[Relz] Better Cities - Thread 54

Post » Sun Jun 19, 2016 5:02 pm

http://www.gamesas.com/topic/1537028-relz-better-cities-thread-53/


Better Cities



Better Cities is a compilation of the following mods, integrated together to resolve conflicts between them all, and with literally thousands of minor glitches, bugs etc. fixed. Those which were originally released in other languages are fully translated into English, including all textures with writing on them. We have also made enhancements to all of these, adding our own layer of modifications including new dialogue and quests.


Bananasplit’s Better Cities Anvil, Bravil, Chorrol, Imperial City Market, Leyawiin, Skingrad

Reckless’ Better Cities Cheydinhal

Wolfslady’s Better Cities Bruma

Wolfslady’s Better Arboretum


- Anvil Bay Expansion by jlf2n.

- Blood & Mud Dirt Deluxe Anglais by Ryan O.Hershey.

- Bravil Docks by jlf2n. Nernie has replaced a number of the interiors.

- Cyrodiil Rebuild by Acros and the ANDORAN team.

- Cyrodiil Rebuild II: Imperial Isle by Acros and ANDORAN team.

- ImpeREAL City by SilentResident.

- Let the People Drink! by Qazaaq & Khornate.

- Leyawiin Port by TheXanadu & TheLastVoice. Vorians has filled all the empty interiors.

- Nernie’s Bravil River Shack & Village.

- Nernie’s Waterfront Market.

- Imperial City Waterfront Tunnel Entrance by Jadraxs & Sjors Boomschors.

- Delivery Job (a.k.a. Gold Horse Courier Service) by Manargo & Zaldiir.

- The Bank of Cyrodiil by Zarkis.

- Reaper’s Arcane University by Reaper911.

- Reaper’s Waterfront by Reaper9111.


Better Cities can be downloaded from http://www.nexusmods.com/oblivion/mods/16513 and http://www.theassimilationlab.com/forums/files/file/952-better-cities/.
Expect new Patches/Fixes/Enhancements every now and then


Version 4.2.1 was translated into German, available http://forum.scharesoft.de/showthread.php?27955-Das-St%E4dtepaket-Tamriels (not updated since August 2010).

Version 4.9.0 was translated into Japanese, available http://www.4shared.com/dir/RjhXQDmA/Oblivion_Japanese_Translation_.html (not updated since January 2011), with http://www.4shared.com/file/ouD6qoOE/BBC461c__v08.html on the signs.


_______________________________________________________
Wiki:
http://www.darkcreations.org/better-cities/wiki/index.php/Main_Page.

Read the http://www.darkcreations.org/better-cities/wiki/FAQ before posting with any issues.

_______________________________________________________
Technical Features:


Spoiler


Modularity:

Each city and each IC district is offered as either a separate ESP on its own, or as part of two merged Full ESPs (one for the IC and one for the other cities). This allows users to pick and choose which cities or districts to use, so if you don't like one you can choose not to use it. Yet if you do want to use all cities, there's a single ESP for all, and if you want all IC districts, there's a single ESP for all, which helps reduce the number of active ESPs in your load order.

Customization:

An in-game menu can be used to customise some features of Better Cities, such as toggling on/off of certain special features, or objects which conflict with another mod, and choosing whether or not Better Cities allows new NPCs to wander the streets of the cities (as this can impact on FPS).

Installation:

We support four methods of installation to make it easy for users to pick the method they feel most comfortable with. Choices are Wrye Bash, TES Mod Manager (also known as Oblivion Mod Manager), Nexus Mod Manager or manual installation.




_______________________________________________________
Requirements

English installation of Oblivion and Shivering Isles patched with http://static.gamesas.com/Oblivion/Oblivion_v1.2.0416English.exe. You may use Better Cities in other language installations of Oblivion, however if this causes any problems, we cannot assist as Better Cities is made for the English version of the game.


