Bethesda's Quality Assurance team

Post » Sun Feb 03, 2013 11:59 pm

Consider the number of bugs that are in Skyrim and it's additional DLCs with regards to the size of Bethesda's Quality Assurance team. They are listed in the credits. For your convenience I have listed them below.


There are 82 people on the team.
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Queen Bitch
 
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Post » Sun Feb 03, 2013 3:33 pm

Eh, with the size of video games like this bugs are pretty much impossible to eliminate. Basically it comes down to someone playing through and experiencing it, thats gonna cause alot of bugs to be missed.

However, if you take a look at a game like Red Dead Redemption, I don't think I've ever seen a single glitch in that game. But its also worth noting that its still not nearly as huge as Bethesdas world, but with standards like that, I do think they are being way too lenient.
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Quick Draw
 
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Post » Mon Feb 04, 2013 1:23 am

Ahaha at the 2 beth employees viewing this thread.

LOL and just like that they disappeared. What's the matter guys? Don't like your customers calling you out?
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Tanika O'Connell
 
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Post » Sun Feb 03, 2013 9:16 pm

"For our convenience"? What are we supposed to be doing, stalking them?
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Tammie Flint
 
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Post » Sun Feb 03, 2013 12:52 pm

Ahaha at the 2 beth employees viewing this thread.

LOL and just like that they disappeared. What's the matter guys? Don't like your customers calling you out?

"Calling them out"?

Besides a list that everyone can find in the game credits, what exactly is this thread attempting to do?

Personal threats aren't a good idea, really. If this heads in that direction, it will be locked, at the least.

And people don't have to be either visible or logged in to read the forums.
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john palmer
 
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Post » Sun Feb 03, 2013 9:54 pm


Besides a list that everyone can find in the game credits, what exactly is this thread attempting to do?


The purpose of the original post (as stated above) is to note the SIZE of the quality assurance team in relation to the number of bugs customers are finding in the product. It is NOT RELEVANT which specific people are on the team. The names are only provided as a visual reference to the size of the team.

No one in this thread is suggesting anything sinister.
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Janeth Valenzuela Castelo
 
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Post » Sun Feb 03, 2013 9:43 pm

Ah, so re sizes that matter, what I see from reports several days in: Large DLC, small number of bugs.
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Jerry Cox
 
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Post » Sun Feb 03, 2013 5:40 pm

Ah, so re sizes that matter, what I see from reports several days in: Large DLC, small number of gamebreaking bugs.
Fixed.
Feels like im playing the PS3 version of Skyrim right now.

Also, LMAO 82 people for quality control? Either they accidentally added a 2, or an 8.
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Donald Richards
 
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Post » Sun Feb 03, 2013 10:48 pm

I haven't seen this large number of glitches in borderland, halo, red dead or other games. also quality control would include the hundreds of testers
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Ana Torrecilla Cabeza
 
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Post » Sun Feb 03, 2013 7:51 pm

A lot of what y'all are seeing are multiple report versions of the same relatively few underlying glitches. It's really at about the same level of the stuff that we've seen in the base game. So we share info on workarounds and life goes on as always.
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Grace Francis
 
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Post » Sun Feb 03, 2013 7:55 pm

Eh, with the size of video games like this bugs are pretty much impossible to eliminate.


I hope you are never a QA team leader.

Bugs of all sorts are totally possible to eliminate, the way to do that is to have people WORK ON ELIMINATING THEM.

Don't fool yourself; If it was impossible, add on makers for the PC version would not have been fixing bugs right and
left via simple add ons. On the xbox 360, we simply don't have that luxury so we are at Bethesda's mercy, they being
the worst bug eliminator's in the history of game making.

It is no coincidence that as many as FIVE play stopping bugs, I had prior to dawnguard, were suddenly eliminated with
the Dawnguard patch (including not being able to enter my main house in Markarth.) They HAD to eliminate them at that time,
in order to sell more dawnguard copies (after all, not being able to really play the game would kind of make you not
want to purchase an add on....)

Luckily, and amazingly, I've been getting through this dragonborn expansion without much of a hitch.

----------------------------------

As previous posters have said, I've never seen ANY of these kinds of problems in non Bethesda games.

I think a main problem is that they really seem to make an xbox 360 version as an afterthought, then they don't really
bother to make sure that version is totally fixed. It doesn't help that even other players, in these forums, make excuses for them.

There simply is NO excuse. I come from PC GAMING, where there often WERE excuses for bugs on some systems. Guess what?
There is really only ONE XBOX 360! That is the MAIN BONUS of playing on a console like this; You are more or less
on the same hardware so bugs, or the lack of them, is more or less a UNIVERSAL PLAYING EXPERIENCE.
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Queen
 
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Post » Sun Feb 03, 2013 5:31 pm

I hope you are never a QA team leader.

Bugs of all sorts are totally possible to eliminate, the way to do that is to have people WORK ON ELIMINATING THEM.

Don't fool yourself; If it was impossible, add on makers for the PC version would not have been fixing bugs right and
left via simple add ons.
On the xbox 360, we simply don't have that luxury so we are at Bethesda's mercy, they being
the worst bug eliminator's in the history of game making.

It is no coincidence that as many as FIVE play stopping bugs, I had prior to dawnguard, were suddenly eliminated with
the Dawnguard patch (including not being able to enter my main house in Markarth.) They HAD to eliminate them at that time,
in order to sell more dawnguard copies (after all, not being able to really play the game would kind of make you not
want to purchase an add on....)

Luckily, and amazingly, I've been getting through this dragonborn expansion without much of a hitch.

----------------------------------

As previous posters have said, I've never seen ANY of these kinds of problems in non Bethesda games.

