1.8 BetaSolstheim DLC discussion Thread - #20

Post » Mon Oct 22, 2012 7:40 am

SPECULATION WARNING! Not confirmed yet. Credit goes to http://www.gamesas.com/user/743182-mardoxx/ , BTW.


The next DLC will be called Dragonborn and it will be set on the island of http://www.uesp.net/wiki/Lore:Solstheim.
The main locations you will be able to visit are http://www.uesp.net/wiki/Bloodmoon:Raven_Rock, Miraak Temple, http://www.uesp.net/wiki/Bloodmoon:Castle_Karstaag and a http://www.uesp.net/wiki/Morrowind:Telvanni_Tower (N.B.: Not the Telvanni Tower, but a Telvanni tower).
There will be some new armor types, http://www.uesp.net/wiki/Morrowind:Bonemold, http://www.uesp.net/wiki/Morrowind:Chitin, http://www.uesp.net/wiki/Morrowind:Nordic and http://www.uesp.net/wiki/Bloodmoon:Raw_Stalhrim each having heavy and lightclassifications.
Out of these new materials, you will be able to craft new types items out of two of them, namely Stalhrim andNordic.
http://www.uesp.net/wiki/Morrowind:Spears will be added along with an array of new creatures/automotons, http://www.uesp.net/wiki/Lore:Riekling#Riekling, http://www.uesp.net/wiki/Lore:Scrib#Scrib, http://www.uesp.net/wiki/Lore:Netch#Netch, http://www.uesp.net/wiki/Lore:Boar#Boar, Benthic Lurker, Ballista Centurion, and something with an internal name of HMDaedra, quite possibly referring tohttp://www.uesp.net/wiki/Lore:Hermaeus_Mora since it lists his plane of oblivion, Apocrypha. You will also be able to ride dragons and be in combat while mounted on one.

http://i.imgur.com/gF1hJ.png is what the quest header for Dragonborn Quests will look like, and http://i.imgur.com/AJu91.png is what the compass markers look like for the new locations.
From the top, clockwise: Telvanni Tower, To Solstheim, Raven Rock, Castle Karstaag, Standing Stones, To Skyrim, Miraak Temple.

There will be at least two new tracked stats: Dragonborn Quests Completed, and Stalhrim Items Crafted

You will travel to Solstheim via a boat, much like you did in Bloodmoon, although this time, it looks like you may at least get a partial visual boat ride.
The Telvanni tower has float up and down animations, so no levitation it seems.
Dragon riding will take place in its own world space

Mounted combat looks like it's getting an improvement with the ability to cast spells while mounted, tihs isn't necessarily a Dragonborn only thing though!

It appears that Update 1.8 readies Skyrim for PS3 DLC.

---

Misinformation:
Weapon degrading -- There's nothing to indicate this is added, that isn't to say it can't/won't be added however. There was just no "new" information in this update. The degradation stuff seen previously has all been renemants from previous CK games (Fallout)

Other stuff that I can't put my finger on or give intelligent guesses about because of lack of information
Miraak death animation, Chieftain animations, Chisel animations (perhaps new crafting station for the new armor.. doubt it though), Storn Death Reaction animation & Storn Suit Stages, H2H and H2H_AttackBash, H2H_Equip, H2H_Unequip - Not necessarily Hand to Hand, but it might be. Frea, Pray, StonePickUp, KillMoveDLC02RipHeartOut, TreeAmbush
There also seem to be a lot more animation files for running with weapons. No idea why.
warven Ballista -- Possibly a new trap? http://www.uesp.net/wiki/Skyrim:Dwemer_Ballista#Dwemer_Ballista

Thread #19: http://www.gamesas.com/topic/1418096-18-beta-update-solstheim-dlc-thread-19/


