Bethesda: Please let us apply Ballistic Weave to Vault Suit!

Post » Tue Jan 12, 2016 1:05 am

I love the ballistic weave mod. Sure, it's insanely overpowered, but I don't mind that. I like being able to apply the ballistic weave to Reginald's Suit and the Trilby Hat so I can have a +5 Charisma outfit (when in combination with the Fashionable Glasses) that also has a damage resistance of 220.



However, I wish the ballistic weave could be applied to a few more outfits. I always carry my charisma outfit, but I also have a combat outfit. I use either a Vault Suit or a black BOS Officer's Uniform as the base layer, with fully modded Polymer Sturdy Combat Armor over the top, along with Destroyer's Helmet (a legendary Combat Armor helmet with +1 Perception and +1 Intelligence), and the Patrolmen's Sunglasses (another +1 Perception). Even with my full combat outfit on, I can't equal the damage resistance of my armored charisma outfit. This strikes me as a bit silly.



I get that the real purpose of the ballistic weave mod is to let us use more fashionable clothing while out exploring and questing, but personally I like having two different outfits. I took the time to assemble a charisma outfit that offers the greatest charisma boost of any possible outfit combination. I also took the time to assemble a combat outfit that appeals very well to my aesthetic tastes, provides good protection, and provides some perks that are very helpful in combat situations. I like having two distinct outfits, but the ballistic weave mod makes me feel like I'm just being stubborn by continuing to use two different ones. I'd have much greater damage resistance by just wearing my charisma outfit all the time. To be fair, my combat outfit still carries greater energy and radiation resistance, but in terms of general damage resistance there is a significant difference between the two.



When I first unlocked the ballistic weave mod, I thought "Awesome! I'm going to go mod my Vault Suit right now!" Then I discovered that I couldn't. The Vault Suit is such an iconic part of the Fallout games that excluding it from the Ballistic Weave mod seems almost like a mistake or an oversight. I think the Vault Suit and the BOS Uniform(s) are two of the more common base layers that people use for their outfits, and I'd love to see some DLC that allowed the ballistic weave mods to be applied to them.



Again, my complaint isn't really that the ballistic weave is overpowered. It is, but I'm fine with that. My complaint is mostly that I can't even equal the damage resistance of my charisma outfit with full body armor.



Any thoughts? Agreement? Disagreement?

User avatar
Kate Norris
 
Posts: 3373
Joined: Mon Nov 27, 2006 6:12 pm

Post » Tue Jan 12, 2016 5:17 am

It's not overpowered if you don't stack additional armor to it. I like running around like James Bond in a tux. I have the same damage resistance as I had with my armor. But I have no rad resistance.



I do agree we should be able to mod the vault suit. I think we should be allowed to mod any outfit.

User avatar
carley moss
 
Posts: 3331
Joined: Tue Jun 20, 2006 5:05 pm

Post » Tue Jan 12, 2016 5:07 am

I want to add the ballistic weave to road leathers.
User avatar
jennie xhx
 
Posts: 3429
Joined: Wed Jun 21, 2006 10:28 am

Post » Tue Jan 12, 2016 1:41 am

If you are playing on PC there already is a mod for that on Nexus it adds the ability to put it on BOS uniforms,vault suits and few other things, however that will only work if you are on playing on PC if not you cud always use military/army fatigues below your armor since those have the ability to put balistic weave on them.

User avatar
Emerald Dreams
 
Posts: 3376
Joined: Sun Jan 07, 2007 2:52 pm

Post » Tue Jan 12, 2016 2:28 pm

Ballistic Weave exists, they put it in the game. They made it so you need to go out of your way to get access to it, it's a neat reward.



So now that it exists there's no reason not to allow us to add it to the vault suit. Or road leathers, or a harness or any other base-layer item for that matter. Once you have access to it we're just talking about aesthetics, not functionality, so why not let us go with it? I'm with you in hoping they make this change.

User avatar
jennie xhx
 
Posts: 3429
Joined: Wed Jun 21, 2006 10:28 am

Post » Tue Jan 12, 2016 11:05 am

Gotta agree with all said here, BW is OP in and of itself, can't really see any reason to restrict it's application, barn door is already wide open.



