Bethesda, Give us REAL companions: smarts & useful comma

Post » Fri Dec 16, 2011 12:14 am

I'd really like the ability to tell companions to MOVE when they're blocking my path.

And it is really great that skyrim has companions, but why do they not have the abilities of New Vegas' companions? It's like bethesda doesn't even look at its other games before making a new one. Same with horse combat. That should have been implemented in oblivion, instead skyrim lacks it too.

Bioware games have amazing companions, bethesda could learn from them. Alistair, Morrigan, Liliana from Dragon Age Origins were both extremely memorable and useful.


I agree mostly... just, You chose Morrigan etc over Bastila Shan from SWKOTOR. Or better yet Minsc & Boo, Jaheira & Varonica from BG2. Compared to them Morrigan is boring as!
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Rachel Tyson
 
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Post » Thu Dec 15, 2011 10:04 am

They don't attack on sight, they attack when they are spotted. Which is approximately "immideately" if they svck at sneaking and wear heavy armor.
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Janine Rose
 
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Post » Thu Dec 15, 2011 11:48 am

We need that wheel
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FLYBOYLEAK
 
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Post » Thu Dec 15, 2011 8:44 pm

For just PC?

No.


This^^ us console gamers want better companions just as much
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Rachel Cafferty
 
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Post » Thu Dec 15, 2011 4:36 pm

Some companions won't attack until you do if your sneaking. Some will, you just need to find the right one for your playstyle.
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Sherry Speakman
 
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Post » Thu Dec 15, 2011 11:55 pm

Some companions won't attack until you do if your sneaking. Some will, you just need to find the right one for your playstyle.


They attack when they're spotted, and there aren't really any companions in the game that are harder to spot than your own stealthy character, so you're going to be better off telling them to hold back than having them tagging along a couple of steps behind you, most often right out in the light and in line of sight of the target due to their basic pathing.
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Emerald Dreams
 
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Post » Thu Dec 15, 2011 11:06 am

Why only PC version?
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Mr.Broom30
 
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Post » Thu Dec 15, 2011 3:38 pm

Mods tend to add a lot of hotkeys, console controllers just don't have enough buttons, meaning that we could have a "toggle stay/attack" button, plus a "go there" button, and "toggle ranged/melee" button, while consoles would need something more like the companion wheel from New Vegas (having to pause sort of interrupts the flow of combat.) But I'd still rather see an official fix that worked across all platforms, I think, if anything it would make the modder's job easier when they fine tune it for PC.
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Ashley Tamen
 
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Post » Thu Dec 15, 2011 3:14 pm

im on this "need more companion commands bandwagon". Atleast if you hold e you can tell them to do things. A much better improvement over fallout.
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Nicole Coucopoulos
 
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Post » Thu Dec 15, 2011 11:22 am

I was expecting them to put in a companion wheel or something of the sort like in New Vegas. Strange.
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cutiecute
 
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Post » Thu Dec 15, 2011 4:03 pm

The idea behind the companion command mode "I want you to do something for me..." is outrageously GOOD. However it is just horrible to actually use in practice due to the truly dreadful action-breaking interface.

What we need is:

1. Key bindable commands for companions

2. The following commands via KEY BIND):

toggle set 1
a. Back up (i.e GTF out of my way NOW!)
b. Come closer

toggle set 2
a. Stay there (i.e. hold position)
b. Come to me (i.e. cancel hold position)

toggle set 3
a. Only attack if I attack or if you are directly attacked ('passive mode')
b. Attack at will ('aggressive mode')

toggle set 4
a. Use melee (unless they are in 'hold position and under being attacked, in which case they should go ranged automatically from their position)
b. Use ranged (unless they are being attacked at melee range, in which case they should automatically go into melee mode to defend themselves)

toggle set 5
a. Start "I want you to do something for me..." mode
b. Exit " I want you to do something for me..." mode

The important thing is... NO MENUS!!!!!!!!!!!
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Natasha Biss
 
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Post » Fri Dec 16, 2011 12:20 am

Oh and my suggestions would work just fine for both PC and console versions :celebration:
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Brιonα Renae
 
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Post » Thu Dec 15, 2011 10:32 pm

There really needs to be a command to make them stop fighting.
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Joie Perez
 
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Post » Thu Dec 15, 2011 11:26 pm

Companions were good in FO3 and even better in FNV (not made by /bethesda but they own them) but with Skyrim they have gone back to pre FO3.
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Jay Baby
 
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Post » Thu Dec 15, 2011 11:53 am

Button 1 - need to target something and the following will occur - attack/ use/ go to location/ perform action.


