However today i was thinking about the possibility if this were to become mainstream,
what if AAA game developers were to adopt this strategy and popular franchises like grand theft auto, The Elder Scrolls, Halo?
My opinion is that in the case of story oriented games like TES and halo would end in disaster simply because either one would not be very entertaining to play with a large lack of content that is still yet to be added.
I think that the main reason why alpha and beta launches have worked for games like minecraft and terraria were do to the fact that they left a great deal up to the player, especially with astetics such as being able to build structures out of blocks. Leaving the gate way open to imagination, and giving the developers time to add content that gives the game more focus. A game like Skyrim, with out quests or story lines and even NPC's, would really only leave a gamer with the option to walk around and look at things.