Frankly, I think it should have been restricted to less common outfits from the start, which would make the Vault suit a logical choice for BW application, and keep BW from being quite so OP. Gotta admit though, when I put MK5 on Reggie's Suit and a Trilby, I felt kinda dirty.



But, after hanging with the Railroad, I can see why more accessible garb is modable. Gotta blend in.

User avatar
Devils Cheek
 
Posts: 3561
Joined: Sun Aug 13, 2006 10:24 pm

Post » Tue Jan 12, 2016 1:40 am

This plus Kelloggs outfit and Caits corset.

User avatar
James Baldwin
 
Posts: 3366
Joined: Tue Jun 05, 2007 11:11 am

Post » Tue Jan 12, 2016 3:37 pm

It seems to have a shortended way where it generally just goes of stuff that give 0 defense of any type. Which is why it goes on the army figures (0 armor but 1 str 1 agi) but not the road leathers which gives 2 defense. It's weird.



Closest I have isn't even consistent though because aren't cait's clothes 0/0/0/0 for physical energy rad and poison that and the undershirt seem to be the only exceptions though.

User avatar
Robert Garcia
 
Posts: 3323
Joined: Thu Oct 11, 2007 5:26 pm

Post » Tue Jan 12, 2016 1:11 am

and army helmets too please


and the militia hat

User avatar
abi
 
Posts: 3405
Joined: Sat Nov 11, 2006 7:17 am

Post » Tue Jan 12, 2016 2:03 pm


If that's true it's just the impact or projectile damage since one of the hats is the green rag hat that gives +10 Energy Resistance.



It's a very short list, as the Black suit isn't weave worthy, but the gray suit is just fine to weave.



I agree, the list should be broadened. Kellogg's outfit gives like 30/30 so I can see people saying Ahha! and min-maxing on that, but even then it's not breaking anything because as you mentioned, the fatigues, and minute man outfit can be weaved, so you can have a stat boosting under layer and still be wearing armor over that, so it would be more than a weaved Kellogg outfit.... or the Silver Shroud outfit! Oh, and the Courser uniform can be weaved and it does have an armor rating.



So once you consider this, as I did, it seems and even bigger head scratcher that they didn't include the vault suit.



I'll wait a bit to see if you make a poll, but if you don't, I'm thinking that is a poll that needs to be made... Increase the list of items that Ballistic Weave can be applied to, with at least the Vault Suit, Silver Shroud outfit and Hat, and Kellogg's outfit on that list, and that poll thread can also get a wish list of clothing that should be on that list.

User avatar
Alexis Estrada
 
Posts: 3507
Joined: Tue Aug 29, 2006 6:22 pm

Post » Tue Jan 12, 2016 2:53 am


I am indeed playing on PC, so this is something that I'll have to keep in mind if this doesn't eventually get added.



The military/army fatigues can get the BW, but I don't really like the way they look underneath Combat Armor. They make the characters look a lot bulkier than they actually are for some reason. This isn't really the case for the fatigues themselves, or in combination with most other armor types. I just prefer the more form-fitting base layers like the Vault Suit and BOS Officer Uniform. I especially prefer those form-fitting outfits when they're on Piper, Cait, and Curie...lol





Exactly. I couldn't agree more. Why put it in the game but only allow it on certain things? It forces you to go with a look that you might not like to gain the extra damage resistance. I could mod the fatigues and get the same extra damage resistance that I'd get if I could mod the Vault Suit or BOS Officer Uniform...but I don't want to do that because I don't care for the way they look. It seems a little silly.





Yes, this. I found it really odd that Cait's corset can't get the BW. Piper's red trenchcoat can get it, and so can most of the other companion outfits that I've tried to apply it to. Why not Cait's corset?





I should have thought to include a poll in this thread. Is there a way to add it or would I have to create a new thread? I'm not seeing an option to add one.



edit - Never mind, I figured it out. A poll has been added

User avatar
Naazhe Perezz
 
Posts: 3393
Joined: Sat Aug 19, 2006 6:14 am

Post » Tue Jan 12, 2016 3:36 am

Personally, I can't see a reason to make an OP feature even more OP. Leave it the way it is, if Bethesda nerfs it later on (say to +50 to DR/ER instead of the current +110 for the Ballistic Weave Mk V) then maybe.

