1.8 Beta Update, Solstheim DLC hints - Thread #15

Post » Fri Oct 19, 2012 4:48 am

Keeping the hype train rolling--



Hello,i was going to make a new thread,So here you got the new info :smile: Just update it
Discuss. I will update this thread as i get more info.

Thanks to View Post! .DAEMON. !for this


DLC markings about Solstheim:
http://i46.tinypic.com/r77gj9.jpg

Something about Dragon riding, Woo!:
http://i45.tinypic.com/1skuvp.jpg

Big Thanks to mardoxx for finding this

"Next DLC will be called Dragonborn. It is set in Solstheim. Main locations are Raven Rock, Miraak Temple, Castle Karstaag and Telvanni Tower. You will might be able to ride dragons. Also, new armor types, possibly horse (?) Bomemold, Chitin, Nordic and Stalhrim.

There are references to new creatures too, Riekling, Scrib (lol), Netch.. etc

PS3 DLC will come soon and so will mounted spell casting.


(*from)


This could, of cause, be an elaborate troll on Bethesda's part! The naming in Translate_*.txt is correct though, http://tsdr.uspto.go...pe=statussearch/

BenthicLurkerCharacter.hkx
Boar.hkx
BallistaCenturion.hkx
HMDaedraCharacter.hkx
NetchCharacter.hkx
RieklingCharacter.hk
Scrib.hkx


Character00 and Character01? Also Apo* and Benthic* if that means anything to anyone?

Idle animations IdleChiselStandingWipeBrow, IdleChiselKneelingWiggle, etc

MagicMountedBehavior.hkx --

Someone with more experience with CK games can probably extract more information.

///Mardoxx



Link to the first thread

http://forums.bethso...he-latest-beta/

To the 2nd thread

http://www.gamesas.com/topic/1417092-hints-found-about-the-next-dlc-found-in-18-beta/

data\interface\Translate_english.txt
$Crafting_$DLC2ArmorBonemold BONEMOLD
$Crafting_$DLC2ArmorChitin CHITIN
$Crafting_$DLC2ArmorNordic NORDIC
$Crafting_$DLC2ArmorStalhrim STALHRIM
$Dragonborn Quests Completed Dragonborn Quests Completed
$DRAGONBORN_ESMName Dragonborn
$DOWNLOADABLE CONTENT_PS3 DOWNLOADABLE CONTENT

update.bsa\interface\exported\hudmenu.gfx & quest_journal.gfx
Hudmenu compass markers/quest journal quest header:

http://i.imgur.com/ldx1a.png

http://i.imgur.com/mWGUj.png

update.bsa\interface\startmenu.swf\startmenu.as:
MainList.entryList.push({text: "$DOWNLOADABLE CONTENT" + (iPlatform == 3 ? "_PS3" : ""), index: StartMenu.DLC_INDEX, disabled: false});

Update.bsa\meshes\animationsetdatasinglefile.txt
DragonMountedDualMagic.txt
DragonMountedDualStaff.txt
DragonMountedMLhSolo.txt
DragonMountedMLhStaff.txt
DragonMountedMRhSolo.txt
DragonMountedMRhSolo_ShieldOrTorch.txt
DragonMountedMRhStaff.txt

Paired_DLC02RipHeartOut

This. Idk how people can deny it. We have gotten well over half of the Gamejam and now with the 1.8 suff it is adding up even more. Sooner or later we will get Werebears. I mean hell we have [censored] adoption!

I'm still getting a chuckle that, in all accounts of everything else, the ability to turn into a bear...or more specific, the lack thereof...is the deal breaker for you.
Do you just really like bears?
Indeed, are you a bear, sir, and are you campaigning for Bear Gamer rights?
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Tanya
 
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Post » Fri Oct 19, 2012 8:48 am

um, I hope you will add the nice OP from the other threads
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Lily Something
 
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Post » Fri Oct 19, 2012 1:46 am

Equal were-rights.

Weredaedroth. You heard it here first.
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Bigze Stacks
 
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Post » Fri Oct 19, 2012 4:53 am

OP added, found it under a shoe.
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Jani Eayon
 
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Post » Fri Oct 19, 2012 12:36 am

Who else is excited for the glorious return of the majestic Netch beasts?
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Melis Hristina
 
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Post » Fri Oct 19, 2012 7:09 am

I'm super stoked for this expansion especially if it's going to have stahlrim armor
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Nicole M
 
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Post » Fri Oct 19, 2012 12:34 am

Equal were-rights.

Weredaedroth. You heard it here first.
Wrong, child. Weredaedroth exists in lore. :nod:

Confident, but knowing Sheogorath for a trickster, Hircine secretly bred an abomination in his hidden realm. An ancient Daedroth he summoned, and imbued it with the foul curse of lycanthropy. Of pitch heart and jagged fang, the unspeakable horror had no peer, even among the great hunters of Hircine's sphere.
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Stephanie Valentine
 
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Post » Fri Oct 19, 2012 11:16 am

If we really are returning to Solstheim, this will be the first Skyrim DLC I will buy. So excited to see Morrowind stuff!
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dell
 
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Post » Fri Oct 19, 2012 3:43 am

Wrong, child. Weredaedroth exists in lore. :nod:



Eh... I know this, hence why I mentioned it?
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biiibi
 
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Post » Fri Oct 19, 2012 1:22 pm

Who else is excited for the glorious return of the majestic Netch beasts?
I hate Netch...big floating blobs with tentacles...but hurray for diversity!
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:)Colleenn
 
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Post » Fri Oct 19, 2012 12:01 am

Who else is excited for the glorious return of the majestic Netch beasts?

