 @ 4.1 ghz, and a 2560x1600 monitor.

***GRAPHICS***
The graphics were one of the main strengths of the original game, and Crysis 2 has turned them into a weakness. There are NO configuration options, just preset settings, and you can only choose from "High," "Very High," and "Extreme." Unfortunately, Extreme looks significantly worse than Crysis and Warhead. Protip for Crytek: calling your graphics "extreme" doesn't make them look any better. As far as I can tell there is no way to force Anti-Aliasing on, and instead Crysis 2 uses its own form of edge blurring that looks terrible compared to true AA. The edge AA was fine in Crysis because the vegetation benefited from it more than traditional AA and it provided a performance boost, but Crysis 2 consists of mostly buildings and straight edges that require traditional AA to look their best.

There are three main pillars to the graphical failings.

----The textures are a major downgrade. It's true that the original Crysis had the occasional blurry rock texture, but most of them were flat out amazing. Crysis 2 throws all that away and replaces them with textures that are very flat and low resolution, failing to make effective use of ambient occlusion like the original game did. The textures now look closer to what you'll find in the very dated looking Call of Duty games than the original Crysis.

----The visual effects are a major downgrade. Crysis 2 shipped as a DirectX9 game, whereas the original Crysis was built in DirectX 10 and it shows. The explosions, motion blur, and particle effects were of amazing quality in Crysis and judiciously used, but on the other hand Crysis 2 tries to obscure the lower quality effects by using them excessively. The motion blur and bloom lighting in Crysis 2 are absolutely out of control. In Crysis, the motion blur was used to good effect by making a demanding game run a bit smoother and also making flying objects look great when they passed in front of you. Crysis 2 is not a demanding game, and rather than using high quality blur on objects for the wow factor, it slathers low quality blur over every inch of the screen when you turn to distract you from the rest of the graphics. I could go down the list point by point listing things like water effects, SSAO, lower godrays count, etc and explaining how they are downgraded in Crysis 2, but that would make the review run too long.

----The environments are a major downgrade. Crysis featured complex, wide open jungle environment with a lot of destructibility and interactivity, and amazing shadows casted by all of the plants. When you blew something up, the explosions would ripple through the tree leaves, shaking them. Crysis 2 throws all of that away in favor of a city environment that features a much lower draw distance, much lower polygon count, and far fewer shadows. The environments of Crysis 2 are very small and restrictive, with minimal opportunities to explore or deviate from the set path.

Aside from the three key complaints above, the config files are locked which will come as a huge dissapointment to Crysis fans. The config culture of the original Crysis was a blast, with the different looks you could give the game providing reason to revisit it. In short, Crysis 2 looks worse than the aging Crysis, and roughly in line with the average recent PC release. It does look nice in screenshots, but play it on a large monitor and you'll see that many assets are of shockingly low quality.

***STORY***
I will not say much about the story of Crysis 2 because I do not want to spoil it (***original Crysis spoilers incoming***). However, know that while Crysis 1 featured an epic cliffhanger ending with NOMAD and Prophet returning to the nuked island to continue the fight, Crysis 2 throws all of that away to go with a different main character and different setting. This was a huge mistake and a slap in the face to Crysis fans, and was probably done because Crytek wanted to cater to the console gamers who did not play Crysis by giving them a fresh start and rebooted plot.


***GAMEPLAY***
The gameplay also features huge concessions caused by the console-centric development. Almost immediately, you will notice that game-saves have been removed in favor of a console-style checkpoint system. This is bad because Crytek doesn't do a good job of spacing its checkpoints. There have been times where I have cleared an area of enemies, received a radio transmission and new objective, then moved on to a new area only to die and be put back at the *very* start of all that. Most games would put a checkpoint after you've completed an objective, but Crysis 2 often doesn't, which is quite annoying in a game that has more than its fair share of cheap deaths.

The levels have been vastly decreased in size as well as enemy count, taking away the sandbox feel. Crysis 2 now plays like your typical on-rails, scripted, Call of Duty game. The enemy soldiers you fight are now generic and *ultra-serious*, a far cry from the humor of stalking the hapless and hilarious North Koreans of the original Crysis through the jungle. Vehicles also fall by the wayside and are used much less even though the strategic options they offered were a strength of the original Crysis. Think you're going to hop in an APC and mow enemies down with the turret like you did with Crysis 1 jeeps? Think again, you'll be ripped to shreds by enemies in a matter of seconds because they are extremely accurate even over long distances.

