I have tried creating a set of actors with unique faces/traits and then stuck them in a LeveledCharacter list and used that LeveledCharacter as the ActorBase in the single, ambient character (to inherit traits from). However, there seems to be some issues with crashing/fps when doing this, especially when there's more than 5 ambient characters on screen. It works fine when I'm not using a LeveledCharacter at all, however.
I wanted to know if anyone has discovered a better way of doing this? Especially one that doesn't involve periodic crashing?