_______________________________________________________
Video Previews


Spoiler


These are more than five years old now, so a lot of newer content is not shown.
http://www.youtube.com/watch?v=4Ajw0xdSCOg
http://www.youtube.com/watch?v=bdz3nwPw7S8
http://www.youtube.com/watch?v=MSz3WoNrYTw
http://www.youtube.com/watch?v=Qh4wwpDXVjM
http://www.youtube.com/watch?v=0Q8DQkT2TPQ
http://www.youtube.com/watch?v=-zBpGMyIEnw
http://www.youtube.com/watch?v=41ryK572TkY
http://www.youtube.com/watch?v=zMarn0-gblQ
http://www.youtube.com/watch?v=7FlqGNQbsIw
http://www.youtube.com/watch?v=cGGmbXUbwIM
http://www.youtube.com/watch?v=GzCHYT1tR7E
http://www.youtube.com/watch?v=bNlqwF41bX4
http://www.youtube.com/watch?v=usNORqG7V-I
http://www.youtube.com/watch?v=WrFgnwf7ems



_______________________________________________________
Compatibility
Integrated - these mods are integrated into Better Cities, so must not be used separately with Better Cities:


Spoiler

http://www.nexusmods.com/oblivion/mods/13303: Integrated in IC Market and Temple Districts.
http://www.nexusmods.com/oblivion/mods/19589: Integrated into IC.
http://www.nexusmods.com/oblivion/mods/10223: Integrated into IC
http://www.nexusmods.com/oblivion/mods/10256: Integrated into IC.
http://www.nexusmods.com/oblivion/mods/14957: Integrated into IC Market District.
http://www.nexusmods.com/oblivion/mods/3868: Integrated into IC Talos Plaza.
http://www.nexusmods.com/oblivion/mods/3771: Integrated into IC Palace.
http://www.nexusmods.com/oblivion/mods/4620: Integrated into IC Temple District.
http://www.nexusmods.com/oblivion/mods/4650: Integrated into IC Temple District.
http://www.nexusmods.com/oblivion/mods/651: Integrated into IC Temple District.
http://www.nexusmods.com/oblivion/mods/3172.
http://www.nexusmods.com/oblivion/mods/33191.
http://www.nexusmods.com/oblivion/mods/12016: Integrated into Bravil.
http://www.nexusmods.com/oblivion/mods/22446.
http://www.nexusmods.com/oblivion/mods/42085: Integrated into all cities.
http://www.nexusmods.com/oblivion/mods/43743: Integrated into IC.



Already Compatible - these mods have either been reported fully compatible, or confirmed fully compatible by us. Note that some of these reports are several years old, there is a chance that they are no longer compatible:


Spoiler

Texture mods: All texture replacer mods are compatible.
http://www.nexusmods.com/oblivion/mods/19039 (created compatible by RGM)
http://www.nexusmods.com/oblivion/mods/9858 (checked by Bluepie)
http://www.nexusmods.com/oblivion/mods/12249 (aka MMM, OOO, Fran & Warcry) (checked by Ismelda)
http://www.nexusmods.com/oblivion/mods/7825 (checked by Bluepie)
http://www.nexusmods.com/oblivion/mods/14939 with BC v5.5.0+ (checked by Vorians)
http://www.nexusmods.com/oblivion/mods/9724 (checked by Lyre)
http://www.nexusmods.com/oblivion/mods/15617 (checked by Greenwarden & IceMan80)
http://www.nexusmods.com/oblivion/mods/14829 (checked by SheerShaw)
http://www.nexusmods.com/oblivion/mods/7902 (checked by Bluepie)
http://www.nexusmods.com/oblivion/mods/18203 with BC v5.5.0+ (checked by Vorians)
http://www.nexusmods.com/oblivion/mods/11249 (checked by Bluepie)
http://www.nexusmods.com/oblivion/mods/19058 v3+ (checked by Vorians)
http://www.nexusmods.com/oblivion/mods/6895 (Compatible esp created by Geniel)
http://www.nexusmods.com/oblivion/mods/17201 (Compatible esp created by Lametrie)
http://www.nexusmods.com/oblivion/mods/14425 (checked by Ismelda)
http://www.nexusmods.com/oblivion/mods/17644 (created compatible via quest by AlexKnight1978)
http://www.stephanewuttunee.net/tnr_tie.html (compatibility built in)
http://www.nexusmods.com/oblivion/mods/16316 (created compatible by Ervvyn with OBSE v0014a+ detection)
http://www.nexusmods.com/oblivion/mods/6846 (checked by Bluepie)
http://www.lostspires.com (checked by Ismelda)
http://www.nexusmods.com/oblivion/mods/9655 (checked by Ismelda)
http://www.nexusmods.com/oblivion/mods/19628 (created compatible by Ismelda)
http://www.nexusmods.com/oblivion/mods/887 (checked by BC Team)
http://www.nexusmods.com/oblivion/mods/22226 (checked by Ismelda)
http://www.nexusmods.com/oblivion/mods/6779 (checked by Vorians)
http://www.nexusmods.com/oblivion/mods/11999 (checked by Vorians)
http://theelderscrolls.info/?go=dlfile&fileid=349 (checked by BG2408)
http://www.nexusmods.com/oblivion/mods/10223 (compatibility built in)
http://www.nexusmods.com/oblivion/mods/22155 (since v1.5.2)
http://www.nexusmods.com/oblivion/mods/26219 (checked by Ysne)