I think a main problem is that they really seem to make an xbox 360 version as an afterthought, then they don't really
bother to make sure that version is totally fixed. It doesn't help that even other players, in these forums, make excuses for them.

There simply is NO excuse. I come from PC GAMING, where there often WERE excuses for bugs on some systems. Guess what?
There is really only ONE XBOX 360! That is the MAIN BONUS of playing on a console like this; You are more or less
on the same hardware so bugs, or the lack of them, is more or less a UNIVERSAL PLAYING EXPERIENCE.
Exactly, if the PC community releases Unofficial Patches which fixs every single tiny to large bug in the game, then what the hell is holding back Bethesda? The PC community have released many MASSIVE patches which fix all problems, so why oh why aren't these guys who are PAID to fix the game, not doing their job?

They either need to hire the people who make these Unofficial Patches, or kick the asses of those currently in place into gear... or fire them.
Or it's much worse and they are purposely cutting back on anything they can to save money for their next buggy release, which may be the case, as with all companies these days.
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Natalie Taylor
 
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Post » Mon Feb 04, 2013 1:14 am

gamesas has a QA team? This is NEWS to me.
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jenny goodwin
 
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Post » Sun Feb 03, 2013 11:43 am

Exactly, if the PC community releases Unofficial Patches which fixs every single tiny to large bug in the game, then what the hell is holding back Bethesda? The PC community have released many MASSIVE patches which fix all problems, so why oh why aren't these guys who are PAID to fix the game, not doing their job?

In that respect, wouldn't you say that the fan community has put in way more than 82 FTE's worth of attention into this area? I would!
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Krystal Wilson
 
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Post » Sun Feb 03, 2013 11:25 pm

Exactly, if the PC community releases Unofficial Patches which fixs every single tiny to large bug in the game, then what the hell is holding back Bethesda? The PC community have released many MASSIVE patches which fix all problems, so why oh why aren't these guys who are PAID to fix the game, not doing their job?

They either need to hire the people who make these Unofficial Patches, or kick the asses of those currently in place into gear... or fire them.
Or it's much worse and they are purposely cutting back on anything they can to save money for their next buggy release, which may be the case, as with all companies these days.

The PC modders doing the unofficial patches have the advantage of a QA team of thousands playing and reporting bugs, after the game is released. It costs money to do official patches, it costs nothing but time and patience to do an unofficial one. And I have doubts the entire QA team from Skyrim would be working on DLC anyway.
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Kelsey Anna Farley
 
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Post » Mon Feb 04, 2013 12:11 am

The PC modders doing the unofficial patches have the advantage of a QA team of thousands playing and reporting bugs, after the game is released. It costs money to do official patches, it costs nothing but time and patience to do an unofficial one. And I have doubts the entire QA team from Skyrim would be working on DLC anyway.

Exactly.
I find a lot of posts here staggering. Do people not realise that one million people playing a game on xboxes of all models and ages will automatically come across things that even a large bugfinding team wont in a thousand years?
That having thousands, tens of thousands people collectively collaborating on fixes is going to produce more result than any in-house team can?
As far as I can tell most game breaking bugs are fixed. Nirnroot glow stacking for instance, a whole lot of quests.
(Would be nice if it was possible to get enemy weapons not despawning fixed as well, but well see.)

Yes, a game of this scope is always going to have bugs. This is unavoidable, for the very same reason its avoidable in a linear shooter like Halo. Far too many variables in Skyrim, far more player agency.
The wonderful thing about Bethesda games is that I, and many others, have been playing them despite the inevitable bug or two, often for decades. We keep coming back for more.
They are just that good.
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Jacob Phillips
 
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Post » Sun Feb 03, 2013 11:08 pm

Consider the number of bugs that are in Skyrim and it's additional DLCs with regards to the size of Bethesda's Quality Assurance team. They are listed in the credits. For your convenience I have listed them below.


There are 82 people on the team.


If you believe that even 60% of the issues reported by a QA team on ANY game get fixed by time of release you have clearly never worked in videogames development. :)
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Jessie
 
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Post » Sun Feb 03, 2013 6:23 pm

Honestly, I wouldn't mind it if they were all fired and replaced with a newer more robust QA team.
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latrina
 
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Post » Sun Feb 03, 2013 7:46 pm



The PC modders doing the unofficial patches have the advantage of a QA team of thousands playing and reporting bugs, after the game is released. It costs money to do official patches, it costs nothing but time and patience to do an unofficial one. And I have doubts the entire QA team from Skyrim would be working on DLC anyway.

I disagree
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Haley Merkley
 
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Post » Sun Feb 03, 2013 9:58 pm

I would happy if Betehsda would humbly integrate the unofficial patch into their game and gave recognition to the community for their great support. It wouldn't be detrimental to their public image, rather they would gain wider recognition to be a community friendly company.
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Leonie Connor
 
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Post » Sun Feb 03, 2013 12:20 pm

I would happy if Betehsda would humbly integrate the unofficial patch into their game and gave recognition to the community for their great support. It wouldn't be detrimental to their public image, rather they would gain wider recognition to be a community friendly company.

That would be good if they did that because the community is a lot more efficient than Bethesda's QA team. I doubt Microsoft would allow it though.
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Damned_Queen
 
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Post » Sun Feb 03, 2013 4:25 pm

We appreciate all the feedback we get from the community and it definitely helps us with rolling out future title updates (we're not done yet with Skyrim). As CannedBullets suggests though, we can't just pull a mod and submit that to Microsoft.
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Solina971
 
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Post » Sun Feb 03, 2013 8:30 pm

Then mod the mod! *you would have too anyway for it to be compatible with the Xbox/PS3 anyway* or at least dissect it to see what problems there are to fix :S after all, theres quite a couple of new things in Skyrim that were mods in Oblivion or Morrowind~
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Robert Jr
 
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