I was just about to mention that. Running across Netch floating around Morrowind just made the world seem that much more mystical. Dren Plantation was one of my favorite locations.

Also, I saw some Dwemer-hating going on in the previous thread. What's up with that? They're one of the most important and fundamental parts of TES lore.
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Heather Stewart
 
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Post » Fri Oct 19, 2012 12:18 am

Wrong, child. Weredaedroth exists in lore. :nod:


Dang it you beat me to it :D
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Marcin Tomkow
 
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Post » Fri Oct 19, 2012 11:01 am

I've been playing Morrowind since this was announced and I can say I'm hoping that in the last 200 years the landmass has become a lot more Dunmer than Nord. It would be funny actually, in Morrowind it was used for a change of scene to look like Skyrim and in Skyrim it may be used as a change of scene to look like Morrowind.

The creatures and style of it may also bring newer Elder Scrolls fans into the mystical ideas of the other countries as if they've only played Skyrim and perhaps Oblivion they may not know that Morrowind, Valenwood etc break heavily from the northern European fell.
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m Gardner
 
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Post » Fri Oct 19, 2012 3:37 am

Eh... I know this, hence why I mentioned it?
Never heard it first here. I heard it first elsewhere.
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sally R
 
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Post » Fri Oct 19, 2012 4:05 am

Never heard it first here. I heard it first elsewhere.

For them being added. Not my problem you chose to interpret my post differently. ;)
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Guinevere Wood
 
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Post » Fri Oct 19, 2012 4:21 am

Anybody else think Blacklight will become available as a port to Solstheim? Notice that the city of Blacklight is just southwest of Solstheim - it would make sense there is a port that takes people to and from the island. So really, we could be looking at a return to Morrowind and Solstheim here... and a new section of Morrowind that we haven't seen before.
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X(S.a.R.a.H)X
 
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Post » Fri Oct 19, 2012 5:43 am

Anybody else think Blacklight will become available as a port to Solstheim? Notice that the city of Blacklight is just southwest of Solstheim - it would make sense there is a port that takes people to and from the island. So really, we could be looking at a return to Morrowind and Solstheim here... and a new section of Morrowind that we haven't seen before.
I wouldn't count on it. Solstheim and a part of Morrowind? You got to admit it would be a pretty pricey DLC. How large is Blacklight suppose to be anyway?
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Lexy Dick
 
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Post » Thu Oct 18, 2012 10:17 pm

Anybody else think Blacklight will become available as a port to Solstheim? Notice that the city of Blacklight is just southwest of Solstheim - it would make sense there is a port that takes people to and from the island. So really, we could be looking at a return to Morrowind and Solstheim here... and a new section of Morrowind that we haven't seen before.

Let's not get crazy here. We're probably just going to see Solstheim.
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Enny Labinjo
 
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Post » Fri Oct 19, 2012 7:58 am

It's not crazy, they already have that part of MW rendered so all they would have to do is add the detail. It doesn't have to be a big city, maybe even just a port. If you look at the map of Morrowind it's the most logical port in the area. If Bethesda would have the guts, they could do it.
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Miranda Taylor
 
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Post » Fri Oct 19, 2012 11:43 am

All this talk about more were-stuff makes me signing up with DeanG...
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Tyler F
 
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Post » Thu Oct 18, 2012 10:05 pm

Eh... I know this, hence why I mentioned it?
LOL, back-pedal, back-pedal, back-pedal.
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JAY
 
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Post » Fri Oct 19, 2012 11:06 am

It's not crazy, they already have that part of MW rendered so all they would have to do is add the detail. It doesn't have to be a big city, maybe even just a port. If you look at the map of Morrowind it's the most logical port in the area. If Bethesda would have the guts, they could do it.

Crazy as in going overboard. Why only do it half-arsed? It's not about guts, it's an unwillingness to just do one little thing when they could do more later on if they decide that's what they want to do.
Oh yes, a corner of Morrowind, but one port. Fascinating.
Why just that, when we can also chart a boat to Solstheim from Solitude, or Dawnstar, or however they're choosing to implement the Dragon Mount speculation? A Morrowind Port possibly exists, but why add it when it's largely unimportant? Just mere fluff?
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Jessica Colville
 
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Post » Fri Oct 19, 2012 5:33 am

Crazy as in going overboard. Why only do it half-arsed? It's not about guts, it's an unwillingness to just do one little thing when they could do more later on if they decide that's what they want to do.
Oh yes, a corner of Morrowind, but one port. Fascinating.
Why just that, when we can also chart a boat to Solstheim from Solitude, or Dawnstar, or however they're choosing to implement the Dragon Mount speculation? A Morrowind Port possibly exists, but why add it when it's largely unimportant? Just mere fluff?

Are we talking about Blacklight?
That city is not unimportant in the Lore. It's a major Redoran settlement.
Adding it would be 10.000 times more important to me personally then Werebears.
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Syaza Ramali
 
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Post » Fri Oct 19, 2012 9:58 am

Crazy as in going overboard. Why only do it half-arsed? It's not about guts, it's an unwillingness to just do one little thing when they could do more later on if they decide that's what they want to do.
Oh yes, a corner of Morrowind, but one port. Fascinating.

Er...didn't say it was going to be fascinating just suggesting a more lore-friendly place for a port, okay? And are you suggesting that they will do more with Blacklight? And I sound crazy? This is probably the only time they'll mess with a piece of MW.
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Devin Sluis
 
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Post » Thu Oct 18, 2012 11:38 pm

The new DLC must significantly add to the magic playstyle.. That's really my only complaint about skyrim, the lack of spells, spellmaking, etc..
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Marquis deVille
 
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