Minor Issues - these mods have either been reported mostly compatible, or confirmed mostly compatible by us. Note that some of these reports are several years old, there is a chance that they may now be fully compatible or more incompatible than they used to be:


Spoiler

http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.detail&id=991: OK except for few floating signs (checked by Whitestrake)
http://www.nexusmods.com/oblivion/mods/14853: OK need to disable a wine barrel with the console (checked by Vorians)



Incompatible


Spoiler

http://www.nexusmods.com/oblivion/mods/14442: NO but Better Cities includes the same feature already.
http://www.nexusmods.com/oblivion/mods/11333: NO with IC Market only (checked by 2Cold Scorpio-RGc1)
http://www.leiawen.net/ceedee/BabSite/html/addons.html: NO with IC Market only (checked by rce wmj)

Artifacts of the Ancestors with Bravil only

IC Lighting Overhaul: NO (checked by saebel)




Compatibility Patches & Replacers included with Better Cities


Spoiler

http://www.nexusmods.com/oblivion/mods/3849 patch
http://www.nexusmods.com/oblivion/mods/11495 patch
http://www.nexusmods.com/oblivion/mods/11778 replacer
http://www.nexusmods.com/oblivion/mods/13692 replacer
http://www.nexusmods.com/oblivion/mods/19228 patch
http://www.nexusmods.com/oblivion/mods/3027 patch
http://www.nexusmods.com/oblivion/mods/7155 replacer
http://www.nexusmods.com/oblivion/mods/11598 patch
http://www.nexusmods.com/oblivion/mods/7663 replacer
http://www.nexusmods.com/oblivion/mods/8714 replacer
http://www.nexusmods.com/oblivion/mods/5156 patch
http://www.nexusmods.com/oblivion/mods/9324 patch
http://www.nexusmods.com/oblivion/mods/9357 replacer
http://www.nexusmods.com/oblivion/mods/14601 patch
http://www.nexusmods.com/oblivion/mods/24453 patch



Compatibility Patches available elsewhere


Spoiler

http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.detail&id=4513 (http://www.nexusmods.com/oblivion/mods/17454 by Roxas116)

Unique Landscapes: http://www.nexusmods.com/oblivion/mods/20426, http://www.nexusmods.com/oblivion/mods/27494, http://www.nexusmods.com/oblivion/mods/11189, http://www.nexusmods.com/oblivion/mods/9531, http://www.nexusmods.com/oblivion/mods/20332 and http://www.nexusmods.com/oblivion/mods/29948 (http://www.nexusmods.com/oblivion/mods/13834 by Vorians)

You can also find compatibility patches for some mods which conflict with our file "Better Cities - Imperial Isle.esp" http://www.nexusmods.com/oblivion/mods/45817, created by Kad_Venku.