User avatar
Inol Wakhid
 
Posts: 3403
Joined: Wed Jun 27, 2007 5:47 am

Post » Tue Jan 12, 2016 4:25 am

Ballistic Weave needs some tweaks and an expansion, but ffs don't let us put it on hats and get 110 DR just from our damn headgear. Maybe a reduced version that only offers like 25 DR at MkV for headgear, but as it is it's just weird.



Not sure how I feel about putting it on base layer apparel, though. That's probably too much, and I still care a little about balance.

User avatar
Marcin Tomkow
 
Posts: 3399
Joined: Sun Aug 05, 2007 12:31 pm

Post » Tue Jan 12, 2016 11:39 am

The reason I see limiting it as a silly move is that, as others have explained, I can already wear a ballistic weave base layer. I can put it on the army/military fatigues and wear any armor that I want over the top of it. Allowing me to have it on the BOS Uniform isn't going to give me any kind of 'edge' over using it on the fatigues. I simply don't like the way the fatigues look under the Combat Armor. This isn't an issue of me wanting to have greater damage resistance or anything like that. It's a matter of wanting to have the current maximum damage resistance...but on an article of clothing that I find aesthetically pleasing.



I can accept not adding it to legendary items like the Silver Shroud costume or Kellog's Outfit and things like that. I think it should still be applicable because you can't wear armor over top of these outfits anyway, but I think that would be a fair trade off.

User avatar
lexy
 
Posts: 3439
Joined: Tue Jul 11, 2006 6:37 pm

Post » Tue Jan 12, 2016 12:28 pm

I'm already doing that, just get the mod, it works the way you want it to be.


Now I can finally run only in vault suit, without any armor and survive.


Some people just don't like to look like tin cans, heavy armors look ridiculous. I play a scifi game, and I want my clothes to look cool. You can already survive a freaking rocket to the face, this won't break immersion any more.
User avatar
Kieren Thomson
 
Posts: 3454
Joined: Sat Jul 21, 2007 3:28 am

Post » Tue Jan 12, 2016 3:36 pm


I couldn't agree more. I want my character to look cool. I don't want it to look like I rummaged through a dumpster and attached random pieces of scrap metal together to create a suit of armor. Not that the fatigues with combat armor really looks THAT bad, but I don't see a compelling reason that under-armor should be limited to just a few select pieces.



Is this the mod in question? Or is there a better one? There seem to be a few different ones.



http://www.nexusmods.com/fallout4/mods/2286/?



Perhaps a naive question, but I've never really modded my games much in the past. Are the mods at Nexus Mods free, or do I need a paid membership?

User avatar
Queen Bitch
 
Posts: 3312
Joined: Fri Dec 15, 2006 2:43 pm

Post » Tue Jan 12, 2016 10:05 am

It should only be applicable to 'thick' clothing that can't be worn under armor pieces imo. That's the whole point of it anyway.


It's OP enough as it is considering you can put it on military fatigues and the minuteman outfit.
User avatar
Lynette Wilson
 
Posts: 3424
Joined: Fri Jul 14, 2006 4:20 pm

Post » Tue Jan 12, 2016 7:55 am

Hell let us mod ALL clothing items, need to be able to rename them and make them my own.



Maybe a ballistic weave LITE version that works with all clothing but only offers half the usual stats.



B)

User avatar
clelia vega
 
Posts: 3433
Joined: Wed Mar 21, 2007 6:04 pm

Post » Tue Jan 12, 2016 1:38 pm


I would love to be able to rename any item. I have all of my guns and all of my modded armor/clothing renamed with a '-' at the beginning because this automatically brings them to the top of the list. This lets me just spam the E button when I'm storing all of my salvaged guns and armor...but I can't even tell you how many times I've accidentally stored my Patrolman's Sunglasses and had to navigate through the workshop menu, and scroll way down to the P section (which takes a while with my ridiculously massive stockpile) to retrieve them. All I ask as far as that's concerned is the ability to name them '-Patrolman's Sunglasses' instead of 'Patrolman's Sunglasses.' I don't expect some kind of magical armored sunglasses mod or anything like that lol



Better yet, it would be great if there was a slot in your inventory where you could move all of your personal items that you carry with you at all times like your main guns, grenades, clothing, and armor, and have a 'store all' button to just store everything that's not in this slot.



