I pondered why Bethesda seems so poor at physics when it dawned on me... Maybe they are right
Using simple rotational mechanics you will find the radial acceleration of any object in circular motion is ar = 4*pi2*R / T2, where ar, T, and R are the radial acceleration, period of rotation, and radius of Nirn respectively. The period of rotation, in this case, will be the length of a day in Nirn so you can set the radial acceleration equation equal to the acceleration of gravity at Nirn's surface to find when the inertia of objects on Nirn's surface will counter-act the force of gravity. Now, assuming Nirn has about the same radius and mass as earth you can solve for the period of rotation by which everything in Nirn will be weightless by the equation g = 4*pi2*R / T2. Set g equal to 9.8 m/s2 and R equal to 6378.1 kilometers you will find the period of rotation to be about 84.5 minutes. The timescale used in Skyrim is 16:1 realtime which means for every 1 second on earth 16 equivalent seconds happen in Nirn, meaning the length of a day in Nirn is 90 minutes!
Eureka! I never would have imagined Bethesda was that thoughtful about their physics! The slightly slower rotation means things in Nirn only have the slight appearance of weight.
This also explains why I keep overshooting things in Skyrim >.>
But I'm owning now that I have my Elven Bow of Fury with 20 fire damage enchantment

Anyone else seem to find the perspective with bows in Skyrim a bit weird? It always seems to fire a bit higher than I imagined but thankfully now I think I am finally getting over the overshooting phase lol