Compatibility patches made by mhahn123 (some of these may need updating since Better Cities v6 release, mhahn is aware and will be updating when time allows)
http://www.nexusmods.com/oblivion/mods/44942
http://www.nexusmods.com/oblivion/mods/45323
http://www.nexusmods.com/oblivion/mods/44053
http://www.nexusmods.com/oblivion/mods/45403
http://www.nexusmods.com/oblivion/mods/45276
http://www.nexusmods.com/oblivion/mods/45059
http://www.nexusmods.com/oblivion/mods/43114
http://www.nexusmods.com/oblivion/mods/45336
http://www.nexusmods.com/oblivion/mods/42749
http://www.nexusmods.com/oblivion/mods/46090
http://www.nexusmods.com/oblivion/mods/45823
http://www.nexusmods.com/oblivion/mods/45703
http://www.nexusmods.com/oblivion/mods/45616 (provides replacer version of Trails of Cyrodiil, use instead of the original version, no patches needed)




_______________________________________________________
FPS Tips:

Use http://www.nexusmods.com/oblivion/mods/10400

You can alter your Oblivion.ini file to change these settings. Create a backup copy of Oblivion.ini before editing.
fLODFadeOutActorMultCity: Default value is 1. Change it to lower the distance you see NPCs in the city. Suggestion 0.4 - 0.8
fLODFadeOutItemMultCity: Default value is 1. Change it to lower the distance you see items in the city. Suggestion 0.4 - 0.8
fLODFadeOutObjectMultCity: Default value is 1. Change it to lower the distance you see objects in the city. Suggestion 0.4 - 0.8

From Oblivion's in-game menu, disable reflections and distant LOD. Do not use Anti-Aliasing at all, this heavily impacts on FPS.

_______________________________________________________
Bug Reports


Spoiler


Read the http://www.gamesas.com/topic/449239-oblivion-mods-faq/ pinned in this forum.

- Post a picture of the issue if possible.

- When taking a screenshot, open your console and type in


  • SDT 33 (then enter)

  • TDT (then enter and close the console)

This will bring to the screen coordinates, cell name and so on which helps to locate where you are and where your bug was found.

Open the console and type TDT again to remove all the info from your screen.




_______________________________________________________
City Maps & Other Information:


Spoiler

http://www.darkcreations.org/better-cities/wiki/Imperial_City

http://www.darkcreations.org/better-cities/wiki/index.php/Anvil

http://www.darkcreations.org/better-cities/wiki/index.php/Bravil

http://www.darkcreations.org/better-cities/wiki/index.php/Bruma

http://www.darkcreations.org/better-cities/wiki/index.php/Cheydinhal

http://www.darkcreations.org/better-cities/wiki/index.php/Chorrol

http://www.darkcreations.org/better-cities/wiki/index.php/Leyawiin

http://www.darkcreations.org/better-cities/wiki/index.php/Skingrad




_______________________________________________________
Injected Records


Spoiler


Better Cities will use a range of Injected ID into Oblivion.ESM which is from
0000FB00 to 0000FBFF

It is a range of 256 records which are free in Oblivion.ESM that we will use as toggle items to ensure compatibility with other mods without having to make patches or dependent files.

Please do not use any ID from this range in your own mods.

User avatar
barbara belmonte
 
Posts: 3528
Joined: Fri Apr 06, 2007 6:12 pm

Post » Sun Jun 19, 2016 10:44 am


At what point in the procedure did the quest fail? Based on what you described there is no reason why that could not have played out with BC Chorrol active.

User avatar
Skrapp Stephens
 
Posts: 3350
Joined: Mon Aug 06, 2007 5:04 am

Post » Sun Jun 19, 2016 3:24 pm


Spoiler

When you try to activate the Mara altar after you click away the usual "Mara Smiles upon you"/"Visit my wayshrine to recieve my blessing" there should then be a second popup telling you that "You can see some Runes scratched into the Altar" or something similar, but in the Better Cities version of the Temple this does not happen



User avatar
Mike Plumley
 
Posts: 3392
Joined: Wed Sep 05, 2007 10:45 pm

Post » Sun Jun 19, 2016 7:59 pm

Is that the main central altar, or one of the smaller side-altars?

User avatar
Suzy Santana
 
Posts: 3572
Joined: Fri Aug 10, 2007 12:02 am

Post » Sun Jun 19, 2016 4:11 pm

It is the smaller side altar, in the Better Cities Chorrol Temple the Mara altar is up the stairs hidden in the far corner.

User avatar
Rachell Katherine
 
Posts: 3380
Joined: Wed Oct 11, 2006 5:21 pm


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