Spoiler
The next DLC will be called [B]Dragonborn[/B] and it will be set on the island of [B][src="http://forums.bethsoft.com/topic/1418331-18-betasolstheim-dlc-discussion-thread-20/http://www.uesp.net/wiki/Lore:Solstheim"]Solstheim[/url][/B].The main locations you will be able to visit are [B][src="http://forums.bethsoft.com/topic/1418331-18-betasolstheim-dlc-discussion-thread-20/http://www.uesp.net/wiki/Bloodmoon:Raven_Rock"]Raven Rock[/URL][/B], [B]Miraak Temple[/B], [B][src="http://forums.bethsoft.com/topic/1418331-18-betasolstheim-dlc-discussion-thread-20/http://www.uesp.net/wiki/Bloodmoon:Castle_Karstaag"]Castle Karstaag[/URL][/B] and [B]a [src="http://forums.bethsoft.com/topic/1418331-18-betasolstheim-dlc-discussion-thread-20/http://www.uesp.net/wiki/Morrowind:Telvanni_Tower"]Telvanni tower[/URL][/B] (N.B.: Not [I]the[/I] Telvanni Tower, but [I]a[/I] Telvanni tower).There will be some new armor types, [B][src="http://forums.bethsoft.com/topic/1418331-18-betasolstheim-dlc-discussion-thread-20/http://www.uesp.net/wiki/Morrowind:Bonemold"]Bonemold[/URL][/B], [B][src="http://forums.bethsoft.com/topic/1418331-18-betasolstheim-dlc-discussion-thread-20/http://www.uesp.net/wiki/Morrowind:Chitin"]Chitin[/URL][/B], [B][src="http://forums.bethsoft.com/topic/1418331-18-betasolstheim-dlc-discussion-thread-20/http://www.uesp.net/wiki/Morrowind:Nordic"]Nordic[/URL][/B] and [B][src="http://forums.bethsoft.com/topic/1418331-18-betasolstheim-dlc-discussion-thread-20/http://www.uesp.net/wiki/Bloodmoon:Raw_Stalhrim"]Stalhrim[/URL][/B] each having [B]heavy[/B] and [B]light[/B] classifications.Out of these new materials, you will be able to craft [B]new types items[/B] out of two of them, namely [B]Stalhrim[/B] and [B]Nordic[/B].[B][src="http://forums.bethsoft.com/topic/1418331-18-betasolstheim-dlc-discussion-thread-20/http://www.uesp.net/wiki/Morrowind:Spears"]Spears[/URL][/B] will be added along with an array of [B]new creatures/automotons[/B], [B][src="http://forums.bethsoft.com/topic/1418331-18-betasolstheim-dlc-discussion-thread-20/http://www.uesp.net/wiki/Lore:Riekling#Riekling"]Riekling[/URL][/B], [B][src="http://forums.bethsoft.com/topic/1418331-18-betasolstheim-dlc-discussion-thread-20/http://www.uesp.net/wiki/Lore:Scrib#Scrib"]Scrib[/URL][/B], [B][src="http://forums.bethsoft.com/topic/1418331-18-betasolstheim-dlc-discussion-thread-20/http://www.uesp.net/wiki/Lore:Netch#Netch"]Netch[/URL][/B], [B][src="http://forums.bethsoft.com/topic/1418331-18-betasolstheim-dlc-discussion-thread-20/http://www.uesp.net/wiki/Lore:Boar#Boar"]Boar[/URL][/B], [B]Benthic Lurker[/B], [B]Ballista Centurion[/B], and something with an internal name of [B]HMDaedra[/B], quite possibly referring to [B][src="http://forums.bethsoft.com/topic/1418331-18-betasolstheim-dlc-discussion-thread-20/http://www.uesp.net/wiki/Lore:Hermaeus_Mora"]Hermaeus Mora[/url][/B] since it lists his plane of oblivion, [B]Apocrypha[/B]. You will also be able to [B]ride dragons[/B] and be in combat while mounted on one.[B][src="http://forums.bethsoft.com/topic/1418331-18-betasolstheim-dlc-discussion-thread-20/http://i.imgur.com/gF1hJ.png"]This[/url][/B] is what the [B]quest header[/B] for Dragonborn Quests will look like, and [B][src="http://forums.bethsoft.com/topic/1418331-18-betasolstheim-dlc-discussion-thread-20/http://i.imgur.com/AJu91.png"]this[/url][/B] is what the [B]compass markers[/B] look like for the new locations.From the top, clockwise: [B]Telvanni Tower[/B], [B]To Solstheim[/B], [B]Raven Rock[/B], [B]Castle Karstaag[/B], [B]Standing Stones[/B], [B]To Skyrim[/B], [B]Miraak Temple[/B].There will be at least two new [B]tracked stats[/B]: [B]Dragonborn Quests Completed[/B], and [B]Stalhrim Items Crafted[/B]You will [B]travel to Solstheim via a boat[/B], much like you did in Bloodmoon, although this time, it looks like you may at least get a partial visual boat ride.The Telvanni tower has float up and down animations, so no levitation it seems.Dragon riding will take place in its own world spaceMounted combat looks like it's getting an improvement with the ability to [B]cast spells while mounted[/B], tihs isn't necessarily a Dragonborn only thing though!It appears that Update 1.8 readies Skyrim for [B]PS3 DLC[/B].---[B]Misinformation[/B]:Weapon degrading -- There's nothing to indicate this is added, that isn't to say it can't/won't be added however. There was just no "new" information in this update. The degradation stuff seen previously has all been renemants from previous CK games (Fallout)[B]Other stuff that I can't put my finger on or give intelligent guesses about because of lack of information[/B]Miraak death animation, Chieftain animations, Chisel animations (perhaps new crafting station for the new armor.. doubt it though), Storn Death Reaction animation & Storn Suit Stages, H2H and H2H_AttackBash, H2H_Equip, H2H_Unequip - Not necessarily Hand to Hand, but it might be. Frea, Pray, StonePickUp, KillMoveDLC02RipHeartOut, TreeAmbushThere also seem to be a lot more animation files for running with weapons. No idea why.warven Ballista -- Possibly a new trap? http://www.uesp.net/wiki/Skyrim:Dwemer_Ballista#Dwemer_Ballista[B]Previous Threads[/B]http://www.gamesas.com/topic/1417802-18-beta-update-solsheim-dlc-thread-16/---All of the above is [B]speculation[/B] over new strings found in the files from the 1.8 update, and should not be treated as facts or as any proof that any of it will even make it into the game! (but you all already knew that, didn't you!... Didn't you?) They were found by comparing 1.7.7.0 files with those in 1.8.145.0.You want proof, YOU CAN'T HANDLE THE PROOF!!!! (I'll add proof later, in the mean time, look at these posts: [src="http://forums.bethsoft.com/topic/1418331-18-betasolstheim-dlc-discussion-thread-20/http://www.gamesas.com/index.php?app=core&module=search§ion=search&do=search&fromsearch=1"]these posts[/url])
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Lynette Wilson
 