The opening of the game is hugely consolized to the point that it's an embarrassment. You watch video cutscene after video cutscene and then are thrown into an on-rails tutorial level where the nanosuit stops you every 3 seconds to troll for its various features. When I finally got to control my character and saw that SLI wasn't working, exiting out of the game to fix it and then restarting made me rewatch the unskippable cutscenes. By contrast, in Crysis you jump out of a plane and get to start playing, and it is a real level rather than the obligatory "tutorial level" common to console games.

The nanosuit has also seen some huge downgrades to make it easier to use with an Xbox 360 controller. Speed mode and strength mode are no longer selectable. Instead, they automatically kick in when you run or jump. This is a huge design flaw, because there will be many occasions where you want to run without draining your suit power and you can no longer do that. Even worse, the "speed" running in Crysis 2 is barely faster than normal running in Crysis 1. Any time you want to move faster than a walk, you are draining your armor. The armor mode is no longer the default suit mode when you run out of energy and need to replenish. Instead, all suit modes are turned off, and in fact when armor mode is turned on it drains your energy even if you aren't taking damage. This makes the main character of Crysis 2 much weaker than NOMAD and Psycho, and that combined with the tiny environments means even someone who mastered Crysis will get mauled in this game on the harder difficulties. The enemies have solid AI, but they are prone to glitches and can sometimes see you through walls and cover when they should not have line of sight. The only real improvement in Crysis 2 is that you can now pull yourself up on to ledges, which is a welcome addition. Another new feature is that holding the right mouse button when near the edge of a wall or crouched behind a barrier will allow you to peek out and shoot. For some reason it does not work with the vast majority of the environment though, so it can't be relied on and you'll quickly learn to ignore it.

To "compensate" for the many downgrades, Crysis features the timeless console trope of Collectible Dogtags! Because collectable dogtags were what we all wanted and not DX11, tweakable graphics, sandbox gameplay, and a true sequel to Crysis.


***MULTIPLAYER***
I saved the multiplayer for last because I did not play it in the original Crysis and have only played it in the demo of Crysis 2. There is not much to say about it though. It features small maps, low player counts, Call of Duty style killstreaks, matchmaking lobbies rather than dedicated servers, and rampant hacking. You already know if that type of game interests you or not. Assuming you aren't in the target audience for this, I would suggest the excellent Battlefield Bad Company 2.

***BUGS***
Crysis 2 is not a broken game, but there are many embarrassing bugs that should have never passed QA. With moderate frequency, dying and reloading a checkpoint will disable your melee attacks entirely, causing nothing to happen when you press the melee button. The only way to fix this is quitting the game and restarting. I have also seen this bug reported by several others. Several times, the crosshairs of my gun scope have disappeared entirely, possibly caused by reloading checkpoints or alt-tabbing. Again, this can only be fixed by restarting the game as far as I know. Lastly, my gun disappeared entirely once, although switching weapons restored it.


***CONCLUSION***
If Crysis 2 had been marketed under a different name or was a totally new IP, I might have been able to give it two stars. It is at its core a below average and utterly forgettable FPS. However, Crysis 2 is not a random game, it is the sequel to Crysis, and must be judged in comparison to the original. As a sequel to Crysis, it fails spectacularly, offering massive downgrades and concessions to cater to consoles rather than improvements to the original. In short, Crysis fans now have their Command & Conquer 4. Amazon describes the criteria for one star reviews as "I hate it," and boy do I hate both this game and everything it represents to dedicated PC gaming.

~by some guy at Amazon.com

PS: Take a note Crytek. Please don't pull this **** off with Crysis 3.
By now you have more than enough money to create a real PC game and redeem yourselves from this fiasco.
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Alexandra Ryan
 
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Post » Thu Jul 29, 2010 6:32 pm

Wow.. It's all so true..
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Alex Vincent
 
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Post » Thu Jul 29, 2010 2:35 pm

Well written, agree with it entirely.

