True. I would say my experience is the opposite. One thing I would say contributes to the bugs in this game are the insane number of miscelaneous quests, most of which are pointless and go virtually unrewarded. Why not cut those quests down severly and focus more on getting your main ques lines to work properly. On a random side note I was considering buying daggerfall on steam, but them read a review and saw that morowing is 0.1% the size of it and it has 750,000 npc`s to morowinds 1000. I thought to myself this game has gotta be the most glitchiest game ever released as its impossible to properly play test something that big. I could see myself getting 100+ hours in and encountering a game breaking glitch. I encountered two in morowind in the main quest line so that game has to be insane. I never actually finished morowinds main quest either whcih i was always pissed off about
You do really crappy research, don't you?
Daggerfall is a procedurally generated game. That is how it is so big. You can literally leave a town, and come back 2 seconds later, and its different thanks to the generation of the game. No trek between 2 points will be the same.
Also remember that Bethesda has a handful of people testing the game. Tey could play through each quest 50 times and it work flawlessly. And when the game goes live, there are now literally millions of people playing each quest, in effect, millions of times. Bugs WILL be found that the developers never even dreamed could have existed. That is the nature of programming.
And the fix isnt always a simple "Change 1 to 0 and bam it works" type of thing. They have to be able to replicate the problem on their systems, find the problem, attempt corrections, and test to see of those corrections break anything else, then retest the fix. It takes a while to get even one fix taken care of, and they don't have the same delivery system as an MMO, so they have to get everything in a single patch at a time.