But you can do that, just say I want you to do something for me and point at whatever object you want and they will do the action you require of them.
Though I would have preferred a quicker way of doing this as it's a bit hard during combat
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Adam Kriner
 
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Post » Thu Dec 15, 2011 7:08 pm

They try not to make the companions over powered.

Cheers
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Karen anwyn Green
 
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Post » Thu Dec 15, 2011 5:30 pm

The idea behind the companion command mode "I want you to do something for me..." is outrageously GOOD. However it is just horrible to actually use in practice due to the truly dreadful action-breaking interface.

What we need is:

1. Key bindable commands for companions

2. The following commands via KEY BIND):

toggle set 1
a. Back up (i.e GTF out of my way NOW!)
b. Come closer

toggle set 2
a. Stay there (i.e. hold position)
b. Come to me (i.e. cancel hold position)

toggle set 3
a. Only attack if I attack or if you are directly attacked ('passive mode')
b. Attack at will ('aggressive mode')

toggle set 4
a. Use melee (unless they are in 'hold position and under being attacked, in which case they should go ranged automatically from their position)
b. Use ranged (unless they are being attacked at melee range, in which case they should automatically go into melee mode to defend themselves)

toggle set 5
a. Start "I want you to do something for me..." mode
b. Exit " I want you to do something for me..." mode

The important thing is... NO MENUS!!!!!!!!!!!


I think you could reduce this down to 3 keys:

one to cycle between hold(passive)/hold(aggressive - use ranged if spotted, but don't move)/release hold
one to cycle between ranged/melee/auto
one to enter the "I want you to do something for me" mode

To get them out of your way, just use the third key and tell them to go somewhere else.
The only thing you're losing is the ability to make them passive or aggressive while following you, but I don't think that's too big a loss, since almost across the board companions are worthless at sneaking, you're better off just having them hold back.
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Jamie Moysey
 
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Post » Thu Dec 15, 2011 10:30 am

]removed[
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Raymond J. Ramirez
 
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Post » Thu Dec 15, 2011 7:00 pm

Would love to be able to at least call my companion off an attack and set them on passive so they don't attack at all.

Lydia started cutting down bar patrons when I was brawling with another potential companion. It was hilarious but I ended up having to stick her outside so she wouldn't attack.

Also have lost track of how many times I've try to sneak away from groups searching for us and whoever I have just paces back and forth ready to strike and refuses to follow or stop.

Hopefully some awesome modders will be able to add some of these functions in the future. That would be great.
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Marie
 
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Post » Thu Dec 15, 2011 11:28 pm

If I wanted company in a game, I'd play a multi-player game.


There's a bit of difference between having an AI controlled companion that you can direct, and having an autonomous (human controlled) co-op partner. Sometimes its fun to play the tactician. Also, with mods you can increase the spawn count to levels that would be really hard to handle solo - huge, epic battles are, well, epic.
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suzan
 
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Post » Fri Dec 16, 2011 1:20 am

]removed[
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Jarrett Willis
 
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Post » Fri Dec 16, 2011 12:31 am

Yes, of course there is. And I'm not at all saying it wouldn't add to some people's experience of the game. I'm just saying it won't add to mine; and I want them to spend their dev time elsewhere. Because that's my selfish opinion and not something I assume to be a universal truth. :)


Heh, thank you. Now if some of the "balance is for MMORPGs" people would just admit to the same... :P
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Michelle davies
 
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Post » Thu Dec 15, 2011 12:02 pm

They try not to make the companions over powered.

Cheers


Huh? We are not talking about them being 'over powered' but rather actually making them useful, rather than annoying, by being able to make them stop charging in when you want them to just stay put... and to get them to get the hell out of the way when they block you in a corner or refuse to get out of a doorway quickly.
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El Khatiri
 
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Post » Fri Dec 16, 2011 2:00 am

I think something similar to the Mass Effect companion system would work great in Skyrim and let you direct and access companion abilities while pausing the game momentarily. A little bit of personality to the companions wouldn't hurt either...
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cassy
 
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Post » Thu Dec 15, 2011 10:23 pm

See folks,

Everyone here knows that the companions are a botched job.

Bethesda, please redeem yourself.

even in FO3 and New vegas, companions are always really offensive, i do wish you could get em to stay passive for longer, they do attack way too soon, i do agree, however i do like the assortment of followers and it makes future playthrus nice cause you can use different followers but yeah thay are too aggressive, but they are in all of these types of games it seems, they always run in front of you, i sometimes leave em back a ways like in a dungeons in certian sections.
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Bones47
 
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