I bought the original Crysis the day it came out, and was barely able to run the game on low settings. I beefed up my system just so I could finish the single player campaign because I saw how much potential the gameplay itself had in addition to the graphics. I played through the campaign again last week just to give myself a refresher in anticipation of Crysis 2, hoping to see some continuation of the storyline. I've finished the single player now, and feel like I just wasted 60 bucks. The story is poorly pieced together, the graphics are neutered, and the multiplayer is just downright broken. I didn't feel this ripped off when I bought Vanguard.
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Mr. Allen
 
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Post » Thu Jul 29, 2010 6:09 pm

Now THAT'S an honest review.
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Penny Courture
 
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Post » Fri Jul 30, 2010 12:32 am

completely agree, this porting from consoles has got to stop.
when PC gaming dies, all these companies doing the porting will be the first to ask "why did PC gaming die ?"
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Ladymorphine
 
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Post » Thu Jul 29, 2010 8:45 pm

Going from Crysis 1 to Crysis 2 feels like im playing a completely different franchise.
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Gen Daley
 
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Post » Thu Jul 29, 2010 6:45 pm

I think its a strech to say how terrible the graphics and new controls are but i mostly just agree with everthing too if that makes sense? I like the streamlined controls but the powers totally lack the wow. armor mode was the one exception i thought the changed walking and bullet sound was cool but running and jumping felt lame where as the first crysis it was like you were driving a ferreri! And having non distructable environments! there is no excuse whatsoever >:(. Anyway the only other thing i wanna get of my mind is the fact there is no editor with it, tho i didnt use the first one i saw some videos of it and i was really excited to try it out, heres hoping the masses will get it at some point.
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Portions
 
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Post » Thu Jul 29, 2010 10:11 pm

Thanks myself I didn't buy this game.

What about the failed AI? I saw the official video where you can see the enemies move in front of you and they do nothing at all until you shoot them and then they do something, die. You know, you stand in front of them and they just move to the left, then the right, then left, then right (repeat and repeat).

And for the editor you need to wait at least 3 months after it is released to see something. And for a mod, 1 year?
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scorpion972
 
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Post » Fri Jul 30, 2010 2:22 am

completely agree, this porting from consoles has got to stop.
when PC gaming dies, all these companies doing the porting will be the first to ask "why did PC gaming die ?"

Agreed the ports are killing it because it floods the market with crap.
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Mark
 
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Post » Thu Jul 29, 2010 6:17 pm

I think the visuals can be improved quite easy, they must have higher quality textures, the ones they show in game seem like a downscale from the originals, would be easy to have patch like dragon age 2 has that improved the quality a lot, and hopefully Directx11 with proper lightning and less bloom all over the place... as for the rest I doubt there's anything else they could do at this point to save this fiasco :\
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jasminε
 
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Post » Fri Jul 30, 2010 2:34 am

Well, we can do something about all this. Let's go and support indie developers, they are keeping the PC gaming alive and making amazing games, better looking than C2 and designed for PC gameplay. There are hundreds of excellent FPS, and my personal favourites FPS/RTS (like Natural Selection) which are a mix of both game styles.

I personally will never ever buy a game if EA has it's dirty hands on it. I'm done with all this crap.
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Kim Bradley
 
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Post » Thu Jul 29, 2010 9:32 pm

I dunno guysss.....PC Gamer DIDDDD give it an 89........and it is hailed as "the best looking PC game ever"...I don't think they referenced the lack of DX11 though lol. not once. they svcked the lint off Cry2's balls on that one. .. the tons of pissed off players / readers did though. http://www.pcgamer.com/2011/03/22/crysis-2-review-2/

I feel bad for those (like myself) who jumped straight into multiplayer only to find a big wall of crap holding you up at the door. (yes yes i know..play single player, but let's face it..some people just want the fast paced action of a good FPS fight with other people).. I'm not sure if anyone else is having the same problems butttttt...

I've been the victim of the whole, leveling a few levels only to be reset back to where i originally started. (i was level 6, i hit 9..then got reset back to 6 when i relogged in)..

I don't think they took careful consideration of spawning points..maybe cause the maps are really small and close combat like.. but i've played a team game where i spawned right in front of an enemy player at the start of a round and he just blew my face off in one shot.