Ballistic Weave being overpowered doesn't really bother me. I have SPECIAL maxed out, and I have a ton of the other perks maxed out. I have some of the absolute best guns in the game. Overseer's Guardian is my main gun, and it's insanely overpowered. But I love it. Even without wearing a Ballistic Weave under-armor outfit, I almost never get killed aside from the occasional fatman shell or surprise high level deathclaw/behemoth/mirelurk queen. Ballistic weave under armor wouldn't significantly change any of this.

User avatar
Sarah Kim
 
Posts: 3407
Joined: Tue Aug 29, 2006 2:24 pm

Post » Tue Jan 12, 2016 12:40 am

Close the barn doors with a patch that removes BW for hats. It doesn't make sense to put on a hat and the DR stacks for your entire body. On one piece it's already powerful enough, even more powerful than most unique armors in the game, and you can still put individual armor on top of it with legendary bonuses. As for the vault suit, I don't really mind, although I always saw it as a super thin piece of garment, much like spandex.

User avatar
Madison Poo
 
Posts: 3414
Joined: Wed Oct 24, 2007 9:09 pm

Post » Tue Jan 12, 2016 3:59 am


Well, I think you contradicted your own first sentence with your second one. If the point was for it to be applied to only Thick clothing that can't be worn under armor pieces than the fatigues and minute man outfits wouldn't be able to have Ballistic Weave applied to them.



Now if you've heard that it's a bug that Weave can be applied to those under armor garments, then I'd be interested to hear that, but if that's not the case than that is in fact Not the whole point of it anyway.



Like many things about this game on these forums, this is about the vanilla game and as far as I know it is working as intended. ( The best example of this is probably Power Armor, which by default gives you 500 armor, including radiation protection better than a Hazmat Suit, no fall damage regardless of the height, increased strength, and longer allowed time underwater before taking damage, just to name a few bonuses. Some types of Power Armor can be modified to allow armor value higher than 1500 and to enable accessing areas you might have trouble getting to by having a Jetpack modification, Non-moving stealthboy like stealth, reduction in chance to get addicted to chems, Paint jobs that give Stat bonuses, and the list goes on and on. So please people, remember the non-modded game you are playing and quit talking like you know what was intended and instead live in reality and talk about the game that was actually released.)



As has been discussed, allowing all clothing that can be worn on the head and body to be modified with the unlockable Ballistic Weave armor modification will not break the current game.

User avatar
Cathrin Hummel
 
Posts: 3399
Joined: Mon Apr 16, 2007 7:16 pm

Post » Tue Jan 12, 2016 3:48 pm

Earlier today I gave in and installed this mod -

http://www.nexusmods.com/fallout4/mods/1860/?



It allows ballistic weave to be applied to nearly any article of clothing, and it also allows things like the various linings for the Vault Suit to be available for other articles of clothing. It also makes some of the various armor mods (deep pocketed, shadowed, etc.) available for other articles of clothing. I doubt that I'll be applying any of the armor mods to clothing though. Deep pocketed perhaps, just to increase carry weight a little more.



Now I've got a fully lined and ballistic weaved Vault Suit, and a fully lined and ballistic weaved BOS Officer's Uniform. This makes me happy. My damage resistance for my combat outfit is now exactly equal to the damage resistance of my charisma outfit. I don't feel that this has made me overpowered in any sense. I just feel that it actually makes logical sense now.

User avatar
sally R
 
Posts: 3503
Joined: Mon Sep 25, 2006 10:34 pm

Post » Tue Jan 12, 2016 12:09 pm


Okay. My opinion hasn't changed.

User avatar
Marta Wolko
 
Posts: 3383
Joined: Mon Aug 28, 2006 6:51 am

Post » Tue Jan 12, 2016 2:04 pm

i consider balistic weave cheating



- it's ok for outfits that don't allow armor on top ( think of it as a transmog thing from WoW )



110 armor on a fedora ? and 18 on a Heavy Combat armor

User avatar
Stephani Silva
 
Posts: 3372
Joined: Wed Jan 17, 2007 10:11 pm

Post » Tue Jan 12, 2016 9:58 am

I agree with you on hats, it should be 30, not 110 and should take a lot less recorces but I think it should just be able to put it on all outfits, Maby nerf it to 55 on outfits that you can wear armor on top of for half the recorces
User avatar
dean Cutler
 
Posts: 3411
Joined: Wed Jul 18, 2007 7:29 am

Next

Return to Fallout 4