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Post » Mon Oct 22, 2012 7:33 am

first person :D
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Lil'.KiiDD
 
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Post » Sun Oct 21, 2012 11:38 pm

That rip heart out thing could be a new kill animation for hand 2 hand, seeing as it might be getting an overhaul.
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Anne marie
 
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Post » Mon Oct 22, 2012 3:19 am

the codes: sonic scream, spray, possibly mouth whip (assuming mouth whip is an attack, not code name) sounds like pretty awesome attacks. Sonic scream sounds like a stagger attack and another version of fus ro dah. lol!

Edit: OMG! In the codes: Netch attack! does this mean that the netches are hostile? i thought they were friendly. unless there is a story behind this!
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Etta Hargrave
 
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Post » Sun Oct 21, 2012 6:36 pm

Bah, who got rid of the quotes. I do that so I'm not taking credit for the OP.
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Matthew Warren
 
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Post » Mon Oct 22, 2012 12:42 am

the codes: sonic scream, spray, possibly mouth whip (assuming mouth whip is an attack, not code name) sounds like pretty awesome attacks. Sonic scream sounds like a stagger attack and another version of fus ro dah. lol!

"Sonic scream" sounds like something that could be propagated through... water. Maybe by a... fishman? People are worried about Solstheim being small, but there's plenty of ocean. Let's get BENTHIC! What if you have to swim to get down to that new Dwarven ruin?
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ILy- Forver
 
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Post » Sun Oct 21, 2012 11:20 pm

"Sonic scream" sounds like something that could be propagated through... water. Maybe by a... fishman? People are worried about Solstheim being small, but there's plenty of ocean. Let's get BENTHIC! What if you have to swim to get down to that new Dwarven ruin?

good idea! i should really put spoiler things on. Dont know how :/
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Jeffrey Lawson
 
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Post » Sun Oct 21, 2012 6:08 pm

so with all these bethic lurkers, fishmen and the fact that Old Herma-Mora might play a part. Im thinking hell get even more cthulhu anologies. well be fighting the deep ones!

probably we can use spears under water? The animations strings do not suggest this however.
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Isaiah Burdeau
 
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Post » Sun Oct 21, 2012 11:51 pm

I really look forward to more dangers in Skyrims waters. It would be great feeling more vulnerable when traversing the waters.
I remember when I first started playing the game and i didn't know about the game's limited oceanic wildlife, I absolutely dreaded entering the waters.. I want that feeling back:)
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BRIANNA
 
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