Which brings me to my next point.. wtf is it with people not dying when you unload into them at point blank range? holyyyy crapppppp i understand you get the whole armor shield + armor perks but come on man.. bad accuracy of guns at point blank range...about a full clip into someone using armor and i die in 1 shot..maybe 2? i dunno maybe i have to get used to it, but it just seems like that's how i'm always dying. or maybe there's some game mechanics i don't quite understand yet.

K, next gripe.. broken multiplayer servers. people have told me 'qq more, it's launch day..what do you expect?' what do i expect? i expect a **** playable game on day **** 1 ESPECIALLY if there was a **** multiplayer **** demo. Dudeee!! you have a teammm who's sole purpose is to worry about multiplayer experience (maybe not) and you can't even score on the first day? YOU RELEASED A MULTIPLAYER DEMO!!!! fixxx that **** son! gahd. There's nothing like getting into a full server lobby and nothing happens. and then people chat.. ...and then everyone leaves. some dude was saying he had been trying different servers for 15 minutes and he was getting failed connection erros and he was getting into the same lobbies that had that whole "failure to launch" problem.

DX9...you know that svcks.. but maybe they wanted to say .."we wanted to avoid everyone having to upgrade their rigs to play this game".. i mean i don't buy it. they're just balls ass ****' lazy. This is the only next-gen game that's sooooooooo last gen. How do you do that? I thought we're supposed to progress. WE spend so much money on our rigs so we can get the best gaming experience ever.. how does a fully loaded rig on "extreme" look comparable to a console? HOWWW DOES THAT EVEN HAPPEN?!?!
*side note. i heard it svcks hard on the PS3.

i agree with the main comment that talks about Bad Company 2. So many people talk **** about it..prolly cause BC1 svcked. But BC2 blows MW2 or any COD game out of the water. I guess it's different for everyone though. if you want camping and close combat without vehicles...cool get MW2.. you can't camp in BC2 , your camping spot will get blown the fk up!

I dunno guys. I have buyers remorse bad.


I wonder what they do when they read comments like all the ones on this forum. I haven't read a single good post on the PC boards about this game.

My stance on this is that the PC Gamers are (and have been for a while) an afterthought. You'd think they'd have our back and give us something to wet our appetites.. but like sushi..you eat a **** ton and you're hungry in about 40 minutes. if this was a restaurant..i'd tell the waiter to send this **** back...this ****'s whack.
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jason worrell
 
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Post » Thu Jul 29, 2010 3:10 pm

Great review!

I remember playing Crysis 1 and I was literally in awe by the swaying vegetation and the reflection of the sun on the water...

I have yet to have a single moment like that in C2.... But man those dog tags sure are neat! /sarcasm
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priscillaaa
 
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Post » Fri Jul 30, 2010 3:47 am

completely agree, this porting from consoles has got to stop.
when PC gaming dies, all these companies doing the porting will be the first to ask "why did PC gaming die ?"

At this point, DICE's Battlefield 3 is my last hope for PC gaming. They've promised repeatedly that it will be made a PC game FIRST, then ported to consoles. I'm actually somewhat surprised that EA is letting them get away with that. If it's a flop, I'm calling PC gaming dead in the water, doomed to suffer an eternity of console ports.

Let's face it, PC is just not as lucrative as consoles. The capabilities of consoles now are good enough that the average person is willing to settle for what they can provide, despite the fact that PC may provide a better experience - they don't know any better. But the bigger issue is piracy. If you want to blame one thing for the state of PC gaming now, it's piracy. Big releases like Crysis 2 suffer without fail zero-day OR WORSE (pre-release) piracy and leaks, which are almost nonexistent on consoles. The amount of sales the publishers and developers lose to piracy on PC is substantial, and those losses do not exist on consoles.

Bearing this in mind, the publishers will know exactly why PC gaming died. Because they've taken active steps to kill it, along with the console manufacturers. Realistically, we should have all seen this coming when Microsoft entered the console market, or at the latest, when it became obvious that their Games for Windows LIVE was going to be a flop. Microsoft no longer has a vested interest in attracting game development on the PC. But the business model of the Xbox and Xbox 360 is such that they lose money on each console sold, but profit on each game sold. That should speak for itself.

How long do you think it will be until we see more aggressive steps from Microsoft to push gaming away from Windows, and onto consoles? How many more PC-compatible DirectX releases do you think we'll see? Game companies aren't even using the current standard anymore - they're sticking with DX9, the Windows XP standard, to try to eke out a little bit more money from the PC market, since XP is still the most common OS out there. Personally I'd be ecstatic if we made it to DX13 on PC.

