1/Their triggers are all wrong. My current character has had several 'favour the bow' comments despite having a sword and shield equipped, rarely using a bow and having a low archery skill. I suspect it's because they were lucky enough to find an ebony bow at about level 22 which is in their inventory and it's the highest tier weapon in their inventory. "Hands to yourself sneak thief" should surely be triggered by actual theft not having levelled sneak. Hell, you get comments for skills you rarely use just because they've gone up a notch. And why does a guard in a city you've just arrived in know about or care about your ability to e.g. cast an illusion spell? Which leads me to -
2/Psychic guards knowing irrelevant information. My current character has triggred the Companions questline but not even done the first proper quest yet - I've only done that questline once and found it to be a bit crap, but thought I might do it again with this character for something that feels a bit new to do. But I haven't got round to it yet - that guy has been waiting for my character at that Cairn for about a week now - hope he brought a few packed lunches. Now I keep getting comments all over Skyrim about being a new member of the companions - how does a guard in Winterhold know I've joined and feel moved to comment when I haven't done anything for them yet? Why do they care?
3/On one hand Skyrim is some kind of big brother surveillance state where the authorities know your every move, on the other hand you get things like guards in Whiterun telling you to stay at the Bannered Mare when you've just walked out of the front door of the house you own.
Players want the world to recognise what they've done - a sensible approach would be to weave this into character dialogue - for example specific NPCs having triggers to recognise you as a guild head. It also makes more sense someone like the thieves giuld would know you're part of another guild and be far more sensible to have a trigger for somone like Brynjolf to comment on it. Leave guards to their knee arrow comments and the like. Only the 'Hail Sithis' one really works as it's kind of collusive ( I once got it from a guard who'd just killed a DB target I'd cast fury on - that was a lovely coincidence)
The guards comment on all kinds of pointless crap, but I've never heard any of them say something like 'good day to you thane' when you've become thane of a hold. Wouldn't that have been the most sensible guard comment to have? Isn't that the one thing they really should know about you?
I think the selection of inane guard dialogue was a lazy and badly implemented way to try to satisfy player requests for NPC reaction to their deeds. It's supposed to be immersive, but to me it's the opposite and breaks immersion.
Or am I being unreasonable?
That's why a started a thread....