I see only 2 ways that this downward slide can be slowed or stopped:

1) Hardware manufacturers (nVidia, ATI, etc.) still have a vested interest in the PC market. But they can easily be bought by the console manufacturers by licensing their hardware for consoles.

2) An easy, widely-available, and widely adopted means of pirating console games is devised. This would bring the consoles "down" to the level of the PC in the eyes of the accountants at EA and the other major publishers.

Whatever the case, the current state, and current outlook, of PC gaming is not good. At best we're dying, and at worst we're already dead.
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AnDres MeZa
 
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Post » Thu Jul 29, 2010 9:22 pm

Great Review, thanks for the share
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Ricky Rayner
 
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Post » Thu Jul 29, 2010 4:12 pm

You sir, have the best review ever! If only you made it sooner for the public to read it would have had more effect on Crytek/EA income for the game.
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James Hate
 
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Post » Fri Jul 30, 2010 12:17 am

In short, Crysis fans now have their Command & Conquer 4.
Goddamnit that is **** brilliantly hilarious. And so damn true.
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James Baldwin
 
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Post » Thu Jul 29, 2010 4:00 pm

i agree with the main comment that talks about Bad Company 2. So many people talk **** about it..prolly cause BC1 svcked. But BC2 blows MW2 or any COD game out of the water. I guess it's different for everyone though. if you want camping and close combat without vehicles...cool get MW2.. you can't camp in BC2 , your camping spot will get blown the fk up!

I agree 100%. I don't see what's so attractive about COD's multiplayer. It's small maps, no vehicles, boring as hell. But hey, it is streaky, and it lets you camp and feel good about yourself for getting 10 kills in a row, which I suppose is an attractive option to your average console-playing 14 year old. Battlefield maps are just that - battlefields. HUGE environments with vehicles, destroyable buildings, etc. Conquest and Rush in BF2 are absolutely superb multiplayer experiences beyond anything COD could hope to provide.
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Kaley X
 
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Post » Thu Jul 29, 2010 7:52 pm

I for one can't wait for Battlefield 3. That game is going to literaly blow everything away!
Plus give a huge slap in the face to all the companys that thought playing in cubicles ws fun and prove that large environments and player count is the way to go.
It'll give tons of tactial approach to complete objectives and kill the enemy team!

I guess kids now-a-days are incapable of multitasking and just want mindless run and gun games.
Games like BF2, BC2, MAG and C1/Wars, for that matter, are just too much for them. :)
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Catharine Krupinski
 
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Post » Thu Jul 29, 2010 10:55 pm

i cant log in with my nick i have here while i should BE ABLE TO LOG IN WITH MY NICK !

dont care if this is the wrong topic tread what ever FIX IT PLZ !

cry-tom or cry-adam c′mon get to it and let us kick some ass

realy i have bought crysis 1 and crysis 2 freaking nano edition

it aint much between the millions you guys get but 140 buck is worth a single nick name

or delete my gamesas.com account so i can create a new one


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James Rhead
 
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Post » Thu Jul 29, 2010 8:28 pm

If the game wasn't so bug ridden then it would be great and the crazy amount of complaints would be crippled.
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candice keenan
 
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Post » Thu Jul 29, 2010 4:09 pm

Hater...
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Lisa Robb
 
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Post » Thu Jul 29, 2010 9:57 pm

completely agree, this porting from consoles has got to stop.
when PC gaming dies, all these companies doing the porting will be the first to ask "why did PC gaming die ?"

At this point, DICE's Battlefield 3 is my last hope for PC gaming. They've promised repeatedly that it will be made a PC game FIRST, then ported to consoles. I'm actually somewhat surprised that EA is letting them get away with that. If it's a flop, I'm calling PC gaming dead in the water, doomed to suffer an eternity of console ports.

Let's face it, PC is just not as lucrative as consoles. The capabilities of consoles now are good enough that the average person is willing to settle for what they can provide, despite the fact that PC may provide a better experience - they don't know any better. But the bigger issue is piracy. If you want to blame one thing for the state of PC gaming now, it's piracy. Big releases like Crysis 2 suffer without fail zero-day OR WORSE (pre-release) piracy and leaks, which are almost nonexistent on consoles. The amount of sales the publishers and developers lose to piracy on PC is substantial, and those losses do not exist on consoles.

Bearing this in mind, the publishers will know exactly why PC gaming died. Because they've taken active steps to kill it, along with the console manufacturers. Realistically, we should have all seen this coming when Microsoft entered the console market, or at the latest, when it became obvious that their Games for Windows LIVE was going to be a flop. Microsoft no longer has a vested interest in attracting game development on the PC. But the business model of the Xbox and Xbox 360 is such that they lose money on each console sold, but profit on each game sold. That should speak for itself.

How long do you think it will be until we see more aggressive steps from Microsoft to push gaming away from Windows, and onto consoles? How many more PC-compatible DirectX releases do you think we'll see? Game companies aren't even using the current standard anymore - they're sticking with DX9, the Windows XP standard, to try to eke out a little bit more money from the PC market, since XP is still the most common OS out there. Personally I'd be ecstatic if we made it to DX13 on PC.

I see only 2 ways that this downward slide can be slowed or stopped:

1) Hardware manufacturers (nVidia, ATI, etc.) still have a vested interest in the PC market. But they can easily be bought by the console manufacturers by licensing their hardware for consoles.

2) An easy, widely-available, and widely adopted means of pirating console games is devised. This would bring the consoles "down" to the level of the PC in the eyes of the accountants at EA and the other major publishers.

Whatever the case, the current state, and current outlook, of PC gaming is not good. At best we're dying, and at worst we're already dead.

If this is to long don’t read it:
Listen man you are 100% WAY off. 1st I'd like to say YES Crysis 2 is crap compared to the 1st one. Look at a persons face in the first one compared to the 2nd game... So for the people who say we wouldn't complain if it was listed as DX11 but looked the same YOU GUYS ARE WRONG. 2nd to Brun1234 PC gaming is FAR from dead. It has grown at a steady 3% each year where the amount of counsel gamers has fallen. Steam alone has over 30 million users. Just because this game was a flop does not mean PC gaming is doomed... PhysX is amazing in games that support it like Mafia 2, Mirrors edge, Batman Archam asylum, ect. They look and play WAY better on PC then counsel. Metro 2033 HUGE difference vs. xbox. AND almost any game that is a counsel port still looks better on a PC due to higher resolution and AA. So stop your STUPID IDEAS about PC gaming is DEAD. Its NOT DEAD. Just Cause 2, another great game that uses Directx 11. Alien vs Predator, I could go on and on. about how many PC games that are NOT PORTS and look amazing on PC. I am a pc gamer for 3 reasons. 1) better graphecs, 2) keyboard and mouse is way better than controller, and 3) ITS CHEAPER TO BE A PC GAMER! YES THATS RIGHT IT IS CHEAPER. Most people have a PC that has a PCIE slot. I just bought a GTX 570 for $300 (the cost of a counsel) and put it in my 4 year old computer and it plays every game on HIGH! Since PC games are cheaper than Counsel games I will of saved the cost of the Graphics card in less than a year. Just Cause I got off steam for $7.50 at walmart its $40 for xbox. I got GTA IV for $5. Even at walmart GTA IV is $20 for PC and $30 for council. point I'm making is PC gaming is really cheaper if you know what your doing. and if you like a controller you can hook up both PS3 or xbox controller to it... So their is no excuse for a person to not be a PC gamer. Here is a couple PhysX game previews that show what I’m talking about:
http://www.youtube.com/watch?v=EXKwbhYY ... ure=relmfu
http://www.youtube.com/watch?v=w0xRJt8r ... re=related
http://www.youtube.com/watch?v=fdJ_-56s ... re=related
So do yourself a favor and go buy a counsel if you ever think PC gaming is dead or even looks close to a counsel.
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josh evans
 
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Post » Fri Jul 30, 2010 12:52 am

Crysis 1 wasnt using dx10, its marketing gimmick. ALL OF the ''dx10'' effect can be enable with custom config on dx9... so STOP LYING DUDE.
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JESSE
 
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Post » Thu Jul 29, 2010 8:12 pm

this review is a lot more honest and true to the actual facts then the so-called reviews on Gamespot or IGN
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Marion Geneste
 
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